ABLETON 12 SOUND DESIGN ATLAS

Frequency Chart

Where every element of an electronic mix lives in Hz, what to boost, cut and watch, and a translation of "muddy / boxy / honky / airy" into EQ Eight numbers.

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Every mixing and sound-design decision ends up as a question about Hz: who owns 40–60 Hz, where the "box" in a snare is, how high to high-pass a pad before it stops fighting the bass. This chart gives the ranges that matter for electronic music (sub, kick, bass, drums, vocals, pads, leads), the boost/cut/watch zones per element, and a dictionary that turns studio adjectives into frequencies. All ranges are starting points for your ears: an element's real position depends on its tuning, so the note-to-Hz table is the other half of this page. Numbers assume a 4/4 club context, 20–20 kHz full-range system, and Live's EQ Eight + Spectrum as the tools.

The map

Each row is one element; bands overlap on purpose, because masking is the mix problem. Bold-named rows are the ones that must be mono (sub, kick fundamental) or must stay away from each other (kick vs bass, snare vs clap).

Element by element: boost, cut, watch

"Boost" is what you add when the element is already clean and needs to read; "cut" is the usual problem zone; "watch" is the thing that bites you later in the mix. Use narrow bells (Q 2–4) to find problems and wide bells (Q 0.7–1.2) to shape tone. EQ Eight's solo band (hold the band's headphone icon / click the band and use the audition toggle) is the fastest way to hear a zone on its own.

ElementWhere it livesBoostCutWatch
Sub bass30-60 Hz40-55 Hz (the note)< 30 Hz (HP 24 dB), 150-400 Hz (unless you want it to read on laptops)Mono. Only one thing lives here. Check Tuner: is it in key?
Kick50-100 Hz body, 2-5 kHz click60-90 Hz fundamental (+2 dB bell Q 1.5), 3-5 kHz click (+2-3 dB)200-400 Hz boxy (-3 dB Q 2), < 35 Hz rumbleKick vs sub: pick who owns 40-60 Hz and who owns 60-100 Hz
80835-70 Hz fundamental, 80-140 Hz 2nd harmonic45-60 Hz root; 1.5-3 kHz if saturated for phone speakers250-500 Hz if muddy; everything above 5 kHzTune it to the key (Live 12 Tuner on the clip). Pitch slide = watch harmonic collisions
Bass (mid)60-250 Hz body, 500 Hz-2 kHz harmonics100-200 Hz body; 700 Hz-1.5 kHz "growl"; 2-4 kHz for presence30-50 Hz if a separate sub exists; 300-500 Hz mudStereo width above 150-200 Hz only. Sidechain to kick
Snare150-250 Hz body, 1-3 kHz crack, 5-10 kHz snap180-220 Hz (+2 dB) body; 2-4 kHz crack; 7-9 kHz snap400-700 Hz boxy ring; < 80 HzRing tone of the drum - find it with a narrow bell and decide if it is in key
Clap200-400 Hz body, 1-2 kHz slap, 4-8 kHz spit1-2 kHz slap, 5-7 kHz brightness< 150 Hz rumble, 500-800 Hz boxyClap and snare share 1-3 kHz: side-chain or stagger timing by 5-15 ms
Hi-hat (closed)3-15 kHz, body 500 Hz-2 kHz8-12 kHz sparkle (+2 dB shelf)< 300 Hz (HP 24 dB), 2.5-4 kHz if harshSample hats often carry 200-500 Hz junk: HP at 300-500 Hz
Hi-hat (open) / ride2-16 kHz, wash 5-10 kHz6-10 kHz for shimmer< 400 Hz, 3 kHz if it fights the vocalLong decay = masks everything above 5 kHz; shorten or duck
Toms80-200 Hz fundamental, 2-5 kHz attack100-150 Hz body; 3-4 kHz stick300-600 Hz boxy; 40-60 Hz if a sub existsPitch toms to the key for melodic percussion
Percussion (shakers, congas)200 Hz-12 kHz2-5 kHz for definition; 10 kHz shaker air< 200 Hz, 400-600 Hz boxyGreat candidate for narrow stereo placement
Pads100 Hz-10 kHz, body 200-800 Hz200-500 Hz warmth; 8-12 kHz air if sparse mix< 120-200 Hz (HP 18-24 dB); 2-4 kHz if fighting vocalHP higher than you think: 180-250 Hz. Stereo width above 300 Hz
Chords / stabs150 Hz-6 kHz300-600 Hz body; 1.5-3 kHz attack< 120 Hz; 200-300 Hz if muddy with bassDub chords: band-pass 300 Hz-3 kHz then saturate
Leads300 Hz-8 kHz, fundamental 250 Hz-2 kHz1.5-4 kHz presence; 5-8 kHz edge< 150-250 Hz; 300-500 Hz if boxyThe ear tracks 1-4 kHz for melody - keep harmonics stable there
Plucks / arps400 Hz-10 kHz2-5 kHz attack; 6-9 kHz brightness< 200 Hz; 800 Hz-1 kHz honkShort, so transient cuts the mix: less EQ needed than pads
Vocals (male)fundamental 85-180 Hz, body 150-400 Hz120-200 Hz chest; 3-5 kHz presence; 10-14 kHz air200-350 Hz mud; 800 Hz-1.2 kHz nasal; 6-8 kHz sibilanceHP 80-100 Hz. De-ess 6-8 kHz
Vocals (female)fundamental 160-300 Hz, body 250-600 Hz250-400 Hz warmth; 4-6 kHz presence; 12-16 kHz air400-700 Hz boxy; 1-2 kHz nasal; 7-10 kHz sibilanceHP 120-150 Hz. De-ess 7-9 kHz
Vocal chops / formants300 Hz-5 kHz (vowel formants 300-3000 Hz)600 Hz-2.5 kHz vowel character< 200 Hz; 5-8 kHz if sibilantFormant region = where Spectral Resonator / Vocoder bands matter
Keys / Rhodes / piano80 Hz-8 kHz150-300 Hz body; 2-4 kHz bark< 80-100 Hz; 300-500 Hz mudRhodes tine = 2-4 kHz; EQ before Saturator, not after
Strings / brass (physical)100 Hz-10 kHz1-3 kHz bow/breath noise; 300-800 Hz body< 100 Hz; 5-8 kHz if scratchyTension/Corpus excite a lot of 1-3 kHz - tame with a dynamic band
Noise / risers / FX20 Hz-20 kHzWhatever the filter sweep needs< 100 Hz unless it is a sub-drop; 2-5 kHz when loudSpectrum will show the HP sweep - keep it above the bass
Reverb returns100 Hz-12 kHzNothing; let the source speakHP 200-400 Hz, LP 6-10 kHz (Abbey Road trick)Reverb below 300 Hz = instant mud
Delay returns200 Hz-8 kHzNothingHP 300-500 Hz, LP 3-5 kHz for dub, 8 kHz for modernEcho has the filter built in: use it
Most of the cuts above are more useful than the boosts. A mix with six elements each boosted +2 dB at 3 kHz is a mix with +12 dB of harshness. Cut the elements that do not need a zone, then the one that does will read without a boost.

Adjectives to Hz

What people say in the room, translated. The ranges are fuzzy by nature; sweep a narrow bell (+8 dB, Q 4) across the range until the adjective gets worse, then cut there.

WordRangeWhat it isLive move
Rumble / infra10-40 HzSub-sonic energy: traffic, HVAC, reverb tails, FM artefacts. Steals headroom, invisible on monitors.EQ Eight low cut 12 dB at 25-35 Hz on everything that is not the sub; Utility bass mono
Sub / weight30-60 HzThe felt part of the sub and 808. One mono source only.Keep one layer here; Spectrum on the master with 4096 block to see it
Thump / punch (low)60-100 HzKick fundamental and bass body. "Thump" lives here.Bell +1-3 dB at the kick fundamental on the kick; dip the same spot on the bass
Boom / bloat80-150 HzToo much energy from overlapping kick, bass, toms, pads.Cut 2-4 dB on pads/chords; HP pads at 150-250 Hz
Warmth120-300 HzFullness of chords, vocals, snare body. Removing it sounds thin.Gentle shelf +1-2 dB on a thin master; avoid stacking boosts across tracks
Mud200-400 HzSmear from too many sources, long reverbs, low-mid saturation.Bell -2-4 dB Q 1.0-1.5 on reverb returns and pads
Boxy300-600 HzCardboard-box tone on drums, small-room sound.Bell -3-6 dB Q 2-3 on drum buss/snares; sweep to find it
Honk500-1000 HzNasal-horn quality on synths, guitars, cheap mics.Narrow bell -3 dB Q 3 around 700-900 Hz
Nasal800-2000 HzPinched vocal/lead quality.Bell -2-4 dB around 1-1.5 kHz; check with solo-band on EQ Eight
Body / fullness (mids)250-800 HzWeight of snare, guitar, chords. Fatness lives here.Boost 1-2 dB on a thin snare at 200-250 Hz, not higher
Crunch / bite1.5-4 kHzDistortion edge, snare crack, pick attack.Bell +2 dB Q 1.5 on leads to cut through; cut on backing elements
Presence3-6 kHzIntelligibility of vocals, snap of snares, definition of bass harmonics.Bell +1-3 dB at 3-5 kHz on vocals; Roar/Saturator generate this on bass
Harsh / ear fatigue2.5-5 kHzEar most sensitive here; too much = painful.Dynamic cut: Multiband Dynamics high band or EQ Eight bell -2 dB
Sibilance5-10 kHzS/T/CH consonants, hi-hat spit.De-ess: Multiband Dynamics or Compressor with sidechain EQ at 6-8 kHz
Brilliance / sparkle8-12 kHzHat shimmer, cymbal shine, vocal air starts.High shelf +1-2 dB on hats/overheads
Air12-20 kHzOpenness, "expensive" sound. Easy to overdo.High shelf +1-3 dB at 12-16 kHz on the master or vocals only

The low end in detail

The 20–250 Hz region is where club music is won or lost, and it is also where the ear is least precise: one octave (40 → 80 Hz) is the whole difference between "sub" and "bass". The diagram below splits the low end into the zones you actually assign to tracks.

20–30 Hz
Nothing useful lives here on any system you will play on. EQ Eight low cut, 24 dB/oct (type "Low cut", slope set to 24 or 48), at 25–30 Hz on the sub and the master; 40–60 Hz on everything else.
30–65 Hz
The sub octave. One mono source. If the kick's fundamental also sits here (long 909-style kicks at 50 Hz) you must sidechain or choose: see sidechain & ducking and sub bass.
60–100 Hz
Kick fundamental and the first harmonic of a 30–50 Hz sub. A kick tuned to the key (e.g. G1 = 98 Hz, or C1 = 65 Hz) stops fighting the sub's harmonic. See kick.
100–250 Hz
Bass "body", snare body, vocal chest, pad low end. This is the zone to HP pads and chords out of (HP 150–250 Hz, 18–24 dB) so the bass alone owns it.
200–400 Hz
Mud. Not evil on its own, but every reverb tail, pad and saturated bass piles up here. A broad −2 to −3 dB bell at 250–300 Hz on return tracks is a standard move.
Below about 100 Hz the ear cannot localise sources (the wavelength is longer than the head, 3.4 m at 100 Hz), and club systems sum the low end to mono anyway. Stereo information below 100–150 Hz is wasted energy at best and phase cancellation at worst. Utility's Bass Mono with the crossover at 100–120 Hz, or a Mid/Side EQ Eight with the Side channel low-cut at 150 Hz, enforces this.

Harmonic reality check

An element's "range" is its fundamental plus the harmonics you keep. A sub at F#0 (46.25 Hz) that goes through Saturator produces 92.5, 138.8, 185, 231 Hz… — so a "sub" can occupy the same 150–250 Hz slot as the pad. Any time you add distortion, re-check the chart. The note-to-Hz page has a harmonic-series table for common sub roots.

Using Live's tools

EQ Eight

Spectrum

Tuner

Other analysers

Quick numbers to remember

NumberWhy
30 HzMaster and sub high-pass point (24–48 dB)
40–60 HzSub root for almost every key; 808 at 45–55 Hz
100–120 HzUtility Bass Mono crossover; nothing stereo below this
150–250 HzHP point for pads, chords, keys
300 HzMud bell; HP point for returns and hats
700–900 HzHonk; where a cheap-sounding synth lives
2.5–4 kHzEar's most sensitive band: presence and harshness are the same thing at different gains
6–8 kHzDe-esser centre
12–16 kHzAir shelf; also where lossy codecs start to lie

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