ABLETON 12 SOUND DESIGN ATLAS

Sub Bass

Clean, mono, tuned low end from Operator, Drift, Analog and sampled 808s — plus the tricks that make a sub translate to small speakers.

subbassoperatordriftanalog808dubstepgrimetechnomonosidechainsaturatorroar

The sub is the part of the bass you feel more than hear: roughly 30–90 Hz, one note at a time, dead centre, with almost no harmonic content of its own. It is the simplest sound on this site and the easiest to get wrong, because every mistake (stereo spread, two notes overlapping, an untuned kick, a filter resonance peak) lives at a frequency where you cannot hear it on headphones but the club system will. Everything below assumes 140 BPM unless stated; the recipes are all mono-first, and the harmonic tricks exist only so the sub survives phones and laptops.

Anatomy

Recipes

Pure sine sub (Operator)

Instrument: Operator · Level: beginner · Genres: all

The reference sub. One sine, one envelope, nothing else. Everything on this page is a variation of this.

  1. Load Operator. Keep the default algorithm. Osc A waveform Sine, Level 0 dB. Switch oscillators B, C, D off.
  2. In the global section set Voices to 1 and enable Retrigger off (so it plays legato when notes overlap). Transpose −12 if your clip is written an octave high.
  3. Osc A envelope: Attack 5 ms, Decay 200 ms, Sustain 0 dB (full), Release 80 ms. The attack avoids a DC thump at note-on.
  4. Filter off. Spread 0%. Tone at default; it only affects aliasing on the FM/wave outputs.
  5. Add EQ Eight: high-pass at 25 Hz, 12 dB/oct. This removes DC and infra garbage without touching the 41 Hz fundamental.
  6. Add Utility at the end: Width 0% (or Bass Mono enabled at 120 Hz if you later add stereo harmonics).
ParameterValueWhy
Osc A level−6 to 0 dBOne sine never clips; leave headroom for saturation later
Attack2–10 msBelow 2 ms a sine starting mid-cycle clicks; above 10 ms the note feels late
Release40–150 msShort enough that consecutive notes do not overlap; long enough to avoid a click at note-off
Voices1Guarantees no two sub notes ever sound together
A sine has exactly one partial, so the sub occupies only the fundamental and leaves everything above 100 Hz to the kick, the mid bass and the mix. Any harmonic content you add later is a choice, not an accident.
Do not add a filter "to clean it up". A resonant low-pass on a sine does nothing except add a resonance bump you cannot hear on headphones.

Variations: Triangle instead of sine for a faint 3rd harmonic (Operator has no triangle, but Drift and Analog do; see below). Pitch envelope +12 st with 30 ms decay for a dubstep "boomp" transient.

Triangle / shark-tooth sub (Drift)

Instrument: Drift · Level: beginner · Genres: UK garage, house, dub techno

Drift is the fastest sub in Live 12: one oscillator, built-in glide, analogue-style drift and an MS2 filter with drive. Triangle gives you the 3rd harmonic for free, which is often all a sub needs to be audible on a laptop.

  1. Load Drift. Osc 1 shape: Triangle (or Shark Tooth for a stronger even-harmonic edge). Osc 2 off, Noise 0.
  2. Voice mode Mono, Legato on, Glide 30–60 ms so repeated notes bend slightly rather than retrigger.
  3. Filter: MS2, low-pass, cutoff around 300 Hz, resonance 0, Drive about 20% for mild analogue thickening. Set Env 1 → Filter amount to 0 so the tone is static.
  4. Envelope 1 (amp): Attack 3 ms, Decay 300 ms, Sustain 100%, Release 60 ms.
  5. Drift amount 0–5%. A few percent gives very slow pitch wander, like a warm VCO. Above that the sub starts to beat against the kick tuning.
  6. Saturator Soft Sine, Drive 3–6 dB, to push the 3rd harmonic up a few dB.
Drift’s mod matrix can route the Envelope 2 to pitch for a tiny bend: +2 st, decay 60 ms. This is the cheapest "punch" a sub can have without a click.

Variations: Switch Osc 1 to Saw and close the filter to 120 Hz for an old-school UKG sub with a bit of growl; Shark Tooth with filter at 200 Hz for dub techno.

Analog sub with sine + sub-octave square

Instrument: Analog · Level: beginner · Genres: techno, electro, house

Analog lets you mix a clean sine with a square an octave down, through its Quick Routing, so you get a heavy fundamental with a faint buzzy edge that reads on small speakers.

  1. Load Analog. Osc 1: Sine, Octave 0. Osc 2: Square, Octave −1, Level about −14 dB relative to Osc 1. Pulse width 50% (narrower adds more harmonics).
  2. Filter 1: low-pass 24 dB, cutoff 150–200 Hz, resonance 0. Route both oscillators into it using the default Quick Routing (both to Filter 1).
  3. Amp 1 envelope: Attack 4 ms, Decay 250 ms, Sustain 1.0, Release 70 ms. Polyphony: 1 voice, Legato on.
  4. Keep the LFOs off. Vibrato off. Drift off, or tiny.
  5. EQ Eight after: low-pass 24 dB/oct at 160 Hz to tame the square’s harmonics, high-pass 25 Hz.
The square an octave below is tuned to half the sine frequency, so its 2nd harmonic lands exactly on your sine and reinforces it, while its 3rd and 5th fill in 80–250 Hz. You get a composite that still sounds like one note.
Make sure Osc 2 does not go below 30 Hz. If your sub part sits at E0 (41 Hz), the square at E-1 is 20 Hz: inaudible, wasteful, and it will eat headroom. In that case put the square at the same octave and lower its level.

FM sub with a growl under it (Operator)

Instrument: Operator · Level: intermediate · Genres: dubstep, grime, halftime, neuro

A sine modulated by a second sine at ratio 1 gives you a sub that can morph between clean and snarling with one macro. Essential for 140 BPM music where the sub needs to talk.

  1. Load Operator. Algorithm: the vertical stack where B modulates A (second algorithm from the left in the picker). Osc A Sine, Level 0 dB.
  2. Osc B: Sine, Coarse 1, Fine 0, Level −30 dB. B is now a modulator; its level is FM depth.
  3. Slowly raise B to −18 dB. Odd and even harmonics appear in order, like a filter opening. Beyond −10 dB it starts to sound like a distorted saw.
  4. Osc B envelope: Attack 0, Decay 400 ms, Sustain −12 dB, Release 100 ms. The sub starts bright and settles clean, a classic dubstep "bwap".
  5. Add Saturator, Analog Clip, Drive 4–6 dB. Then EQ Eight low-pass at 200 Hz to keep the growl under the mids layer.
  6. Map Osc B level to a macro (range −30 to −8 dB). This single macro is your "talk" control.
ParameterValueWhy
Osc B Coarse1Ratio 1:1 adds harmonics that are integer multiples of the fundamental, so the sub stays in tune
Osc B Coarse2Ratio 2 gives only odd-looking spectral gaps; sounds hollow, good for halftime
Osc B level−30 → −8 dBFM depth. Keep the top of the range below where it sounds like a saw unless you want that
Operator Tone50–70%Rolls off aliasing and the harshest upper FM products
FM at integer ratios creates harmonics at multiples of the carrier, so the sub keeps its pitch centre. Non-integer ratios (1.5, 2.37) create inharmonic sidebands that sound metallic; fine for neuro but avoid them on a pure sub.

Variations: Add Osc C as a second modulator at Coarse 3 for a more complex wobble; put an LFO on Osc B level for an auto-wobble that stays mono (see wobble & growl bass).

Folded sub (Saturator Sinoid Fold / Roar Fold)

Instrument: any sine + Saturator or Roar · Level: intermediate · Genres: grime, UK bass, industrial

Wavefolding a sine adds harmonics symmetrically and keeps the fundamental intact, which makes it the most "musical" way to make a sub audible without changing its pitch feel. Live 12.1’s Saturator has a Sinoid Fold curve; Roar has a Fold shaper with pre/post filters.

  1. Start from the pure sine Operator recipe above.
  2. Add Roar. Routing: Single. Shaper type: Fold. Drive 6–14 dB. Watch the Roar scope; the sine should start folding at the peaks into an "M" shape.
  3. Enable the post filter: low-pass, 200–300 Hz. This leaves the first few fold harmonics and removes the fizz.
  4. In Roar’s modulation section, route the Envelope Follower to Drive at a small positive amount (10–20%). Louder notes fold more, which reads as dynamics.
  5. Alternatively use Saturator, Sinoid Fold curve, Drive 8–12 dB, Soft Clip on. Simpler, no filter, but you get the same fold.
Automate Drive, not level. Folding depends on amplitude, so any level change before the folder changes timbre. Put the Utility gain after Roar, never before.
A folder adds harmonics that are many octaves above the fundamental. Without the post low-pass, a 41 Hz sub will spray energy up to 2 kHz and step on your snare.

Sub from a sampled 808 (Simpler / Drum Sampler)

Instrument: Simpler, Drum Sampler · Level: beginner · Genres: trap, drill, phonk, hip hop

A sampled 808 is a decaying sine with a pitch drop in the first 20 ms and a bit of bridged-T overtone. You play it chromatically and let the sample’s own decay do the envelope work. For the full picture see 808 bass.

  1. Drop a clean 808 sample on Simpler. Mode: Classic (so the amp envelope and release work). Warp off.
  2. Find the root: play the sample against a tuner (Live’s Tuner device) and set Transpose/Detune until it reads a clean note, usually C0 or F0 (32.7 or 43.7 Hz).
  3. Voices 1, Glide mode on, Glide time 40–80 ms. In the clip, overlap notes slightly for slides.
  4. Amp envelope: Attack 0, Decay tiny, Sustain 100%, Release 100–200 ms. Let the sample decay naturally; release only matters when you cut it short.
  5. Filter off or low-pass at 24 dB, 4 kHz, no resonance, just to tame the sample’s click.
  6. In Drum Sampler (12.1) instead: load the 808, turn the Sub knob up to taste for added sine weight, set Decay long and Pitch to retune. Drum Sampler plays pitched across a Drum Rack pad only, so for melodic 808s stay in Simpler.
Live 12 Tuning: if your set uses a non-12-TET tuning, Simpler follows it, so a retuned sample still lands on the scale.
Simpler’s Warp on a sub introduces grain artefacts in the low end. Off, always, unless you are deliberately after the texture.

Sub under a kick via Drum Sampler Sub knob

Instrument: Drum Sampler (12.1) · Level: beginner · Genres: techno, house, electro

Drum Sampler has a Sub control that adds a sine an octave below (or at) the sample’s pitch, with its own decay. It is the fastest way to give a thin kick sample a real sub tail without layering a second instrument.

  1. Drop a kick into a Drum Rack pad; it loads Drum Sampler by default in 12.1+.
  2. Tune the kick with the Pitch control until the tail reads your key’s root (or fifth) in Tuner.
  3. Raise Sub to 20–40%. Adjust the sample Decay so the sub tail is shorter than the gap to the next kick.
  4. Optionally Drum Buss afterwards with Boom at the kick fundamental for extra sustain. Keep Boom Decay short.
If the track has a separate melodic sub, keep Drum Sampler Sub low (under 15%) and short; two subs at different pitches is the fastest way to a muddy low end.

Layered sub + mid bass split (Instrument Rack)

Instrument: Instrument Rack with Operator + Wavetable · Level: intermediate · Genres: dubstep, neuro, UK bass, DnB

The sub stays a boring sine; the mid bass carries all the character and lives above 120 Hz. Process them separately, cross them over cleanly, and the sub never moves while the mids do whatever they want.

  1. Create an Instrument Rack with two chains. Chain "Sub": Operator sine (first recipe), EQ Eight low-pass 24 dB/oct at 100–120 Hz, Utility mono.
  2. Chain "Mids": any growl or reese (Wavetable, Operator, Meld), EQ Eight high-pass 24 dB/oct at the same frequency.
  3. Matching slopes at the same frequency is the crossover. Use 24 dB on both; 12 dB leaves a dip, 48 dB adds phase smear.
  4. Both chains receive the same MIDI. Map a macro "Mid level" to the Mids chain volume, −inf to 0 dB.
  5. On the Mids chain, you can now use stereo chorus, Hybrid Reverb, anything wide. The sub chain never sees it.
  6. Glue Compressor across the rack output at 2:1, attack 10 ms, release Auto, to gently lock the two layers together.
Crossover separation means mid-bass distortion never produces intermodulation products below 100 Hz, and the stereo mid layer never introduces phase differences in the sub band. The sub becomes a static reference the rest of the bass sits on.

See layering rules and neuro bass for what to put in the Mids chain.

The "ghost harmonic" trick for small speakers

Instrument: any sub + Operator or Saturator · Level: intermediate · Genres: all (mix translation)

Phone speakers reproduce nothing below about 200 Hz, but the brain reconstructs a missing fundamental if it hears the 2nd and 3rd harmonics at the right ratio. Add a very quiet pair of harmonics and the sub appears to be there.

  1. Put an Audio Effect Rack after the sub. Chain 1 "Dry": nothing, or a Utility at 0 dB.
  2. Chain 2 "Ghost": EQ Eight band-passing the fundamental region, then Saturator Hard Curve at 15–20 dB drive (it will generate a full odd-harmonic series), then EQ Eight high-pass 150 Hz and low-pass 900 Hz.
  3. Utility on the Ghost chain at −24 dB. Raise until you can just hear it in the mix on headphones, then back off 3 dB.
  4. Map the Ghost chain volume to a macro so you can A/B it (Live 12.3 A/B compare on the rack works too).
  5. Mono-check it. The ghost chain must stay mono; it is "the sub" as far as a phone is concerned.
Missing-fundamental perception: harmonics at 2f and 3f (82 and 123 Hz for an E0 sub at 41 Hz) share a common period of 1/41 s, and the auditory system reports pitch at 41 Hz even when no energy is there. The louder the harmonics relative to each other, the clearer the illusion.
Too much ghost layer makes the sub sound like a distorted mid bass on a club system. Set it on headphones, verify on monitors, and keep it below −15 dB relative to the sub.

Glide and portamento for grime and dubstep

Instrument: Operator, Drift, Simpler · Level: beginner · Genres: grime, dubstep, drill

Slides between sub notes are a melodic device in their own right. The sub must be monophonic with glide, and the MIDI clip must overlap notes exactly where you want the bend.

  1. Operator: Voices 1, Glide enabled, Glide time 60–150 ms. Longer = lazier dubstep slide, shorter = snappy grime.
  2. In the clip, extend the first note so it overlaps the start of the next by at least one 32nd. Glide only triggers on overlap when Retrigger is off (legato).
  3. For a fixed-time slide regardless of interval use Operator or Drift; Simpler’s glide is also time-based. Analog’s is as well.
  4. Pitch Hack after the synth can give you a stepped slide instead: set Pitch to the interval and automate it as a block; wrong for subs most of the time but a legitimate drill trick.
  5. In Live 12 the Glissando MIDI tool (12.1) writes pitch-bend slides into a clip for MPE-capable instruments. Operator and Drift respond to pitch bend; set Pitch Bend range to 12 and let Glissando draw the slide.
Write the slide into the sub part, not into the mid bass, when they are split; a glide on both at different times is messy. Share the same MIDI clip across both chains in a rack so they slide together.

Tuning the sub to the kick

Instrument: Tuner, Spectrum, Drum Sampler · Level: beginner · Genres: techno, house, trap

A kick with a 50 Hz tail and a sub at 48 Hz beat at 2 Hz, and the whole low end pumps at 2 Hz. Tune one to the other, or pick intervals that cooperate.

  1. Solo the kick. Put Tuner on the track and play it on a loop. Read the note it settles on in the last 100 ms of the tail; the attack pitch is irrelevant.
  2. If it reads, say, F0 (43.7 Hz) and your track is in A minor, either retune the kick (Drum Sampler Pitch, Simpler Transpose) to A0 or E0 (55 or 41.2 Hz), or write the sub so its root lands on A or E and avoid F.
  3. Safe relationships: unison (same note), octave, or fifth. Avoid semitone or whole-tone clashes between kick tail and sub note.
  4. For the opposite approach (dubstep, trap): tune the kick to the key, keep its tail short (under 150 ms), and let sidechain do the rest.
NoteHzNoteHz
C032.7F#046.2
C#034.6G049.0
D036.7G#051.9
D#038.9A055.0
E041.2A#058.3
F043.7B061.7
C165.4G198.0
Full table in note to Hz. Values are 12-TET at A4 = 440; Live 12 tuning systems can change this per set.

Sidechain vs. volume automation vs. note gaps

Instrument: Compressor, Utility, Shaper · Level: intermediate · Genres: techno, house, dubstep, trap

Three ways to keep the kick and sub out of each other’s way. They sound different and the choice is a production decision, not a mixing one.

  1. Compressor sidechain: Compressor on the sub, sidechain input from the kick (pre-FX), Ratio 4–8:1, Attack 0.5–2 ms, Release 60–120 ms, Threshold so you get 6–10 dB of gain reduction. Transparent-ish, follows the kick exactly, pumps musically. Use a high-pass in the sidechain EQ (around 50 Hz) so the kick’s own sub does not over-trigger.
  2. Shaper (M4L) or clip envelope automation: draw the duck shape yourself. Shaper on Utility Gain, synced to 1/4, with a curve that drops to −20 dB at the kick and recovers over an 8th. Fully predictable, works even when the kick is sparse, and you can shape the recovery curve. This is what most modern techno and house uses.
  3. Note gaps: do not play the sub where the kick hits. Oldest, cleanest, no artefacts. Works at any tempo where the kick is on a grid; fails when the sub note needs to sustain across a kick.
  4. Combine: note gaps for the four-to-the-floor, light sidechain (3 dB) for the moments where the sub sustains anyway.
The kick’s energy lives in its first 30–60 ms. Ducking the sub for that window frees the headroom that both would otherwise share at the same frequency, and the ear hears a louder kick, not a quieter sub.

Full treatment in sidechain and ducking.

Saturation that survives small speakers (Saturator, Roar Multiband)

Instrument: Saturator, Roar · Level: intermediate · Genres: all

Saturation on a sub does two useful things: it generates harmonics (translation) and it limits peak level (consistency). Roar in Multiband mode lets you saturate only the band you want harmonics from and leave the fundamental untouched.

  1. Roar, routing Multiband. Set the crossovers at roughly 90 Hz and 400 Hz.
  2. Low band: Soft Sine, Drive 1–3 dB. Barely touches it; this is level control only.
  3. Mid band: Diode or Hard, Drive 6–12 dB. This is where the ghost harmonics come from.
  4. High band: Drive 0 or band muted.
  5. Post filter low-pass at 1 kHz. Then Utility Bass Mono.
  6. Alternatively, Saturator alone: Analog Clip, Drive 4 dB, Color on with Base lifted slightly at 80 Hz and the Frequency/Width band around 200 Hz. The Color section tilts what the clipper sees so it emphasises the second harmonic.
Roar’s Feedback section on a sub is mostly a bad idea, but a tiny amount (5%) with the feedback pitched an octave up adds a stable 2nd harmonic that tracks the note. Worth a try on static subs.

Long-form movement with Shaper and LFO

Instrument: Shaper (M4L), LFO (M4L), Operator · Level: advanced · Genres: dub techno, deep techno, ambient

A static sub gets boring over 7 minutes. Slow modulation of harmonic content, not pitch or level, keeps it alive without disturbing the mix.

  1. Start from the FM sub recipe. Add LFO (Max for Live) before Operator in the chain and map it to Osc B Level, range −30 to −14 dB, rate synced to 32 bars, sine. Over a minute and a half the sub gets slightly brighter and darker.
  2. Add Shaper, draw a 16-bar curve with two small bumps, map to Saturator Drive range 2–7 dB. Different cycle lengths (16 and 32) mean the combination only repeats every 32 bars.
  3. Keep the depth tiny. If you can hear it change in 4 bars, it is too much.
  4. Add a third LFO at 7 bars, triangle, mapped to the Utility gain over ±0.5 dB, for a subliminal swell that does not line up with the bar.
Human hearing adapts to a steady spectrum within seconds; a very slow change below the threshold of conscious attention keeps the auditory system from "tuning out" the sub without ever pulling focus.

Processing chain

Rack

The companion page sub bass rack builds this step by step with Push macro mapping and Macro Variations for verse/drop states.

Note examples

Original sub lines to load into a mono, glide-enabled sub patch. All note names use Live’s convention (C3 = middle C), so F0 is about 43.7 Hz and E0 about 41.2 Hz. Copy them into a clip, then change the key with the clip’s Scale and Transpose controls.

Half-time dubstep sub with octave drop (F minor, 140 BPM)

The root holds through the kick (sidechain does the ducking) and all the movement happens after the snare, where the low end has room. The drop to C0 (32.7 Hz) is the weight moment, so keep it short and slide out of it to Eb0 before it turns into rumble on small systems.

Dub techno off-beat sub (D minor, 122 BPM)

Note gaps instead of sidechain: the kick owns every quarter and the sub fills the off-beats, so there is never a collision to manage. Root D0 (36.7 Hz) with the fifth A0 as a ghosted pickup keeps the harmony static, which is what lets the chords and delays above it drift.

2-step garage sub (G minor, 132 BPM)

The sub lands with the kick on beat one and then answers it, skipping the snare on beats two and four. The C1 note (65 Hz) is the top of a sub’s useful range and works because it is short; the slide down to D0 sets up the bar turnaround.

Chord-following deep house sub (A minor, 122 BPM, 4 bars)

Long roots under a progression, ducked 4–6 dB by the kick. The short gap at the end of each bar lets the next note retrigger with a clean attack instead of smearing into it, and the G#0 leading tone pulls the loop back to A.

Halftime sub with a fifth lift (E minor, 70/140 BPM)

E0 at 41 Hz is the lowest root most clubs reproduce cleanly; B0 (61.7 Hz) lifts the second bar without leaving sub territory. The descending A0–G0 slide leads back to the root, so the loop feels like a phrase rather than a repeated hit.

Genre variations

GenreSourceTuning / rangeEnvelopeHarmonicsKick relationship
Deep / dub technoAnalog sine + square −12, or Drift triangleF0–A0, often a single note or root–fifthA 5 ms, long sustain, R 60 ms; note gaps around kickVery few; Saturator 2 dBSub in the off-beats, kick owns the downbeat
Dubstep / UK bass 140Operator FM sub, split from mid bassE0–G0, lots of slidesA 2 ms, S full, R 100 ms; Osc B env decays for "bwap"FM depth automated per noteHard sidechain, kick short and tuned to key
GrimeOperator sine, square sub, or sampledD0–G0, square-ish melodies with glideShort notes, R 40 ms, glide 60 msSaturator Analog Clip 6 dB for a hard edgeKick and sub often on the same hit; clip them together
Trap / drillSampled 808 in SimplerC0–F0, slides a fifth or octaveLong natural decay 1–3 s, release follows note lengthDistortion for presence, see 808 page808 is the kick’s tail; sidechain or clip together
DnB / neuroOperator sine under a Wavetable mid layerE0–A0, follows the reeseA 3 ms, S full, R 80 msNone on the sub; all in the mid layer above 120 HzKick short, sub fills between kick and snare
House / UKGDrift saw with filter at 120 Hz, or AnalogG0–C1, syncopated bounceShort punchy notes, D 200 ms, S 60%Light saturation, some 2nd harmonicNote gaps on the kick; swing matches the hats
Ambient / droneOperator sine + slow LFO on FMAnything, often below E0 (41 Hz) for weightA 2 s, R 4 sSlow-modulated FM, Shaper on driveNo kick; sub is the floor of the piece

Common mistakes

Related