Glossary
130+ synthesis, mixing, Live-specific and genre-slang terms, each with one tight definition and a link to the page where it matters.
Every scene has its own words for the same physics. "Rumble", "reese", "tearout" and "skippy" describe spectral and rhythmic facts you can reproduce in Live once you know what they point at. This glossary gives one tight definition per term — synthesis, mixing, Live 12 vocabulary and genre slang mixed together, alphabetical — and links each to the page on this site where the idea is used in a recipe. Where a term is contested between scenes (what a "riddim" is to a reggae producer versus a dubstep producer) both meanings are given.
Synthesis and sound terms
- Additive synthesis
- Building a timbre by summing sine partials at chosen amplitudes. Operator's user waveforms (draw up to 64 partials) are the Live way in. Operator
- ADSR
- Attack, Decay, Sustain, Release — the four-stage envelope; attack/decay/release are times (ms), sustain is a level (0–1). Synthesis primer
- Aliasing
- False, non-harmonic frequencies that appear when a signal contains content above half the sample rate (Nyquist); audible as inharmonic grit on bright FM and hard clipping. Oversample (Roar, Saturator Hi-Q) to reduce it, or embrace it with Redux. Saturation & distortion
- Amplitude modulation (AM)
- Multiplying one signal by another; at audio rates it creates sum and difference sidebands. Tremolo is slow AM. Auto Pan-Tremolo at audio rate does it in Live. Effects overview
- Beating
- Slow amplitude pulsing when two tones are a few Hz apart — the basis of detune, chorus and the reese bass. Reese bass
- Bit crushing
- Reducing bit depth so quantization noise becomes audible; Redux's Bit Depth and Roar's Bit Crush shaper. Distinct from sample-rate reduction (downsampling). Glitch & IDM sounds
- Carrier / modulator
- In FM, the oscillator you hear (carrier) and the one that modulates its frequency (modulator). In Operator's algorithms, the bottom osc of a stack is the carrier. Operator
- Comb filter
- A very short delay mixed with the dry signal; produces evenly spaced peaks and notches, pitched when the delay is under ~20 ms. Resonators, Corpus and Echo at minimal time all do it. Physical-modelled strings & brass
- Convolution
- Imposing the measured response (impulse response, IR) of a space or device on a signal. Hybrid Reverb's Convolution engine. Reverb & space
- Cutoff / resonance
- The corner frequency of a filter and the gain peak added at that corner; high resonance self-oscillates on MS2/PRD-style filters. Synthesis primer
- Detune
- Offsetting oscillators by cents (1/100 semitone) for width and movement; 5–15 ct is "fat", 30+ ct is "chorus". Leads
- Drift
- Slow random pitch instability that makes digital oscillators feel analog; a dedicated amount on Drift and Analog. Not to be confused with the Drift instrument. Analog & Drift
- Envelope follower
- A control signal derived from a signal's amplitude; drives filters, Roar's matrix, or anything via the Envelope Follower M4L device. Modulation & Max for Live
- FM (frequency modulation)
- Modulating an oscillator's frequency with another at audio rate; integer ratios give harmonic timbres, non-integer give bells and metal. Operator
- FM index
- The depth of modulation (modulator level); higher index = more and brighter sidebands. In Operator it is the modulator's level slider. Operator
- Foldback / wavefolding
- Reflecting a waveform back on itself when it exceeds a threshold — adds harmonics without flattening the top. Saturator's Sinoid Fold, Roar's Fold shaper, Shaper (M4L). Roar & saturation
- Formant
- A fixed resonance peak that does not follow pitch — what makes a vowel a vowel. Wavetable's Formant tables, Meld's Formant engine, Vocoder. Voice & vocals
- Fundamental
- The lowest partial of a harmonic sound; the pitch you perceive. Subs are nearly pure fundamental. Sub bass
- Glide / portamento
- Sliding pitch between notes rather than stepping; Legato + Glide time in Drift, Operator, Analog. Essential for 303 and 808 slides. Acid / 303
- Granular synthesis
- Chopping audio into tiny grains (1–100 ms) and re-triggering them with varied pitch, position and density. Granulator III, Grain Delay. Textures, foley & noise
- Harmonic / partial / overtone
- A partial is any sine component; harmonics are partials at integer multiples of the fundamental; overtones are partials above it. Inharmonic partials make bells and noise. Synthesis primer
- Hard sync
- Forcing a slave oscillator to restart its cycle whenever the master completes one; sweeping the slave pitch gives the aggressive "sync lead" timbre. Drift Osc 2 sync, Analog. Leads
- LFO
- Low-frequency oscillator — a sub-audio modulator (0.01–30 Hz typically) for wobble, tremolo, vibrato; sync it to tempo for rhythmic modulation. Wobble & growl bass
- MPE
- MIDI Polyphonic Expression — per-note pitch bend, pressure and slide. Wavetable, Meld, Drift, Sampler, Granulator III respond natively. Tuning, scales & MPE
- Noise (white / pink)
- White noise has equal energy per Hz (sounds bright); pink has equal energy per octave (sounds balanced). Operator and Drift have noise sources; Wavetable's Noise category. Textures, foley & noise
- Phase
- The position within a cycle. Two identical signals out of phase cancel; oscillator phase reset ("retrigger") gives consistent transients on bass. Sub bass
- Physical modelling
- Synthesis from a mathematical model of a vibrating object (string, bar, membrane, tube). Collision, Tension, Electric, Corpus. Keys & mallets
- Pulse width (PWM)
- The duty cycle of a rectangle wave; modulating it (PWM) gives chorus-like movement from a single oscillator. Drift's Rectangle shape, Analog. Pads & atmospheres
- Resampling
- Recording the output of a chain back into Live as audio and treating that audio as a new source — the central sound-design loop. Resampling workflow
- Ring modulation
- AM without the carrier — only sum and difference frequencies survive, hence metallic, inharmonic tones. Drum Sampler's Ring, Roar in Feedback routing with pitch. Glitch & IDM sounds
- Sample-and-hold (S&H)
- An LFO shape that jumps to a random value every cycle — stepped, random modulation. Available on nearly every Live LFO. Generative sounds
- Shepard tone
- An auditory illusion of endlessly rising (or falling) pitch, made by overlapping octave-spaced glissandi with crossfaded amplitude. Hybrid Reverb's Shimmer and Spectral Time's frequency shift can approximate it; stacked Wavetable voices do it properly. FX, risers & impacts
- Spectral processing
- Working on a signal in the frequency domain via FFT — freezing, shifting, resonating individual bins. Spectral Resonator, Spectral Time. Spectral processing
- Subtractive synthesis
- Start with a harmonically rich wave, remove with filters, shape with envelopes. Analog, Drift, and most of Wavetable. Analog & Drift
- Sync (tempo)
- Locking an LFO or delay time to the song tempo in note divisions (1/4, 1/8, dotted, triplet). Delay design
- Unison
- Stacking several detuned copies of a voice; Wavetable's unison modes (Classic, Shimmer, Noise, Phase Sync, Position Spread, Random Note) each spread a different parameter. Wavetable
- Vibrato
- Slow periodic pitch modulation (4–7 Hz); Auto Shift adds it to audio, LFO → pitch adds it to synths. Voice & vocals
- Wavetable
- A set of single-cycle waveforms you can scan through (position) — timbre morphing without filters. Wavetable's Osc 1/2 and Position parameter. Wavetable
- Waveshaping
- Mapping input amplitude through a transfer curve to add harmonics; the general term for saturation, clipping and folding. Saturator's waveshaper mode, Roar. Roar & saturation
Mixing and dynamics terms
- A/B
- Comparing two states (yours vs a reference, or before/after a device) at matched loudness. Live 12.3 adds set-level A/B. Listening checklist
- Attack / release (compressor)
- How fast gain reduction starts after the threshold is crossed and how fast it recovers. Slow attack lets transients through; fast release pumps. Compression & glue
- Bus / group
- A track that sums several others (Group Track or a Return). Drum bus, mix bus. Drum bus rack
- Clipping (hard / soft)
- Flattening peaks above a ceiling — hard clipping is instant and bright, soft clipping rounds into it. Saturator Soft Clip, Roar Hard / Digital Clip. Loudness & limiting
- Crest factor
- Peak level minus RMS level in dB — a measure of how transient a signal is. Drums ~15–20 dB, a mastered techno track ~6–9 dB. Listening checklist
- Ducking
- Lowering one signal when another plays — sidechain compression, or Echo's Duck, or an LFO-shaped Utility gain. Sidechain & ducking
- Dynamic range (DR)
- Loosely, the gap between loud and quiet parts; measured as LRA (loudness range) or the DR/crest number. Loudness & limiting
- Glue
- Gentle bus compression (2:1, slow attack, auto release, 1–3 dB GR) that makes separate elements feel like one recording. Glue Compressor. Compression & glue
- Haas effect
- A delay of 1–30 ms between left and right reads as width, not echo. Cheap stereo, but it falls apart in mono. Mid/side & stereo
- Headroom
- Space between your peaks and 0 dBFS; keep 6 dB on the master pre-limiter. Mix templates
- Knee
- How gradually a compressor moves from no compression to full ratio around the threshold. Compression & glue
- Limiter
- A compressor with infinite ratio and lookahead, used as a brick wall at the end of the chain. Live's Limiter. Loudness & limiting
- LUFS / LKFS
- Loudness Units relative to Full Scale — perceptual loudness. Integrated = whole track; short-term = 3 s window; momentary = 400 ms. Streaming normalises around −14 LUFS; club masters sit −8 to −6. Loudness & limiting
- Masking
- One sound hiding another in the same frequency region; the reason for EQ carving and sidechain. EQ strategies
- Mid / side
- Encoding stereo as sum (mid) and difference (side) so you can process centre and width separately. Utility, EQ Eight M/S mode, Roar Mid-Side routing. Mid/side & stereo
- Mono compatibility
- Whether a mix survives summing to one channel — phase-cancelling width disappears. Check with Utility's Mono button. Listening checklist
- Multiband
- Splitting into frequency bands and processing each independently. Multiband Dynamics, Roar Multiband routing. Parallel processing
- New York compression
- Parallel compression: a heavily squashed copy mixed under the dry signal for density without killing transients. Parallel processing
- Pumping
- Audible, rhythmic gain-reduction recovery — a flaw on a vocal bus, the point on a French-house synth. Sidechain & ducking
- RMS
- Root-mean-square — the average level over a window; closer to perceived loudness than peak. Loudness & limiting
- Saturation
- Mild, level-dependent harmonic distortion that adds density and perceived loudness. Saturation & distortion
- Sidechain
- Feeding a device's detector from a different signal than the one it processes — Compressor, Gate, Auto Filter, Roar (12.2) and Auto Shift all accept one. Sidechain & ducking
- Stereo width
- How different L and R are; Utility's Width, Chorus-Ensemble, M/S EQ. Keep it near 0% below ~120 Hz. Mid/side & stereo
- Transient
- The short, broadband onset of a sound. Drum Buss Transients, Compressor with slow attack, or the transient-design page. Transient design
- True peak
- The inter-sample peak after D/A reconstruction; can exceed the sample peak by ~1 dB. Aim for −1 dBTP on masters. Loudness & limiting
Live 12 specific terms
- Arrangement / Session
- Live's two views: a linear timeline and a grid of launchable clips. Tab flips between them. Keyboard shortcuts
- Bounce in Place (12.2)
- Render selected clips through their track's chain to a new audio clip without freezing the track. Resampling workflow
- Chain (rack)
- One parallel path inside a rack, with its own devices, key/velocity zone, chain-select zone and mixer. Racks & macros
- Chain selector
- A 0–127 ruler that picks which rack chains are audible; map it to a macro for morphing between patches. Racks & macros
- Clip envelope
- Per-clip modulation of a device or mixer parameter, unlinked from the clip length for polyrhythmic movement. Automation & modulation
- Consolidate
- Cmd+J: render the time selection to one clip (audio stays audio, MIDI stays MIDI). Keyboard shortcuts
- CV Tools
- The Max for Live pack for sending and receiving control voltage through a DC-coupled interface: CV Instrument, CV Triggers, CV LFO, CV Clock. Hardware & modular integration
- Drum Rack
- A rack with 128 pad-addressed chains, per-pad choke groups and return chains. Sampler, Simpler & Drum devices
- Drum Sampler (12.1)
- One-shot sample player for Drum Rack pads with built-in pitch, decay, filter and effects (Sub, Punch, Noise, Ring, Bitcrush…). Sampler, Simpler & Drum devices
- External Instrument / External Audio Effect
- Devices that route MIDI/audio out to hardware and bring the audio back with latency compensation. Hardware & modular integration
- Freeze / Flatten
- Freeze renders a track with its devices to a locked temporary file; Flatten replaces the track with that audio. Resampling workflow
- Groove
- A timing/velocity template extracted from a clip and applied to others via the Groove Pool, with Timing, Random and Velocity amounts. UK garage
- Hot-swap
- Q: replace the selected device, preset or sample from the browser while the rest of the chain stays. Keyboard shortcuts
- Macro
- One of up to 16 rack knobs that can control many parameters with individual min/max ranges. Racks & macros
- Macro Variations
- Stored snapshots of all macro values in a rack, recallable or morphed live. Performance rack
- Max for Live (M4L)
- The Max environment embedded in Live; home of LFO, Envelope Follower, Shaper, Expression Control, CV Tools, and your own devices. Modulation & Max for Live
- MIDI Tools (12)
- Clip-level Generators (Seed, Rhythm, Shape, Stacks) and Transformations (Arpeggiate, Connect, Ornament, Quantize, Recombine, Strum, Time Warp, Velocity Shaper…). MIDI Tools
- Modulation vs automation
- Automation writes absolute values on the timeline; modulation (clip envelopes, LFO devices) offsets the current value relatively, so both can coexist. Automation & modulation
- Push
- Ableton's pad controller; Push 3 runs Live standalone and has MPE pads and CV outputs. Performance & live
- Rack
- A container (Instrument, Audio Effect, MIDI Effect or Drum) holding parallel chains and macros. Racks & macros
- Return track
- A bus fed by every track's send knobs — where delays and reverbs live. Dub delay send rack
- Resampling input
- The audio track input option that records the master output. Routing & resampling
- Scale awareness (12)
- Set-wide key/scale that folds clip editors and feeds Scale, Chord, arpeggiator and MIDI Tools so everything stays in key. Tuning, scales & MPE
- Simpler modes
- Classic (loop/sustain), One-Shot (trigger), Slice (transient/beat/region/manual slices to MIDI notes). Sampler, Simpler & Drum devices
- Stem separation (12.3)
- Suite feature that splits an audio clip into vocals, drums, bass and other. Live 12 devices map
- Tuning system (12)
- Per-set microtonal tuning loaded from .ascl/.scl files; native instruments follow it. Tuning, scales & MPE
- Warp modes
- Beats, Tones, Texture, Re-Pitch, Complex, Complex Pro — the time-stretch algorithms; each has a sound of its own worth abusing. Glitch & IDM sounds
Genre and scene slang
- 2-step
- UK garage rhythm where the kick skips the 3rd beat (X..X..X. feel) with swung, syncopated hats and snare on 2 and 4. UK garage
- 808
- The Roland TR-808 kick: a decaying sine with pitch sweep; in trap/drill it is the bassline too, pitched and slid. 808
- Amen
- The drum break from "Amen, Brother" — the DNA of jungle; its chops, reversed snares and ride define the genre. Jungle & breakbeat
- Big room / festival
- Maximal EDM drop aesthetic: layered saw leads, white-noise sweeps, and a kick/bass that occupy everything. FX, risers & impacts
- Boom bap
- Hip-hop drums with a hard, sampled kick and snare, swung and slightly loose, usually chopped from records. Boom bap
- Braam
- The cinematic trailer blast: a huge, slowly attacking, distorted brass-like hit with a long tail, usually with sub. FX, risers & impacts
- Break / breakbeat
- A sampled drum section (originally the instrumental "break" of a funk record), chopped and re-arranged. Jungle & breakbeat
- Chord stab
- A short, punchy chord hit — rave piano, house organ, dub chord. Chords & stabs
- Chop
- A sliced sample fragment (vocal chop, break chop) re-triggered as a note. Vocal chop rack
- Clap stack
- Several claps layered and slightly offset for width and smack. Snare & clap
- Cowbell (808)
- Two detuned square waves through a bandpass — the 808 cowbell, Miami bass and trap staple. Hi-hats & percussion
- Donk
- A short, pitched, resonant bounce-bass hit on the offbeat (UK bounce / scouse house), usually a sine or square with a fast pitch envelope. Plucks & arps
- Drill slide
- UK/NY drill 808 glides between notes, usually a semitone or fifth, using legato + glide. Drill
- Drop
- The section where the full energy arrives, after a build. Dubstep track deconstruction
- Dub (noun)
- A remix built from a track's parts with heavy echo, reverb and mute/unmute performance — reggae's gift to all electronic music. Dub & reggae
- Dubplate
- Originally a one-off acetate pressing for a sound system; now any exclusive or custom version of a track that only one DJ has. Dub & reggae
- Eskibeat
- Early grime style (Wiley): square-wave bass, sparse icy leads, sinister strings, 8-bar structure at 140. Grime
- Foley
- Recorded real-world sounds used as percussion or texture. Textures, foley & noise
- Footwork / juke
- Chicago 160 BPM style with rapid-fire triplet 808 toms and chopped vocal repeats. Halftime & footwork
- Ghost note
- A very quiet drum hit (velocity 20–50) between the main hits that supplies groove without changing the pattern. Hi-hats & percussion
- Growl
- A formant-rich, modulated mid bass — the dubstep "talking" sound, FM or wavetable through filters and distortion. Wobble & growl bass
- Halftime
- A snare on beat 3 only, so a 170 BPM track feels like 85. Halftime & footwork
- Hoover
- The Roland Alpha Juno "what the…" PWM sawtooth sweep of hardcore and gabber. Hard techno & hardcore
- Impact / hit
- A one-shot downbeat marker: kick + sub + noise burst + reverb tail. FX, risers & impacts
- Jump-up
- DNB sub-style with cartoonish, bouncy, mid-range FM basslines and simple two-step drums. Drum & bass
- Log drum
- The amapiano bassline sound: a pitched, short, woody percussive bass (originally the Logdrum preset) that plays melodic patterns. Afro house & amapiano
- Lo-fi
- Deliberately degraded fidelity — tape wobble, vinyl crackle, bit reduction, dull top. Lo-fi hip-hop
- Mentasm
- Another name for the hoover sound, after the Joey Beltram / Second Phase track. Hard techno & hardcore
- Neuro / neurofunk
- DNB style built on complex resampled, modulated bass — "neuro bass" is the sound; resampling is the method. Neuro bass
- One-drop
- Reggae drum pattern where beat 1 is empty and kick and snare/rimshot land together on beat 3. Dub & reggae
- Pluck
- A short-decay, filter-enveloped synth note; trance, garage and house melodic staple. Plucks & arps
- Reese
- Two (or more) detuned saws producing slow phase beating; filtered and distorted it is the backbone of jungle, DNB and dubstep bass. Reese bass
- Riddim (reggae)
- An instrumental backing track that many vocalists "version" over. Dub & reggae
- Riddim (dubstep)
- A minimal, bouncy dubstep sub-genre: repetitive mid-bass stabs in triplet patterns, little melody, lots of swing. Dubstep
- Riser
- A rising-pitch or rising-filter sweep (often white noise) that builds tension toward a drop. Riser FX rack
- Roll (drum / snare roll)
- Rapidly repeated hits, usually accelerating, as a fill or build; Beat Repeat or note-split in the editor. Snare & clap
- Roller
- A DNB track that keeps a steady, propulsive, uncluttered two-step groove — the opposite of a stop-start drop. Drum & bass
- Rumble
- The low, reverb-tail bass under the kick in techno — the kick's own tail sent to a distorted reverb/delay, sidechained from itself. Deep techno
- Rumble kick
- A kick whose low tail fills the gap to the next kick — the rumble baked into the drum. Kick
- Shuffle / swing
- Delaying every other 16th (or 8th) note; 50% = straight, 60%+ = heavy. MPC swing, Live grooves. Genre tempo map
- Skank
- The offbeat chord chop of reggae and dub — guitar or organ on the "and" of each beat. Dub & reggae
- Skippy
- UK garage / 2-step hats and percussion that are heavily swung and syncopated, feeling like they skip. UK garage
- Stab
- See chord stab; in dubstep also a short bass hit. Chords & stabs
- Steppers
- Dub/reggae drum feel with the kick on every beat (four-to-the-floor). Dub & reggae
- Sub drop
- A descending sine sweep from ~100 Hz to ~30 Hz used as a downbeat marker. FX, risers & impacts
- Tearout
- Aggressive, heavily distorted dubstep bass style; also the brostep-era "tearout" sections of maximal noise bass. Dubstep
- Tresillo
- The 3-3-2 rhythmic cell (X..X..X.) that underlies reggaeton, trap hats, 2-step and the Afro-house kick. Afro house & amapiano
- Version
- In reggae, the instrumental/dub mix on the B-side; "to version" is to reuse a riddim. Dub & reggae
- Wobble
- LFO on a filter cutoff over a bass at tempo-synced rates — the original dubstep bass movement. Wobble & growl bass
- Wub
- One cycle of a wobble; "wubs" is the mocking name for the whole genre. Wobble & growl bass
- Yoi
- The Japanese-style high-pitched vocal shout sample ("yoi!"/"yoi yoi") dropped as a one-shot accent in dubstep, riddim and juke. Voice & vocals
- Yoy / "yo"
- Shouted vocal-sample accents in general (Think break "yeah" / "woo", Lyn Collins "yeah woo") used on drop downbeats. Jungle & breakbeat
A few terms in context
Three of the slang terms above describe things you can see on a step grid. "2-step" and "one-drop" are drum facts; "halftime" is the relationship between a tempo and where the snare sits.
Related
- Frequency chart — ranges behind the spectral terms.
- Genre tempo map — BPM, swing and tempo families.
- Keyboard shortcuts — the Live vocabulary in keystrokes.
- Synthesis primer — the synthesis section, expanded.