Delay Design
Echo deep-dive (modes, dual times, feedback, Reverb/Modulation/Character), the Delay device, Grain Delay, ping-pong, filtered dub throws, Haas, delay as rhythm generator, Note Echo, sends vs inserts and feedback safety.
A delay is a repeat with a filter and a feedback path, and everything interesting lives in those two words. Filter the loop and each repeat darkens like a tape echo; let feedback climb past 100% and the delay becomes an instrument; set two times at different note values and it writes rhythms for you. Live 12 has three delays that matter — Echo (the full dub/tape box), Delay (the clean utility one, with Ping Pong built in) and Grain Delay (pitch-shifting, spraying, mostly a texture generator) — plus Note Echo for MIDI and Align Delay for sample-accurate phase work.
Concept
Three decisions define every delay: time (synced note value or milliseconds; related to the groove or not), feedback (how many repeats and what happens to the tone across them) and placement (insert, where it is part of the sound, or send, where it is a shared space you can ride). Everything else — modulation, saturation, ducking, stereo offset — is colour on top of those.
- Synced times
- 1/4, 1/8, 1/16 are grid; dotted (3/16, 3/8) and triplets create the push-pull against the kick that makes dub and garage swing. At 130 BPM: 1/4 = 462 ms, 1/8 = 231 ms, 3/16 = 346 ms, 1/8T = 154 ms.
- Millisecond times
- Below ~35 ms the ear hears one widened sound (Haas, comb filtering); 35–120 ms is slapback; above that it is a discrete echo. Unsynced times drift against the grid — "wrong" is often right for atmosphere.
- Feedback
- Each pass through the loop re-applies the filter, saturation and modulation. That is why a tape echo gets darker and wobblier with every repeat, and why the filter in the loop matters more than the filter after it.
Techniques
Echo: the whole device, section by section
Echo is a dual delay with a filter, a reverb, a modulator and a "Character" page, and once you know the sections you rarely need another delay. The Echo tab: Left and Right delay time (Sync or ms, with a Link switch so Right follows Left), a Mode chooser (Stereo, Ping Pong, Mid/Side), Feedback, Input gain, and a HP/LP filter inside the loop with a visual display. The Reverb section adds a reverb that can sit Pre, Post or inside the Feedback loop. The Modulation section is an LFO (plus envelope follower) that can modulate delay time and filter frequency. The Character section has Gate, Duck, Noise, Wobble and a Repitch switch for how time changes behave.
| Section | Parameter | Starting point | What it does |
|---|---|---|---|
| Echo | L / R time | 3/16 and 1/4 (unlinked) | Dotted against straight = the dub stagger |
| Echo | Mode | Stereo | Ping Pong alternates channels; Mid/Side delays centre and sides separately (delay only the sides for width without blurring the middle) |
| Echo | Feedback | 40–70% | Repeat count; above 100% self-oscillation is allowed and the loop grows until the limiter in the Character page catches it |
| Echo | Filter HP / LP | 200 Hz / 4–6 kHz | Inside the loop, so repeats get narrower each pass |
| Reverb | Amount, Decay, Location | 15–30%, 1.5 s, Feedback | Reverb inside the loop smears repeats progressively; Pre reverberates the input; Post reverberates the output |
| Modulation | Rate, Shape, Delay mod, Filter mod | 0.3 Hz, Sine, 5–10%, 20% | Chorus-like pitch wobble on repeats; sync the LFO for rhythmic filter movement |
| Character | Gate | Threshold −40 dB | Repeats below threshold are cut: cleans the tail or chops it rhythmically |
| Character | Duck | Threshold −20 dB, Release 300 ms | Delay drops while the dry signal plays, swells in the gaps — built-in sidechain |
| Character | Noise, Wobble | 10%, 15% | Tape hiss and tape speed instability, both scaled by Morph |
| Character | Repitch | On for dub, off for clean | Time changes glide in pitch (tape) instead of crossfading |
| Output | Stereo width, Dry/Wet | 100–120%, 30–40% insert / 100% send |
Dub throws: the send-and-ride method
A throw is one hit sent into a high-feedback delay for a moment, then the send is closed and the repeats carry on by themselves. The gesture is the send fader (or a clip envelope on it), not the delay.
- Return with Echo at 100% wet (Dry/Wet full). Feedback 65–80%: enough to run six or eight repeats.
- Map the send from the snare/chord track to a Push encoder. Keep it at −inf.
- On the throw: open the send for one hit (a quarter note), close it. The repeats decay on their own.
- While they decay, ride the Auto Filter cutoff or Echo's own LP: sweeping the filter during feedback is the classic dub move.
- For a printed version, automate the send with a clip envelope (Mixer → Send A) drawn as a spike.
The Delay device: clean, pinging, modulated
Delay (the Live 11+ merger of Simple Delay and Ping Pong Delay) is the transparent one: Left/Right times with Link, a Ping Pong switch, Feedback, a Filter (frequency and width, bandpass-style, in the loop), Modulation (Rate, Filter mod, Time mod), a Freeze button, Jump/Fade/Repitch time-change modes, and Dry/Wet. No reverb, no tape, no character — which makes it the right delay when the dry sound is the point.
| Parameter | Value | Why |
|---|---|---|
| Ping Pong | On, L 1/8, R 3/16 | Unequal times in ping pong stagger left/right against the grid |
| Filter freq / width | 1–2 kHz, width 3–5 | Bandpass in the loop; narrow width = telephone repeats that vanish fast |
| Mode: Jump / Fade / Repitch | Repitch for performance, Fade for automation | Decides what happens when you change the time live |
| Freeze | Mapped to a pad | Holds the buffer indefinitely: a one-bar loop grabbed on the fly |
| Time mod | 5–15% at 0.5 Hz for chorus, 50%+ for seasick | Modulated time = pitch wobble |
Grain Delay: texture, pitch clouds, metallic sprays
Grain Delay chops the input into grains and delays each one with randomizable time (Spray), pitch (Pitch, Random Pitch) and grain rate (Frequency). With feedback it piles pitch-shifted grains on top of each other; with low Frequency and high Spray it is a granular cloud rather than a delay.
| Setting | Result |
|---|---|
| Frequency 60–120 Hz, Spray 0, Pitch 0, Feedback 0 | Nearly clean delay with a buzz at the grain rate (a ring-mod-ish tone at Frequency) |
| Frequency 2–10 Hz, Spray 200–500 ms | Random stutter cloud; drums become rain |
| Pitch +12, Feedback 60% | Each repeat an octave up: a cheap shimmer delay |
| Pitch −12, Random Pitch 50%, Feedback 70% | Dark, detuned mass; great under industrial drums |
| Time unsynced 5–20 ms, Frequency 40 Hz, Feedback 80% | Comb-filter resonator; tune by ear |
Filtered delays and tape darkening
The filter inside the loop is the difference between a digital delay and a tape echo. Echo has it built in; for other delays, or for an external hardware delay via External Audio Effect, build the loop yourself.
- Echo filter: HP 250–350 Hz, LP 2.5–4 kHz. Each repeat loses more top; by the fourth repeat only the mids are left — exactly what a tape loop does.
- Wobble 20–30% with Morph pushed toward the slower, deeper side for old-tape pitch drift. Noise 15–25% for hiss that only rides on the repeats.
- Reverb in the Feedback location at 15%: every repeat gets slightly more smeared.
- Optional: Redux after Echo for bit-reduced repeats; or Saturator with Soft Sine, Drive 4–6 dB, so louder repeats clip a bit.
Tempo-synced vs milliseconds, and the offset trick
Synced delays lock to the grid and read as part of the groove; ms delays float and read as space. The useful middle ground: sync but offset by a few percent so repeats land slightly late (lazy, dub) or early (urgent, garage). Echo's sync mode has a percentage offset for exactly this; in ms mode, use the table and shift by ±5–15 ms.
| Note value at 130 BPM | ms | At 174 BPM | At 140 BPM | Feel |
|---|---|---|---|---|
| 1/4 | 462 | 345 | 429 | Grid, slow, dub chords |
| 1/8 | 231 | 172 | 214 | Grid, busy, house stabs |
| 3/16 (dotted 1/8) | 346 | 259 | 321 | The dub/garage stagger |
| 1/8T | 154 | 115 | 143 | Rolling, shuffled, trap hats |
| 1/16 | 115 | 86 | 107 | Thickening, almost slap |
| 1/32 | 58 | 43 | 54 | Slapback edge, doubles a snare |
- Start synced. Pick 3/16 for anything that should push against the kick; 1/8 for anything that should sit inside it.
- Add +5 to +10% offset (Echo sync offset, or +15–25 ms in ms mode) for a laid-back feel; −5% for tension.
- For ambience, switch to ms and pick a non-musical time (e.g. 387 ms) so repeats never line up with hats.
Haas and stereo delays: width without chorus
A single short delay (5–30 ms) panned opposite the dry sound widens it via the precedence effect: the ear localizes to the first arrival but hears the width. It collapses to a comb filter in mono — always check.
| Delay time | Effect | Mono risk |
|---|---|---|
| 1–5 ms | Phasey, filtered width | Severe comb filtering |
| 8–20 ms | Classic Haas: wide, solid centre | Moderate; notch at 1/(2t) Hz |
| 20–35 ms | Very wide, starts to sound like a double | Lower; audible flam on transients |
- Align Delay is the precise tool: set one channel to 0 and the other to 10–20 ms (or in samples). Or use Delay with L 0 ms, R 15 ms, Feedback 0, Dry/Wet 100%.
- Lower the delayed side by 2–4 dB. Equal level maximizes comb filtering in mono.
- Check with Utility Mono. If the sound hollows out, shorten the time or reduce the delayed side.
- Never Haas the sub or kick. Lead, pad top layer, vocal doubles only.
Stereo delays proper: for a wide rhythmic delay, use Echo Stereo mode with L 1/8, R 3/16 unlinked and Stereo width 130%. The timing difference, not phase, makes the width — mono safe.
Delay as rhythm generator
One hit plus two delay times at different note values is a pattern. Set L and R to values that interlock (1/8 and 3/16, or 1/4 and 1/8T), feedback for 3–4 repeats, and a filter so the later repeats are quieter and darker — the ear reads accents.
- Program one hit per bar (or per two bars). Keep the MIDI empty otherwise.
- Echo L 3/16, R 1/4, Ping Pong. Feedback 45–55% so the pattern dies before the next hit.
- Echo's Gate at −30 to −40 dB cuts the quietest tail repeats, tightening the pattern into a definite end.
- Change the time values per section for variation without touching the MIDI. Repitch mode on so the changes glide.
- Resample the result (Bounce to New Track) to lock the pattern and slice it.
Note Echo: delay in MIDI
Note Echo repeats notes, not audio: each repeat is a new note-on with reduced (or increased) velocity and optional transposition. Repeats trigger the synth's envelope fresh, so they stay punchy, and the synth's velocity mapping shapes them. Pair it with Velocity and Scale MIDI effects for arpeggio-like cascades that remain in key.
| Parameter | Value | Why |
|---|---|---|
| Delay time | Synced 3/16 or 1/8 | Same rhythmic logic as audio delay |
| Feedback (velocity decay) | 50–70% | Each repeat quieter; the synth's velocity→filter mapping darkens them like a tape filter |
| Transpose | +7, +12, −12, or +3 then Scale after | Pitched repeats; Scale device forces them in key |
| Repeats | 3–6 | Hard cap: no runaway feedback possible |
Delay on sends vs inserts
Send delays are shared, ridable, and processable (filter, sidechain, saturation on the return) — the dub setup. Insert delays are part of a sound and get resampled with it — the sound-design setup. A good template has one dub Echo return and one clean Delay return; everything else is an insert.
- Returns at 100% wet. Inserts at 20–40% Dry/Wet.
- On a send delay, sidechain-duck the return from the dry track's bus (Compressor sidechain) or use Echo's Duck so repeats stay out of the way of the hits.
- On an insert delay, enable Clip Dry (Echo) or keep the time mode Repitch so you can automate it as part of the patch and then Bounce in Place.
- Chaining returns: send the delay return into the reverb return (enable sends on returns via the mixer's Sends section) so echoes sit in the same room as everything else.
Feedback safety: self-oscillation without blowing anything up
Echo allows feedback over 100%. That is a feature — the loop grows into a drone you can filter — and a hazard on a PA. Three rules: limiter last on the chain, a kill switch you can reach, and know how the time-change mode behaves at high feedback.
- Limiter at the end of every return that can self-oscillate. Ceiling −3 dB. Saturator Soft Clip before it so the limiter is not doing all the work.
- Map Echo Feedback to an encoder with a range of 0–110% and Utility Gain to a pad for instant mute. Push: use a macro with Macro Variations so a snapshot "Safe" (feedback 50%) is one tap away.
- Repitch mode at 110% feedback: shortening the time pitches the loop up and makes it louder faster. Fade mode is safer for live feedback play; Jump glitches.
- Echo's filter is your throttle: pulling the LP down to 500 Hz drains the loop's energy as fast as lowering feedback, and sounds better.
- On stage, meter the return, not just the master. The master limiter hides a return that is 20 dB too hot until it suddenly isn't.
Settings per source / genre
| Genre / source | Device, placement | Times | Feedback | Loop filter | Extras |
|---|---|---|---|---|---|
| Dub / dub reggae (70–90 BPM) | Echo on return | L 3/16, R 3/8 or 1/4 | 70–85% | HP 300, LP 3k | Reverb in loop 25%, Wobble 30%, Noise 20%, Repitch on, spring convolution after |
| Dub techno (120–128) | Echo on return + insert Delay on chord | 3/16 and 1/4; insert 1/8T | 60–75% | HP 250, LP 4k | Duck on; Auto Filter after Echo for rides; return sends to hall reverb |
| Deep house / tech house (122–128) | Delay on return, Echo on vocal insert | 1/8 ping pong; vocal 1/4 | 35–50% | BP 1.5k width 4 | Sidechain the return from kick, 4 dB |
| UK garage (132–136) | Echo on vocal chops | 3/16, offset +5% | 45–60% | HP 400, LP 6k | Gate −35 dB so repeats stay tight; bright |
| Drum and bass / jungle (170–176) | Delay insert on stabs, Echo return for pads | 1/16 and 1/8T | 30–45% | HP 500, LP 7k | Short, keep out of the break; Grain Delay +12 on FX |
| Trap / drill (140 half-time) | Echo on vocal and 808 top | 1/8T and 1/4 | 40–55% | HP 350, LP 8k | Ping Pong on ad-libs; Duck on vocal delay |
| Dubstep / 140 | Echo insert on vocal, Grain Delay on bass top | 3/16; Grain Time 1/32 | 50%; Grain 40% | HP 300 | Grain Delay Pitch +12 Random 30% for metallic shards; resample |
| Ambient (free) | Echo + Grain Delay in series on return | unsynced 380 / 610 ms; Grain Spray 300 ms | 80%; Grain 60% | HP 200, LP 5k | Reverb in loop 40%, Modulation 0.1 Hz 15%, freeze and resample |
| Electro / breaks (128–135) | Delay insert on lead, Note Echo on stabs | 1/8 ping pong; Note Echo 3/16 | 40%; Note Echo 3 repeats | Filter 2k width 5 | Note Echo Transpose +12 through Scale |
| IDM / glitch | Grain Delay insert, Delay with Freeze | Grain unsynced 8–40 ms; Delay 1/16 | 70–90% | none | Automate Grain Frequency and Delay Freeze from clip envelopes; Beat Repeat after |
| Lofi / trip-hop (80–95) | Echo insert on keys | 1/4 and 3/16 | 55% | HP 350, LP 2.5k | Noise 25%, Wobble 35%, Redux after |
Common mistakes
- Full-range feedback. Low end in the loop piles up every repeat. HP 200–300 Hz inside the loop, not after it.
- Delay on the sub. Delays belong on the mid/top layer of a bass, never the sub. Split the bass first.
- Same time on everything. One element on 1/8, another on 3/16, another unsynced: that is how a mix stays readable.
- Haas on anything mono-critical. Check in mono every time; comb filtering on a lead is permanent once resampled.
- Return at 40% wet. Returns are 100% wet; the send level is the mix control.
- No limiter on a self-oscillating return. One mistake at 115% feedback and the PA knows.
- Modulation depth too high. Echo's Delay mod above 15% is a detuned mess on tonal material. 3–8% for chorus, more only on noise/FX.
- Forgetting Duck. Echo's Character page Duck solves "the delay is stepping on the vocal" in one switch.
- Grain Delay on bass. Mono grains with random pitch below 200 Hz turn to rumble. Highs and mids only.