Frequency Chart
Where every element of an electronic mix lives in Hz, what to boost, cut and watch, and a translation of "muddy / boxy / honky / airy" into EQ Eight numbers.
Every mixing and sound-design decision ends up as a question about Hz: who owns 40–60 Hz, where the "box" in a snare is, how high to high-pass a pad before it stops fighting the bass. This chart gives the ranges that matter for electronic music (sub, kick, bass, drums, vocals, pads, leads), the boost/cut/watch zones per element, and a dictionary that turns studio adjectives into frequencies. All ranges are starting points for your ears: an element's real position depends on its tuning, so the note-to-Hz table is the other half of this page. Numbers assume a 4/4 club context, 20–20 kHz full-range system, and Live's EQ Eight + Spectrum as the tools.
The map
Each row is one element; bands overlap on purpose, because masking is the mix problem. Bold-named rows are the ones that must be mono (sub, kick fundamental) or must stay away from each other (kick vs bass, snare vs clap).
Element by element: boost, cut, watch
"Boost" is what you add when the element is already clean and needs to read; "cut" is the usual problem zone; "watch" is the thing that bites you later in the mix. Use narrow bells (Q 2–4) to find problems and wide bells (Q 0.7–1.2) to shape tone. EQ Eight's solo band (hold the band's headphone icon / click the band and use the audition toggle) is the fastest way to hear a zone on its own.
| Element | Where it lives | Boost | Cut | Watch |
|---|---|---|---|---|
| Sub bass | 30-60 Hz | 40-55 Hz (the note) | < 30 Hz (HP 24 dB), 150-400 Hz (unless you want it to read on laptops) | Mono. Only one thing lives here. Check Tuner: is it in key? |
| Kick | 50-100 Hz body, 2-5 kHz click | 60-90 Hz fundamental (+2 dB bell Q 1.5), 3-5 kHz click (+2-3 dB) | 200-400 Hz boxy (-3 dB Q 2), < 35 Hz rumble | Kick vs sub: pick who owns 40-60 Hz and who owns 60-100 Hz |
| 808 | 35-70 Hz fundamental, 80-140 Hz 2nd harmonic | 45-60 Hz root; 1.5-3 kHz if saturated for phone speakers | 250-500 Hz if muddy; everything above 5 kHz | Tune it to the key (Live 12 Tuner on the clip). Pitch slide = watch harmonic collisions |
| Bass (mid) | 60-250 Hz body, 500 Hz-2 kHz harmonics | 100-200 Hz body; 700 Hz-1.5 kHz "growl"; 2-4 kHz for presence | 30-50 Hz if a separate sub exists; 300-500 Hz mud | Stereo width above 150-200 Hz only. Sidechain to kick |
| Snare | 150-250 Hz body, 1-3 kHz crack, 5-10 kHz snap | 180-220 Hz (+2 dB) body; 2-4 kHz crack; 7-9 kHz snap | 400-700 Hz boxy ring; < 80 Hz | Ring tone of the drum - find it with a narrow bell and decide if it is in key |
| Clap | 200-400 Hz body, 1-2 kHz slap, 4-8 kHz spit | 1-2 kHz slap, 5-7 kHz brightness | < 150 Hz rumble, 500-800 Hz boxy | Clap and snare share 1-3 kHz: side-chain or stagger timing by 5-15 ms |
| Hi-hat (closed) | 3-15 kHz, body 500 Hz-2 kHz | 8-12 kHz sparkle (+2 dB shelf) | < 300 Hz (HP 24 dB), 2.5-4 kHz if harsh | Sample hats often carry 200-500 Hz junk: HP at 300-500 Hz |
| Hi-hat (open) / ride | 2-16 kHz, wash 5-10 kHz | 6-10 kHz for shimmer | < 400 Hz, 3 kHz if it fights the vocal | Long decay = masks everything above 5 kHz; shorten or duck |
| Toms | 80-200 Hz fundamental, 2-5 kHz attack | 100-150 Hz body; 3-4 kHz stick | 300-600 Hz boxy; 40-60 Hz if a sub exists | Pitch toms to the key for melodic percussion |
| Percussion (shakers, congas) | 200 Hz-12 kHz | 2-5 kHz for definition; 10 kHz shaker air | < 200 Hz, 400-600 Hz boxy | Great candidate for narrow stereo placement |
| Pads | 100 Hz-10 kHz, body 200-800 Hz | 200-500 Hz warmth; 8-12 kHz air if sparse mix | < 120-200 Hz (HP 18-24 dB); 2-4 kHz if fighting vocal | HP higher than you think: 180-250 Hz. Stereo width above 300 Hz |
| Chords / stabs | 150 Hz-6 kHz | 300-600 Hz body; 1.5-3 kHz attack | < 120 Hz; 200-300 Hz if muddy with bass | Dub chords: band-pass 300 Hz-3 kHz then saturate |
| Leads | 300 Hz-8 kHz, fundamental 250 Hz-2 kHz | 1.5-4 kHz presence; 5-8 kHz edge | < 150-250 Hz; 300-500 Hz if boxy | The ear tracks 1-4 kHz for melody - keep harmonics stable there |
| Plucks / arps | 400 Hz-10 kHz | 2-5 kHz attack; 6-9 kHz brightness | < 200 Hz; 800 Hz-1 kHz honk | Short, so transient cuts the mix: less EQ needed than pads |
| Vocals (male) | fundamental 85-180 Hz, body 150-400 Hz | 120-200 Hz chest; 3-5 kHz presence; 10-14 kHz air | 200-350 Hz mud; 800 Hz-1.2 kHz nasal; 6-8 kHz sibilance | HP 80-100 Hz. De-ess 6-8 kHz |
| Vocals (female) | fundamental 160-300 Hz, body 250-600 Hz | 250-400 Hz warmth; 4-6 kHz presence; 12-16 kHz air | 400-700 Hz boxy; 1-2 kHz nasal; 7-10 kHz sibilance | HP 120-150 Hz. De-ess 7-9 kHz |
| Vocal chops / formants | 300 Hz-5 kHz (vowel formants 300-3000 Hz) | 600 Hz-2.5 kHz vowel character | < 200 Hz; 5-8 kHz if sibilant | Formant region = where Spectral Resonator / Vocoder bands matter |
| Keys / Rhodes / piano | 80 Hz-8 kHz | 150-300 Hz body; 2-4 kHz bark | < 80-100 Hz; 300-500 Hz mud | Rhodes tine = 2-4 kHz; EQ before Saturator, not after |
| Strings / brass (physical) | 100 Hz-10 kHz | 1-3 kHz bow/breath noise; 300-800 Hz body | < 100 Hz; 5-8 kHz if scratchy | Tension/Corpus excite a lot of 1-3 kHz - tame with a dynamic band |
| Noise / risers / FX | 20 Hz-20 kHz | Whatever the filter sweep needs | < 100 Hz unless it is a sub-drop; 2-5 kHz when loud | Spectrum will show the HP sweep - keep it above the bass |
| Reverb returns | 100 Hz-12 kHz | Nothing; let the source speak | HP 200-400 Hz, LP 6-10 kHz (Abbey Road trick) | Reverb below 300 Hz = instant mud |
| Delay returns | 200 Hz-8 kHz | Nothing | HP 300-500 Hz, LP 3-5 kHz for dub, 8 kHz for modern | Echo has the filter built in: use it |
Adjectives to Hz
What people say in the room, translated. The ranges are fuzzy by nature; sweep a narrow bell (+8 dB, Q 4) across the range until the adjective gets worse, then cut there.
| Word | Range | What it is | Live move |
|---|---|---|---|
| Rumble / infra | 10-40 Hz | Sub-sonic energy: traffic, HVAC, reverb tails, FM artefacts. Steals headroom, invisible on monitors. | EQ Eight low cut 12 dB at 25-35 Hz on everything that is not the sub; Utility bass mono |
| Sub / weight | 30-60 Hz | The felt part of the sub and 808. One mono source only. | Keep one layer here; Spectrum on the master with 4096 block to see it |
| Thump / punch (low) | 60-100 Hz | Kick fundamental and bass body. "Thump" lives here. | Bell +1-3 dB at the kick fundamental on the kick; dip the same spot on the bass |
| Boom / bloat | 80-150 Hz | Too much energy from overlapping kick, bass, toms, pads. | Cut 2-4 dB on pads/chords; HP pads at 150-250 Hz |
| Warmth | 120-300 Hz | Fullness of chords, vocals, snare body. Removing it sounds thin. | Gentle shelf +1-2 dB on a thin master; avoid stacking boosts across tracks |
| Mud | 200-400 Hz | Smear from too many sources, long reverbs, low-mid saturation. | Bell -2-4 dB Q 1.0-1.5 on reverb returns and pads |
| Boxy | 300-600 Hz | Cardboard-box tone on drums, small-room sound. | Bell -3-6 dB Q 2-3 on drum buss/snares; sweep to find it |
| Honk | 500-1000 Hz | Nasal-horn quality on synths, guitars, cheap mics. | Narrow bell -3 dB Q 3 around 700-900 Hz |
| Nasal | 800-2000 Hz | Pinched vocal/lead quality. | Bell -2-4 dB around 1-1.5 kHz; check with solo-band on EQ Eight |
| Body / fullness (mids) | 250-800 Hz | Weight of snare, guitar, chords. Fatness lives here. | Boost 1-2 dB on a thin snare at 200-250 Hz, not higher |
| Crunch / bite | 1.5-4 kHz | Distortion edge, snare crack, pick attack. | Bell +2 dB Q 1.5 on leads to cut through; cut on backing elements |
| Presence | 3-6 kHz | Intelligibility of vocals, snap of snares, definition of bass harmonics. | Bell +1-3 dB at 3-5 kHz on vocals; Roar/Saturator generate this on bass |
| Harsh / ear fatigue | 2.5-5 kHz | Ear most sensitive here; too much = painful. | Dynamic cut: Multiband Dynamics high band or EQ Eight bell -2 dB |
| Sibilance | 5-10 kHz | S/T/CH consonants, hi-hat spit. | De-ess: Multiband Dynamics or Compressor with sidechain EQ at 6-8 kHz |
| Brilliance / sparkle | 8-12 kHz | Hat shimmer, cymbal shine, vocal air starts. | High shelf +1-2 dB on hats/overheads |
| Air | 12-20 kHz | Openness, "expensive" sound. Easy to overdo. | High shelf +1-3 dB at 12-16 kHz on the master or vocals only |
The low end in detail
The 20–250 Hz region is where club music is won or lost, and it is also where the ear is least precise: one octave (40 → 80 Hz) is the whole difference between "sub" and "bass". The diagram below splits the low end into the zones you actually assign to tracks.
- 20–30 Hz
- Nothing useful lives here on any system you will play on. EQ Eight low cut, 24 dB/oct (type "Low cut", slope set to 24 or 48), at 25–30 Hz on the sub and the master; 40–60 Hz on everything else.
- 30–65 Hz
- The sub octave. One mono source. If the kick's fundamental also sits here (long 909-style kicks at 50 Hz) you must sidechain or choose: see sidechain & ducking and sub bass.
- 60–100 Hz
- Kick fundamental and the first harmonic of a 30–50 Hz sub. A kick tuned to the key (e.g. G1 = 98 Hz, or C1 = 65 Hz) stops fighting the sub's harmonic. See kick.
- 100–250 Hz
- Bass "body", snare body, vocal chest, pad low end. This is the zone to HP pads and chords out of (HP 150–250 Hz, 18–24 dB) so the bass alone owns it.
- 200–400 Hz
- Mud. Not evil on its own, but every reverb tail, pad and saturated bass piles up here. A broad −2 to −3 dB bell at 250–300 Hz on return tracks is a standard move.
Harmonic reality check
An element's "range" is its fundamental plus the harmonics you keep. A sub at F#0 (46.25 Hz) that goes through Saturator produces 92.5, 138.8, 185, 231 Hz… — so a "sub" can occupy the same 150–250 Hz slot as the pad. Any time you add distortion, re-check the chart. The note-to-Hz page has a harmonic-series table for common sub roots.
Using Live's tools
EQ Eight
- Filter types per band: Low cut (12 / 48 dB with the slope toggle), Low shelf, Bell, Notch, High shelf, High cut. The 48 dB low cut is the one for pads and returns; 12 dB for gentle rolls on bass.
- Mode: Stereo, L/R, M/S. In M/S, edit the Side channel and low-cut it at 120–200 Hz to mono the bass without touching the mid.
- Adaptive Q: narrows the Q as gain increases. Leave it on for surgical cuts; turn it off for broad tonal shelves.
- Oversampling (Hi-Quality): helps above 10 kHz on steep high shelves; costs CPU; usually off on 50 tracks, on for the master.
- Scale: scales all band gains at once — automate it to "turn the whole EQ curve up and down".
- Audition a band: click a band's filter dot while holding the audition toggle (the headphone button) to solo that band's frequency range. Sweep to find boxy/honky zones.
Spectrum
- Set Block to 4096 or 8192 to see the low end accurately (a 1024 block has 43 Hz bins at 44.1 kHz — useless under 100 Hz). Larger block = slower refresh.
- Scale: keep log; the linear scale is only useful for seeing high harmonics evenly.
- Range (dB) and Refresh: 70–90 dB range, Refresh 20–50% for mixing; 100% refresh for transient analysis.
- Drop Spectrum on the master and use its Max (peak hold) to see which element sets the loudest point in each band after a full drop.
- Drag the device to the stacked detail view (Live 12) to keep it large while editing EQ Eight next to it.
Tuner
- Tuner reads the pitch of a mono-ish sustained signal: perfect on subs, 808 tails, resonant kick decays. Put it after the sub and after the kick to check they are in key (see tuning kicks to key).
- On a kick, use the Classic view to watch the pitch glide; the tail's resting pitch is the number you tune to the key.
- Live 12 shows the set's tuning/scale in the clip view (tuning & scales); Tuner follows the set's A4 reference if you changed it from 440.
Other analysers
- Utility → Mono button: A/B everything in mono to catch comb filtering from Haas tricks (see Haas range).
- EQ Eight's spectrum overlays the input (and output) spectrum behind the curve — enough for most decisions once Block is high enough in the Spectrum device on the same track.
- Multiband Dynamics as a 3-band meter: with all thresholds at 0 dB and ratios at 1:1 it does nothing, but the per-band meters show how the low/mid/high energy is split.
Quick numbers to remember
| Number | Why |
|---|---|
| 30 Hz | Master and sub high-pass point (24–48 dB) |
| 40–60 Hz | Sub root for almost every key; 808 at 45–55 Hz |
| 100–120 Hz | Utility Bass Mono crossover; nothing stereo below this |
| 150–250 Hz | HP point for pads, chords, keys |
| 300 Hz | Mud bell; HP point for returns and hats |
| 700–900 Hz | Honk; where a cheap-sounding synth lives |
| 2.5–4 kHz | Ear's most sensitive band: presence and harshness are the same thing at different gains |
| 6–8 kHz | De-esser centre |
| 12–16 kHz | Air shelf; also where lossy codecs start to lie |
Related
- Note to Hz — tune the chart to your key.
- EQ strategies — the workflow that uses these numbers.
- Layering rules — who owns which band.
- Mid/side & stereo — the 100 Hz mono rule in practice.
- Sub bass, Kick, Snare & clap, Pads.
- Listening checklist.