Spectral Processing
Spectral Resonator and Spectral Time in depth (modes, MIDI mode, freeze, delay, tilt), plus Vocoder, Corpus, Resonators, Shifter ring-mod and frequency shift, Auto Shift — with recipes for pads from drums, tonal textures from noise, drones and sidechain-controlled spectral freeze.
Spectral processing means working on the signal as a set of frequency bins instead of as a waveform: an FFT splits the audio into hundreds of narrow bands, each with its own level and phase, and you process those before resynthesising. Live 12's Spectral Resonator and Spectral Time are the native tools; Vocoder is a band-based cousin; Corpus and Resonators are physical/tuned resonance rather than FFT but solve the same job of turning anything into a tuned, sustained thing; Shifter and Auto Shift move the spectrum rather than filter it. The common thread: all of these turn noise and transients into pitch and time, which is why they are the fastest route from a drum loop to a pad, or from white noise to a chord.
Concept
An FFT of size N (Spectral Resonator and Spectral Time use a few hundred to a couple of thousand bins depending on the internal setting) trades time resolution for frequency resolution: large windows give smooth, pitched, smeary results; small windows keep transients but are less precise in pitch. Freezing means capturing one frame of bin magnitudes and holding it, which turns a 20 ms slice into an infinite drone with no looping artefacts, because there is no loop; the phases are re-randomised each frame. Resonating means boosting the bins that fall on a harmonic series of a given pitch, so any input is pulled toward that pitch. Shifting means moving every bin by a fixed number of Hz (frequency shift, inharmonic) or multiplying by a ratio (pitch shift, harmonic). Once you think in bins, the recipes below become obvious.
Latency and CPU: both spectral devices add tens of milliseconds of latency (compensated in Live, but relevant on live inputs and for sidechain tricks). The sound is not analogue and doesn't pretend to be: artefacts (phasiness, metallic smear, "watery" transients) are part of the vocabulary. Use them, or hide them with reverb and saturation afterwards.
Techniques
Spectral Resonator: modes, Frequency, Unison, Decay
Spectral Resonator imposes a resonance on the spectrum of the input. The resonance structure can be harmonic (Frequency sets the fundamental, partials are integer multiples), with Stretch pulling the partials toward or away from harmonicity, Shift moving them, and Unison adding detuned copies. Decay sets how long each resonated bin rings. The input can be anything, and the mode section decides whether the pitch comes from the Frequency knob or from MIDI.
| Parameter | Value | Why |
|---|---|---|
| Frequency | Note of the key, 40–220 Hz for pad/drone roots | Fundamental of the harmonic series the resonator imposes |
| Decay | 30–50% for rhythmic, 70–100% for drones | How long each bin rings after the input stops; high = sustain |
| Unison / Detune | 2–4 voices, 8–25 cents | Chorusing between resonator copies; width and thickness |
| Stretch | −20 to +20% | Partials become inharmonic (bell-like above 0, dull/tubby below) |
| Shift | 0 for harmonic; ±few Hz for beating | Offsets all partials by a constant; small values = slow beating, large = metallic |
| Dry/Wet | 60–100% | Below 100% keeps the source's transients as a rhythmic element |
| Gain (output) | Watch it | High Decay stacks energy; the device can get very loud |
Spectral Resonator MIDI mode: play any audio as a polyphonic instrument
Switch the mode from Internal to MIDI and the Frequency knob is replaced by incoming notes: each held note creates its own harmonic resonator, polyphonically. Route a MIDI track's output to the audio track hosting the Resonator (track output: the audio track, channel: Spectral Resonator). A drum loop, vinyl noise or a field recording becomes a playable, chord-following pad.
- Audio track with the source (drum loop, noise, vocal). Add Spectral Resonator; set Mode to MIDI.
- MIDI track with your chord clip. Output: the audio track; in the sub-selector choose Spectral Resonator so notes go to the device rather than the track.
- Set Polyphony to the number of chord notes (2–6). Each extra voice costs CPU.
- Decay 70–100% for pad behaviour, 30–50% to let the loop's rhythm through. Glide 50–200 ms for portamento between chords.
- Velocity and MPE: the device responds to velocity (resonance amount) and pitch bend; with an MPE controller, per-note bend works.
- Add Scale (MIDI effect) before the chords and Chord or Expressive Chords (12.2) to generate harmony from single notes.
| Parameter | Value | Why |
|---|---|---|
| Polyphony | 3–6 | One resonator bank per note |
| Glide | 0–200 ms | Smooth pitch moves between chords; feels like a filtered drone rather than a retrigger |
| Decay (MIDI mode) | Also sets release after note-off | Long Decay = notes overlap into a wash |
| Source material | Broadband is best: hats, noise, shakers, crowd | Narrow sources only excite partials they contain |
Spectral Resonator Freeze: capture a frame, hold it forever
The Freeze button holds the current spectral state so the resonator rings on with no new input. Combined with MIDI mode it becomes an instrument where the timbre is frozen but the pitch is still played. Automate or map Freeze to capture specific moments (the snare hit, the vocal vowel) and build transitions out of them.
- Map Freeze to a Push pad or a keyboard key. Play the source, hit Freeze on the moment you want. The spectrum of that moment holds; the input is ignored until unfrozen.
- Play notes via MIDI mode to retune the frozen spectrum. Each note resonates the frozen frame at a new fundamental.
- For evolving drones: automate Freeze on/off in a clip envelope every 2–4 bars so the texture re-samples itself from the source.
- Resample the output to audio (see Resampling workflow); frozen material is CPU-heavy and better as a sample for Granulator III or Simpler.
Spectral Time: Freeze, Delay and Tilt
Spectral Time has two sections. Freezer captures and holds a spectral frame (with Fade In/Out and a retrigger that can be free, synced or onset-driven) and can crossfade between frozen frames. Delay is a spectral delay: each bin gets its own delay time and feedback, spread across frequency by the Tilt and Spray controls, so high bins can echo later than low bins (or earlier), with Mask and Stereo spread. The result is a delay that smears into a cloud instead of repeating.
| Parameter | Value | Why |
|---|---|---|
| Delay time | Synced 1/8–1/2 for dub; free 100–800 ms for ambient | Base delay for all bins |
| Tilt | +30 to +60%: highs later; negative: lows later | Spreads the delay time across frequency; the cloud effect |
| Spray | 10–50% | Randomises per-bin delay; higher = denser, more diffuse |
| Feedback | 40–75%; 90%+ for self-sustaining washes | Per-bin feedback, so it never turns into a single resonant ring |
| Mask | 0–40% | Suppresses bins already loud in the input; delay fills gaps rather than piling on |
| Stereo | 50–100% | Different bin timing in L vs R; genuine decorrelated width |
| Freezer: Fade In / Out | 50–500 ms | Crossfades between frozen frames on retrigger |
| Freezer: Retrigger | Sync 1 bar, or Onset for transient-driven refresh | Onset mode refreshes the frozen frame on every drum hit |
Sidechain-controlled spectral freeze (Envelope Follower → Freeze)
Neither spectral device has an external sidechain, but Freeze is a switch and can be driven by anything that produces a modulation signal. Envelope Follower (M4L) listening to the kick, mapped to Spectral Time's Freeze button with a threshold-style mapping, re-freezes the pad on every kick: the pad's spectrum snaps to whatever the source was doing at that instant, locked to the beat.
- Envelope Follower on the kick track (or on the texture track, with the sidechain input set to the kick). Rise 1 ms, Fall 50–100 ms.
- Map its output to Spectral Time's Freeze. Set the mapping Min to 0 and Max to 100%; the button engages when the follower crosses roughly the halfway point, so a kick hit toggles Freeze on and the fall lets it release.
- Set the Freezer's Fade In short (10–30 ms) and Fade Out long (200–600 ms): the frozen spectrum snaps in on the kick and dissolves between hits.
- Alternative with Gate: Gate on the texture track, sidechain from the kick, Flip on; the Gate's output becomes the input to Spectral Time with the Freezer's Retrigger in Onset mode. Each gated burst re-freezes.
- For a darker version, map the same follower inverted to Spectral Resonator's Decay: on each kick the drone drops to a short decay and blooms back.
Vocoder: carrier/modulator as a spectral filter
Vocoder analyses the modulator's spectrum in 4–40 bands and applies it to the carrier. The modulator is the track input; the carrier is external (any track), Noise, or the internal Modulator-as-carrier mode. Beyond robot voices: use a drum loop as modulator and a pad as carrier for rhythmic gating, or noise as carrier for breathy textures. Formant shifts the band mapping for pitched-up/down character; Depth and Release set how closely the carrier follows.
| Parameter | Value | Why |
|---|---|---|
| Carrier | External (a pad or saw), Noise, or Modulator | What gets filtered; harmonically rich carriers work best |
| Bands | 8–12 for lo-fi, 20–40 for intelligible | Spectral resolution of the imposed envelope |
| Range | 100 Hz–8 kHz for voice; full for textures | Band span of the analysis |
| Attack / Release | 2–10 ms / 20–100 ms | Short release = tight rhythmic gating; long = smeared |
| Formant | ±5 semitones | Shifts bands relative to carrier; chipmunk or giant |
| Unvoiced | Noise mix for consonants | Adds noise where the modulator has sibilance |
| Enhance | On for brightness | Boosts band levels toward flat |
Corpus and Resonators: tuned resonance without FFT
Corpus is a physical resonator model (Beam, Marimba, String, Membrane, Plate, Pipe, Tube) with tuning, decay, material, brightness and an optional MIDI pitch input; it rings at the modes of the chosen body and turns clicks into mallets and noise into plates. Resonators is five tuned comb-style resonators (one root plus four offset in semitones) with Decay and Color; it is the classic Live tool for pitching a drum loop into a chord. Both are time-domain and have no FFT smear, so they keep transients that Spectral Resonator softens.
| Parameter | Value | Why |
|---|---|---|
| Corpus Resonance type | Marimba / Beam for mallets; Plate / Membrane for noise textures; Pipe / Tube for drones | Each has a different modal series |
| Corpus Decay | 20–50% rhythmic, 80%+ drone | Ring time of the modes |
| Corpus Material / Brightness | 0.3–0.6 / 40–80% | Damping of high modes; low material = dull wood, high = glass |
| Corpus MIDI | On, from a chord track | Tune follows notes; polyphonic within one voice (last note) |
| Resonators intervals | Chord tones: 0, +7, +12, +16 or 0, +3, +7, +10 | Root plus a chord; set Mode to A or B for different comb character |
| Resonators Decay / Color | 20–40% / 50–80% | Decay = ring; Color = high-frequency damping of the combs |
| Resonators Const (constant filter) | On with LP 4 kHz | Tames the comb's upper harmonics |
Shifter: frequency shift and ring mod for inharmonic texture
Shifter has three modes: Pitch (harmonic, ratio-based, with Window size), Frequency (adds a constant Hz to every partial, making harmonic sources inharmonic) and Ring (ring modulation, which produces sum and difference tones). Frequency shift of a few Hz with feedback is the classic barberpole phaser; Ring mode at an audio-rate frequency tuned to the source's root gives a metallic doubling that still has pitch; both are ways to make a spectrum more complex, not just higher.
| Parameter | Value | Why |
|---|---|---|
| Mode: Frequency | ±2–20 Hz for phasing; ±50–500 Hz for metallic | Constant offset breaks the harmonic ratios |
| Mode: Ring | Frequency = root note Hz, or an octave below | Sum/difference tones that align with the source's harmonics stay musical; detune by a few Hz for beating |
| Mode: Pitch, Window | Pitch −12 to +12 st, Window 20–60 ms | Short window keeps transients, long window keeps pitch clean |
| Feedback | 20–60% | Each repeat shifts again; in Frequency mode this is the barberpole spiral |
| Delay (in feedback path) | 5–50 ms | Sets the spiral rate with feedback; longer = audible repeats |
| LFO / Envelope | Env to Frequency +30% | Transient-dependent shift; hits are more metallic than sustains |
| Sidechain (MIDI) | Pitch mode, MIDI input | Play the pitch shift amount from a keyboard for harmonised FX |
Auto Shift (12.1): correction, harmonies and glitch pitch
Auto Shift is pitch correction with a formant-preserving shifter, scale awareness (follows the set's scale), LFO and envelope to pitch, vibrato, and a MIDI/sidechain input so notes can define the target pitch. On vocals it is the hard-tune effect; on everything else it is a pitch quantiser that forces noise, feedback, field recordings or a wobbly TD-3 line into the key. Its LFO to pitch, at audio rate, is a further source of ring-mod-like texture.
| Parameter | Value | Why |
|---|---|---|
| Scale / Root | Follow set (Live 12 scale awareness) | Target pitches = the key |
| Speed / Amount | Fast + 100% for hard-tune; slow + 50% for gentle correction | How quickly and how fully pitch snaps |
| Formant | Preserve on for voice; off for chipmunk effects | Formant shifting independent of pitch |
| Transpose | ±12 st, or via MIDI notes | Harmonies: duplicate the track, transpose +7 or +12 on the copy |
| LFO → pitch | Slow 0.1–2 Hz for vibrato-like; fast for texture | Depth in cents or semitones |
| Envelope → pitch | + a few semitones with fast decay | Pitch dives on transients, glitchy on drums |
Recipe: pads from drums
The drum loop is the source, the chord track is the pitch, the result is a pad that breathes with the rhythm. Two flavours: the resonator version (clear pitch, rhythmic) and the freeze version (smooth, sustained).
- Send the drum bus to a return (or duplicate the drum tracks into an audio track) at −10 dB. Put the rack there.
- Route the chord MIDI track to the Spectral Resonator in the Resonant chain.
- Balance Resonant and Frozen with the Cloud macro; the frozen chain fills the holes between hits.
- Sidechain the whole return from the kick with Compressor (3–4 dB) so the pad never fights the kick it was made from.
- Resample 8 bars to audio and use it as a Simpler pad with a slow attack; that version is lighter and can be transposed.
Recipe: tonal textures and drones from noise
White noise contains every frequency; a resonator picks the ones you want. Stack a harmonic resonance (Resonators) for pitch, Spectral Resonator for sustain and unison, and a slow Shifter for drift. Everything after is tone control.
| Stage | Setting | Why |
|---|---|---|
| Noise source | Operator Noise with LFO on filter cutoff, or Meld Noise Flow, or vinyl crackle sample | Coloured noise excites different partials over time |
| Resonators | Chord intervals, Decay 50–70% | Converts broadband into a chord |
| Spectral Resonator | Same root, Decay 85–100%, Stretch slightly positive | Sustain and bell-like shimmer above the chord |
| Shifter | +2 to +5 Hz, low feedback | Slow spectral drift; nothing ever sits still |
| Automation | LFO (M4L) to Resonators Decay and Spectral Resonator Stretch, 0.02–0.05 Hz | Minutes-long evolution |
Variations: replace the noise with a eurorack noise/feedback patch via External Audio Effect; put Spectral Resonator in MIDI mode and sequence slow chord changes with Seed and Stacks generators; feed the output back into the chain with a return send at 20% for an infinite wash. See Drones and No-input feedback.
Settings per source / genre
| Source | Best device | Decay / Freeze | Notes |
|---|---|---|---|
| Drum loop | Spectral Resonator MIDI, Vocoder (as modulator) | Decay 70–90% | Broadband hats = full chord; HP 90 Hz after |
| Vocal | Spectral Resonator Freeze, Auto Shift, Vocoder | Freeze on vowels | Freeze a sustained vowel, play it as a pad under the chorus |
| Noise / field recording | Resonators → Spectral Resonator | Decay 85–100% | Chord from nothing; filter the noise first for colour |
| Synth chord | Spectral Time Delay | FB 50–70%, Tilt +40% | Cloud delay for dub techno; HP 200 Hz on the return |
| Bass stab | Shifter Frequency / Ring | n/a | Inharmonic growl layer at 30% wet; keep the sub dry |
| Percussion hit | Corpus | Decay 20–50% | Click → marimba / plate; MIDI tune to the key |
| Feedback / modular | Auto Shift, Spectral Resonator | Amount 100%, Decay 60% | Quantise pitch to scale, then resonate |
| Genre | Typical use | Key settings |
|---|---|---|
| Ambient / drone | Freeze everything; long decays; stacked resonators | Spectral Resonator Decay 95%, Unison 4; Spectral Time FB 85%, Tilt +60%; reverb 10 s+ |
| Dub techno | Spectral Time as the chord delay; Resonators on hats | Delay 3/16, FB 65%, Tilt +40%, Mask 30%; Resonators Decay 25% on a hat loop for the metallic chord |
| Trip-hop / downtempo | Pads from drum breaks; Corpus on foley | Resonator Decay 70%, Dry/Wet 70% so the break is audible inside the pad |
| IDM / glitch | Shifter feedback spirals, Auto Shift envelope dives, onset-retriggered freeze | Shifter FB 60% Delay 15 ms; Auto Shift Env +7 st fast decay; Freezer Onset, Fade 10 ms |
| Industrial techno | Ring mod on kicks and rumble; frozen noise beds | Shifter Ring at 55 Hz on the rumble bus, wet 30%; Spectral Time Freeze on noise with the sidechain-freeze trick |
| Dubstep / neuro | Spectral Resonator on growls for vowel-like formants; Shifter Frequency on top layer | Decay 20–40% (rhythmic), Stretch −10%; Shifter +120 Hz wet 25% on the mid layer only |
| Hyperpop | Auto Shift hard-tune, Vocoder, formant shifts | Speed fast, Amount 100%, Formant −3 st; Vocoder 32 bands, carrier saw |
| House / deep house | Vocoder chords gated by drums; subtle Spectral Time on keys | Vocoder Release 30 ms; Spectral Time FB 40%, Tilt +20%, wet 20% |
Common mistakes
- Spectral devices on the bass. FFT smear and phase randomisation ruin a sub. Spectral tools live above 100 Hz; HP after them and keep the sub on its own track.
- Forgetting the output gain. High Decay and feedback stack energy. A Limiter or a Utility after every spectral device during sound design.
- Everything at 100% wet. The source's transients are what make the result sound intentional. 60–80% wet, or a parallel dry chain at −15 dB.
- Not resampling. Three spectral devices in MIDI mode with Unison is a CPU bill. Resample to audio once the sound is right; the sample is also easier to arrange and transpose.
- Ignoring latency on live input. Spectral Resonator and Spectral Time add latency that matters when you play a TD-3 or a modular through them live. Use Reduced Latency When Monitoring or keep spectral processing on returns.
- Resonator pitch not matching the key. Spectral Resonator's Frequency knob is in Hz; use Note to Hz or switch to MIDI mode so it follows the chord track.
- Static drones. A frozen spectrum with nothing moving is wallpaper. LFO (M4L) on Stretch, Shift or the Freeze retrigger, or re-freeze every few bars.
- Spectral Time feedback without a high-pass. Low bins feed back into mud. HP 150–250 Hz on the return and keep Mask above 20%.
Related
- Resampling workflow — turning spectral experiments into samples
- Delay design and Reverb & space — Spectral Time next to Echo and Hybrid Reverb
- Sidechain & ducking — the Envelope Follower tricks reused here
- Automation & modulation — LFO/Shaper to spectral parameters
- Pads & atmospheres, Drones, Textures, foley & noise, Glitch & IDM sounds, Voice & vocals
- Texture rack, Granular rack, Feedback rack
- Effects overview, Modulation & M4L
- Ambient, IDM / glitch, Dub techno