ABLETON 12 SOUND DESIGN ATLAS

Mid/Side & Stereo

Controlling width in Live 12 — Utility width/mono/bass mono, EQ Eight M/S, Roar Mid-Side, Saturator in M/S via racks, Hybrid Reverb and Chorus-Ensemble stereo, Auto Pan-Tremolo width, Haas with Align Delay, mono-compatibility checks and a per-element width map.

mid sidestereowidthmonoutilitybass monoeq eightroarsaturatorhaasalign delaychorus-ensembleauto panhybrid reverbcorrelationmono compatibility

Stereo is a budget. Every element that is wide costs you clarity in mono, headroom on a club system (most sub stacks are summed mono) and focus in the centre where kick, sub, snare and vocal live. Mid/Side thinking turns width into something you can measure and process: Mid = L+R (what mono hears), Side = L−R (what only stereo hears). Live 12 does M/S natively in Utility, EQ Eight and Roar; everything else gets M/S via a two-chain Audio Effect Rack. This page is the practical version: which device, which value, and the rule that low end stays in the Mid.

Concept

A stereo file is two channels, but the ear decodes it as position (interaural time and level differences) and envelopment (how decorrelated the two ears are). M/S is just a rotation of L/R by 45°: Mid carries everything common to both channels, Side carries the differences. A pure mono signal has zero Side; a signal that is only in Side is out of phase and vanishes in mono. Processing the two separately means you can EQ, saturate or compress what mono hears and what only stereo hears independently, which is why mix-bus engineers love it and why it is so easy to ruin a mix with it.

Three physical constraints shape the rules below. Below roughly 100–150 Hz the wavelength (2–3 m) is larger than the head and localisation is nearly impossible, so stereo bass is heard as phasiness, not width, and cancels in mono. Side energy counts against the limiter just as much as Mid energy but contributes nothing to a mono PA. And the Haas window (roughly 1–30 ms between channels) gives width via the precedence effect but produces comb filtering when summed, so the same trick that widens a pad in headphones can hollow it out on a mono stack.

Techniques

Utility: Width, Mono and Bass Mono

Device: Utility · Level: essential · Genres: all

Utility is the cheapest and most used stereo tool in Live. Width scales the Side signal (0% = mono, 100% = unchanged, 200% = Side doubled), Mono sums to Mid, and Bass Mono folds everything below a crossover to mono with a Listen button to audition what is being folded.

  1. Last device on every bass and kick track: Utility, Bass Mono enabled, crossover 100–150 Hz. Click the headphone icon next to it to hear only the folded region and confirm there is nothing above the sub in it.
  2. On pads, chords and returns: Utility Width 110–140% for a bit more spread, never above ~160% without checking mono. Width above 100% adds Side gain, which means it is also an out-of-phase gain: watch the correlation meter.
  3. On the master during mixing: a Utility with Mono on, kept inactive, mapped to a key so you can toggle mono in one keystroke. Mix in mono for the first hour.
  4. For element-level M/S balance, Width 70–90% on busy stereo samples (loops, foley) pulls them towards the centre without making them mono.
ParameterValueWhy
Bass Mono crossover100–150 Hz (techno/house 120, dubstep 100, DnB 150)Everything below the kick fundamental region must be identical in L and R
Width (pads)110–140%Side scaled up; >150% starts to cancel in mono
Width (drum loops)60–90%Pulls a wide loop under your own narrower drums
Width 0% = MonoUse Mono button insteadSame result; Mono is one click and visible in the device
Width is literally a Side gain. At 200% the Side is +6 dB, which means the mono sum (Mid) is unchanged but the stereo image can exceed the L/R content and starts clipping on the sides before the centre does.
Bass Mono uses a crossover; set it too high (above 200 Hz) and you also mono the fundamental of chords and the body of a Reese, which kills the stereo movement that defines that bass. Mono the sub, not the bass.

EQ Eight in M/S mode: brighten the sides, clean the centre

Device: EQ Eight · Level: essential · Genres: all

EQ Eight's mode selector (Stereo / L/R / M/S) lets each band target Mid or Side. The classic moves: high-pass the Side so no low end leaks out of the centre, add a gentle shelf to the Side for air, and dip the Mid where a wide element masks a vocal or snare.

  1. EQ Eight, Mode: M/S. Click the band's edit button (the small M/S toggle beneath the band selector) to assign each band to M or S.
  2. Band 1 on S: low-cut 24 or 48 dB/oct at 150–250 Hz. This is the single most effective mono-compatibility move on any wide element.
  3. Band 8 on S: high shelf +1.5 to +3 dB from 6–10 kHz. Air that lives only in the sides doesn't fight the vocal's presence in the Mid.
  4. Band on M: a 1–3 dB cut where a centred element needs space (2–4 kHz for vocal, 150–250 Hz for snare body).
  5. Enable Oversampling in the device's context menu if you use steep high bands; it keeps the shelf shape honest near Nyquist.
ParameterValueWhy
S low-cut150–300 Hz, 24–48 dB/octSide bass is phasey and cancels in mono; just remove it
S high shelf+1 to +3 dB above 6 kHzPerceived width without more Side level in the mids
M cut for vocal space−1 to −3 dB at 2–4 kHz, Q 0.7–1Mid is where the vocal sits; the pad's sides stay bright
Use the headphone (Audition) button on a Side band to solo what the band passes. Soloing a wide 40 Hz Side band on a bass tells you in one second whether your sub is really mono.

Roar Mid-Side routing: saturate the centre and the sides differently

Device: Roar · Level: intermediate · Genres: techno, dubstep, neuro, trip-hop

Roar's Mid-Side routing runs Stage 1 on Mid and Stage 2 on Side, each with its own shaper, drive, tone and filter. Harder saturation in the Mid gives a mix-bus-style density that survives mono; gentle, bright saturation on the Side adds width via harmonics rather than via Side gain.

ParameterValueWhy
RoutingMid-SideStage 1 = Mid, Stage 2 = Side
Stage 1 (Mid)Soft Sine / Analog-style, 3–8 dB driveDense centre, more even harmonics on kick and snare
Stage 2 (Side)Diode or Fold, 1–4 dB, pre-filter HP 250–400 HzSides get bright harmonics; the HP keeps the Side free of bass
Stage 2 tone / post filterLP 10–14 kHz if the Side gets harshFold shapers generate a lot above 8 kHz
Blend / Dry-Wet30–60%Parallel saturation keeps transients
Mod: Env Follower → Stage 2 amount+30%Side distortion grows with hits: snare gets wider on impact
Distortion on the Side channel creates harmonics that exist only in L−R, which the brain hears as width. Unlike Utility Width it adds no gain to the existing Side signal, so the mono sum stays intact; the harmonics just disappear in mono rather than cancelling anything.
Side saturation of material that already has Side bass content makes the phasiness worse. Put EQ Eight M/S (S low-cut) before Roar, or use Roar's Stage 2 pre-filter.

M/S rack: Saturator (or anything) on Mid and Side separately

Device: Audio Effect Rack, Utility, Saturator · Level: intermediate · Genres: all

Any device becomes an M/S processor inside a two-chain Audio Effect Rack. The trick: Utility can output Mid on both channels (Mono) and Side on both channels (Width 200% then subtract, or simply Utility with the L/R phase inverted and summed). The cleanest Live-native version uses two Utilities per chain and a phase invert.

  1. Audio Effect Rack with two chains, both 100% volume. Chain 1 Mid: Utility with Mono on. Whatever follows processes the Mid only.
  2. Chain 2 Side: Utility with Phase Invert on the Left channel, then Mono. The mono sum of L and inverted R is the Side signal (centred, mono). Process it, then a second Utility: phase-invert Left again and set Width to 200% so the processed Side spreads back into L−R. Check with a mono Utility on the master: the Side chain must vanish completely.
  3. Now put Saturator (12.1: Analog Clip or Hard Curve on Mid, Soft Sine on Side), Compressor, Hybrid Reverb or Multiband Dynamics on either chain as needed.
  4. Map Macros: Mid drive, Side drive, Side HP, Side level (acts as a width control that is also a gain-matched one).
Verify the decode: with both Saturators off, the rack must be sonically identical to bypass (Hot-Swap A/B, 12.3's A/B compare, or null-test against a duplicate track with Utility phase invert). If it isn't, one of the Width/phase settings is wrong.
Live 12's Saturator does not have an M/S switch itself; this rack is the standard workaround and also works for Pedal, Drum Buss, Glue Compressor and any third-party plugin.

Hybrid Reverb: controlling where the space sits

Device: Hybrid Reverb · Level: essential · Genres: ambient, dub techno, trip-hop, house

Reverb is usually the widest thing in a mix. Hybrid Reverb's Stereo control, low/high EQ in the post section, and the choice of algorithm (Dark Hall is wide and diffuse, Quartz tighter, Shimmer and Tides very wide) decide whether the tail sits around the source or smears across the whole field.

ParameterValueWhy
Stereo60–90% on sends; 100–120% for ambient washesBelow 100% the tail stays attached to the source; 0% gives a mono room, useful on vocals
Low cut (post EQ)200–400 HzReverb low end is Side-heavy and masks the mono low-mid of the mix
Pre-delay10–30 msSeparates the dry transient from the wide tail; keeps the source focused
Convolution IR vs algorithmConvolution for narrower, realistic spaces; Dark Hall/Tides for widthReal rooms have correlated early reflections; algorithms decorrelate more
Blend (Conv ↔ Algo)30–50% toward algorithmEarly reflections narrow, late tail wide
A mono reverb (Stereo 0%) on a centred vocal or snare adds depth without width and survives mono perfectly. Put the wide reverb on the pads instead.

Chorus-Ensemble and Phaser-Flanger as width generators

Device: Chorus-Ensemble, Phaser-Flanger · Level: essential · Genres: synthwave, house, trip-hop, dub techno

Modulated short delays decorrelate L and R, which is width that survives mono better than Haas (the comb filter moves, so no fixed notch). Chorus-Ensemble's three modes behave differently: Classic is a two-voice chorus with a Width control, Ensemble is a three-voice Juno-style, and Vibrato is mono pitch modulation (no width). Phaser-Flanger's Spin and stereo Phase settings do the same with notches.

ParameterValueWhy
ModeEnsemble for lush pads, Classic for subtle, Vibrato for noneEnsemble has the strongest L/R decorrelation
Rate0.3–1.5 HzSlower = width without wobble; above 2 Hz it's an effect
Amount20–50%Depth of the delay modulation; more = more pitch wobble
Width80–100% (Classic/Ensemble)Stereo offset between voices
Feedback0–15%Flanger territory above; keep low for width
Dry/Wet40–70%Full wet loses the centred core
A chorus is two slightly different versions of the signal in L and R. Because the delay times move, the comb-filter notches in the mono sum move too and average out, so the mono version sounds thickened rather than hollow. That is the key advantage over a static Haas delay.

Variations: Phaser-Flanger in Phaser mode, 4–6 notches, Rate 0.2 Hz, Spin 50% gives slow swirling width on noise and hats. Doubler mode in Phaser-Flanger is specifically a width/thickening mode with a Haas-like structure plus modulation.

Auto Pan-Tremolo (12.3): rhythmic width and Width-mode stereo

Device: Auto Pan-Tremolo (12.3) · Level: intermediate · Genres: techno, house, synthwave, psytrance

The 12.3 redesign of Auto Pan splits into Pan and Tremolo modes with LFO shapes, phase offset between channels and a Width-style behaviour: with the LFO phase at 180° between L and R the signal alternates sides (classic auto-pan); at 0° both channels move together (tremolo); in between you get a modulated stereo spread. Tempo-synced it becomes rhythmic width that opens up on beats.

ParameterValueWhy
ModePanMoves the image; Tremolo modulates level on both channels
Phase180° for ping-pong, 90° for a circular feel, 0° for tremoloPhase difference between the two LFOs sets how much the pan reads as motion vs spread
Rate1/8 or 1/16 synced; 0.1–0.5 Hz free for slow driftSync for rhythm, free for subliminal width
Amount20–50% on hats, 10–25% on padsMore than 50% becomes audible left/right flicker
ShapeSine for smooth, Triangle for linear, Square with Smooth for gatedShape = how the width pulses
Slow free-running pan at 0.07 Hz with 15% Amount on a pad makes the stereo image drift over 15 seconds. Nobody hears it move, but the pad feels alive. Mono-safe because level is constant in the sum.

Haas widening with Align Delay or Delay (and when not to)

Device: Align Delay, Delay, Utility · Level: intermediate · Genres: synthwave, trap, hyperpop, house

Delay one channel by 5–30 ms and the brain localises the source toward the earlier channel while hearing the whole thing as wider. Align Delay (introduced for latency compensation) is perfect: it delays in samples, ms or metres with no feedback or filtering, and has per-channel offset. Delay in Ping Pong mode with 0 feedback and 100% wet does the same with a stereo offset.

  1. Align Delay after the source. Set the R channel delay to 8–20 ms, L to 0. Instantly wide, instantly pulled toward L. Compensate with Utility Balance +10–15% R if the pull bothers you.
  2. Press the mono toggle on the master. Listen for the hollow comb filter (notches at 1/(2·delay) Hz, so 12 ms gives the first notch at ~42 Hz then every 83 Hz). If the mono version is unacceptable, this trick is wrong for this element.
  3. Safer version: run the Haas copy in a parallel chain at −6 to −10 dB, high-passed at 300 Hz and with a slow Chorus-Ensemble on it so the notches move. This is a "stereo doubler", much more robust in mono.
  4. Never Haas a bass, kick, snare or anything that must be centred. Use it on leads, plucks, vocal doubles, FX risers.
ParameterValueWhy
Offset5–12 ms subtle, 15–30 ms wide, >35 ms = audible echoPrecedence effect window
Parallel level−6 to −12 dBLower = shallower notches when summed
HP on delayed copy200–400 HzKeeps the comb filter out of the bass
Haas is the number one reason a track sounds huge in headphones and thin on a club system. If the venue sums to mono (many do below 200 Hz, some entirely), the delayed copy becomes a comb filter on your lead. Check every Haas'd element in mono before committing.

Width at the source: unison, Spread, Stereo voice mode

Device: Wavetable, Drift, Analog, Operator, Meld · Level: essential · Genres: all

Width created inside the synth is the most mono-robust kind, because it comes from detuned voices (which beat rather than comb-filter) rather than from delays. Each Live synth has its own version.

ParameterValueWhy
Wavetable UnisonClassic 4–6 voices, Amount 15–35%; Phase Sync for a tighter centreDetuned voices panned alternately L/R
Drift voice modeStereo (wide, two detuned voices per note) or UnisonStereo mode spreads Osc 2 across the field
Operator Spread20–60%Detunes voices L vs R; mono-safe, becomes chorusy above 60%
AnalogOsc 2 detune 5–12 ct, Quick Routing with both oscs pannedPanned detuned oscillators = instant width
MeldPer-oscillator pan, Swarm Sine spreadTwo engines hard-panned give a two-sided image
For a bass that needs width above the sub, use Wavetable's Sub oscillator (mono, centred) plus Unison on the main oscillators, then EQ Eight M/S S low-cut at 150 Hz. The sub stays rock solid, the growl is wide.

Mono-compatibility checks: correlation, mono toggle, null test

Device: Utility, Audio Effect Rack, EQ Eight · Level: essential · Genres: all

Live has no built-in correlation meter, but the workflow is simple and the tools exist. The question is always: when I sum to mono, what disappears, and do I mind?

  1. Mono toggle: Utility with Mono, mapped to a key (Cmd+M in Key Map mode, or a Push button). Flip it every few minutes. Listen for elements that get quieter (partial cancellation), change tone (comb filter) or vanish (pure Side).
  2. Side solo: an Audio Effect Rack on the master with the Side chain from the M/S rack above and the Mid chain muted. What you hear is what mono listeners never will. If the kick or sub is audible here, fix it.
  3. Null test: duplicate a track, process one, Utility phase invert on the copy, play both. Silence = identical. Use it to verify the M/S rack decode and to measure how much a widener really adds.
  4. Correlation: use a third-party meter plugin or the M4L Spectrum device's stereo mode (Live's Spectrum has an L/R display) to spot Side-heavy low-frequency content. The practical test is still the mono toggle.
A/B compare in 12.3 lets you flip between two states of a device; keep a Utility at Width 100% vs 140% as the A/B and audition in mono and stereo without touching the mix.

Settings per source / genre

A per-element width map. Width is given as Utility Width or the equivalent; M/S Side HP is the EQ Eight Side low-cut; "source width" is how much stereo to create inside the instrument. Values are starting points for a club mix; home-listening genres can go wider.

ElementWidthSide HPSource widthNotes
SubMono (0%)n/aNoneBass Mono 100–150 Hz on everything that carries sub
KickMono below 150 Hz; click can be slightly wide (80–100%)150 HzNoneLayered kicks: top layer may be stereo sample, Bass Mono still on
Bass (Reese/wobble)100%, sub mono120–200 HzDetune/unison only above subReese width is harmonic beating; keep it, mono the fundamental
Snare / clap80–100% body, 100–120% tail200 HzStereo reverb tail onlyMono snare transient, wide clap layer is fine
Hats / rides100–130%400 HzAuto Pan 20–35%Widest of the drums; keep one closed hat centred for pulse
Chords / stabs100–120%150–250 HzChorus-Ensemble, unisonDub chords: wide delay returns, narrow dry
Pads120–150%150–300 HzUnison + Chorus-EnsembleThe main width carrier in most mixes
Lead90–110%250 HzSpread 20–40%; Haas doubler at −8 dBLead usually centred with a wide double
VocalMono dry, 100% on doubles/FX300 HzNoneWidth comes from reverb, delay throws and doubles
Reverb returns100–120%250–400 HzHybrid Reverb Stereo 70–100%Low-cut hard; reverb Side bass is mud
Delay returns100–140% (Ping Pong)200 HzEcho stereo modesDub delays ping-pong, but the first repeat can be centred
FX / risers130–180%300 HzAnything goesShort-lived, mono damage is acceptable
GenreBass Mono crossoverOverall widthWhat is wide
Techno / hard techno120–150 HzNarrow, dense centreHats, rumble reverb tail, noise sweeps
Dub techno100–120 HzMedium; chords wide, drums narrowDelay/reverb returns on chords; dry chord 90%
House / deep house120 HzMedium-widePads, keys, vocal FX, open hats
Dubstep / 140100 HzBass wide above sub, drums monoGrowl harmonics, FX, reverb
DnB / neuro150 HzNarrow drums, wide bass stereo movementReese phasing, pads; breaks nearly mono
Trip-hop / downtempo100 HzWide, atmosphericVinyl noise, pads, delay throws, Rhodes chorus
Ambient80–100 Hz (or none)Very wide, 130–160%Everything except the drone fundamental
Trap / drill100 Hz (808 fully mono)Narrow low, wide topHats with Auto Pan, vocal doubles, pads

Common mistakes

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