ABLETON 12 SOUND DESIGN ATLAS

EQ Strategies

How to EQ in Live 12 — EQ Eight modes, slopes, oversampling and M/S, Channel EQ, EQ Three kills, carving vs boosting, dynamic EQ with Multiband Dynamics, resonance hunting, and per-element EQ curves for kick, sub, bass, vocal, pad, hats and the mix bus.

eqeq eightchannel eqeq threefilterslopeoversamplingmid sidedynamic eqmultiband dynamicsresonancecarvingnotchhigh passlow passmix bus

EQ is the tool you reach for most and understand least. Most EQ moves in a club mix are not about tone, they are about allocation: deciding which element owns which band, then removing everything else from that band. Live 12 gives you three EQs with three personalities (EQ Eight for surgery and M/S, Channel EQ for fast musical shaping, EQ Three for DJ-style kills) plus Multiband Dynamics as a dynamic EQ and Auto Filter for moving filters. This page is about which one, where, and the handful of curves you will draw a thousand times.

Concept

Three facts make EQ decisions for you. Masking is asymmetric: a loud low sound masks a quiet high one more than the reverse, so low-mid clutter (150–400 Hz) hides more of the mix than high clutter does. Equal-loudness curves mean the ear is most sensitive around 2–5 kHz, so ±1 dB there is as audible as ±3 dB at 100 Hz. And every boost is also a phase shift (minimum-phase EQ) and a headroom cost; a cut is free. The practical consequence: cut first, cut narrow, boost wide, and treat a high-pass filter as the default state of every track that doesn't carry sub.

Live's three EQs in one line each. EQ Eight: 8 bands, 6 filter types per band (low cut 12/24/48 dB, low shelf, bell, notch, high shelf, high cut), Stereo / L/R / M/S modes, Adaptive Q, Oversampling (context menu), Audition (band solo), spectrum overlay, scale control; this is the surgical tool and the M/S tool. Channel EQ: a 3-band console-style EQ with a sweepable Mid, fixed-slope Low and High shelves and a high-pass, with curves tuned to sound good when pushed; this is the fast musical one. EQ Three: three bands with Kill switches and a 24 or 48 dB/oct crossover slope; built for DJ-style kills and live performance.

Techniques

EQ Eight: filter types, slopes and oversampling

Device: EQ Eight · Level: essential · Genres: all

The core decisions in EQ Eight are the slope of the cuts and whether Oversampling is on. 12 dB/oct high-pass is gentle and phase-friendly; 48 dB/oct is a wall. Oversampling fixes the "cramping" of bells and shelves near 20 kHz so a high shelf at 12 kHz behaves like the analogue curve instead of bending down toward Nyquist.

ParameterValueWhy
Low-cut slope12 dB on musical sources, 24 dB default, 48 dB for sub cleanup on non-bass tracksSteeper = less phase shift above the cutoff, but more ringing near it
Low-cut frequencyWhere the fundamental starts, minus a third of an octaveHP at the fundamental itself thins the note; the slope eats into it
OversamplingOn for anything above 8 kHz, on the master alwaysAccurate high shelves and bells; costs CPU, adds no latency in Live
Adaptive QOnQ gets narrower as gain increases, so big boosts stay focused and small ones stay broad; matches analogue behaviour
Scale50% to halve all gains, 200% to doubleFast way to audition "the same shape, less of it"
Q for cuts / boosts2–6 for surgical cuts, 0.5–1.2 for tonal boostsCuts can be narrow (the ear forgives notches); boosts must be wide
Hold Alt while dragging a band to change Q; Shift for fine control. Right-click the display for Oversampling and for the analyser's Mode (Pre/Post) and range.
A minimum-phase filter rotates phase around its corner frequency; a 48 dB/oct cut at 40 Hz rotates the 40–100 Hz region hard, which on a layered kick+sub can shift the kick's fundamental out of alignment with the sub. Use 12 or 24 dB on bass-carrying tracks and reserve 48 dB for tracks where the low end is pure garbage.

Carving vs boosting: give every element a band of its own

Device: EQ Eight · Level: essential · Genres: all

The allocation method. Decide who owns each band, cut the others there, and only then boost. A 3 dB cut in the kick at 300 Hz plus a 2 dB cut in the bass at 80 Hz is cleaner than a 4 dB boost in either, because nothing new has been added and the limiter sees less.

  1. Pick the two elements that fight (kick vs bass, pad vs vocal, snare vs clap). Solo both together, never alone: EQ in solo is how you make everything sound great alone and bad together.
  2. Decide ownership: kick owns 50–70 Hz on a techno track, bass owns 70–150; in dubstep the sub owns 40–60 and the kick owns 80–120. See the per-genre table.
  3. Cut the non-owner by 2–4 dB, Q 1–1.5, at the owner's centre frequency. Listen for the owner coming forward, not for the cut.
  4. Only now boost, broadly (Q 0.5–0.8) and by ≤3 dB, where the element's character lives.
  5. Boost-and-sweep to find a problem, but cut to fix it: boost +8 dB Q 4, sweep to the ugliest spot, then set gain to −3 and widen to Q 2.
Masking is strongest within a critical band, roughly 100 Hz wide below 500 Hz and a third of an octave above. Two elements with fundamentals 20 Hz apart are in the same critical band and the louder wins; a 2–3 dB difference in that band flips which one the ear tracks.

Channel EQ for fast, musical shaping

Device: Channel EQ · Level: essential · Genres: house, techno, lo-fi, trip-hop

When you want "brighter" or "warmer" rather than "−2.7 dB at 312 Hz", Channel EQ is faster and sounds better. Its low and high shelves have curves modelled on console EQs with a slight resonant bump at the corner, the Mid is a sweepable peak with a sensible Q, and the HP is 24 dB/oct and sits before the shelves. It also saturates gently when pushed.

ParameterValueWhy
High-passOn, 60–120 Hz on non-bass tracksFixed 24 dB slope with a musical knee
Low shelf±3 dBCorner around 100 Hz; adds weight or cleans low-mids in one knob
Mid200 Hz–3 kHz sweep, ±4 dBBroad peak; cut at 300–500 for mud, boost at 1–2 kHz for presence
High shelf+1 to +4 dBCorner around 8 kHz; the "air" move, with a slight lift that reads as expensive
GainTo taste; push it for subtle driveChannel EQ's output saturates, useful on drum buses
Channel EQ on every track in a template as the first device, HP on, nothing else moved. You then reach for EQ Eight only when something actually needs surgery.

EQ Three: kills, isolators and DJ-style transitions

Device: EQ Three · Level: essential · Genres: techno, house, dub, UK garage, DnB

EQ Three is the Live equivalent of a DJ isolator: Low, Mid, High gains from −inf to +6 dB with Kill buttons, two crossover frequencies (FreqLow, FreqHigh) and a 24 or 48 dB/oct slope. It is not a mixing EQ; it is a performance and arrangement tool. Mapped to Push or a MIDI controller it becomes the way you take the low end out of a loop for 8 bars and slam it back.

  1. Set FreqLow where the kick ends (100–150 Hz) and FreqHigh where hats begin (2–4 kHz). The 48 dB slope gives the hardest kill with the least bleed; 24 dB sounds more like a rotary mixer.
  2. Map Low Kill, Mid Kill, High Kill to buttons; map Gain Low to a knob with a range from −inf to 0 dB so it only ever cuts.
  3. Arrangement use: automate Low Kill on the bass bus for the 4 bars before a drop, and GainHi −inf → 0 over 2 bars as a filter-less riser.
  4. Dub use: EQ Three on a return before Echo; killing the lows on the delay input is the classic dub-siren clean-up.
EQ Three's crossovers are not flat when summed at 24 dB (there is a slight bump at the crossover points). Use it for performance and arrangement moves, not for static mix EQ.

EQ Eight M/S: clean the sides, de-mask the centre

Device: EQ Eight · Level: intermediate · Genres: all

In M/S mode each band can be assigned to Mid or Side. The two moves worth memorising: Side low-cut on anything wide (pads, reverbs, delays, stereo loops) and a Mid cut where a wide element masks a centred one. The L/R mode is for fixing asymmetrical sources (one-sided guitar amp, a live recording with a resonance in one channel).

ParameterValueWhy
ModeM/SBands get an M or S target instead of acting on both channels
Side low-cut150–300 Hz, 24–48 dBSide low end cancels in mono and clutters the low-mids; always safe to remove
Mid cut for centred element−1 to −3 dB, Q 0.8–1.2Only what mono hears gets ducked; the wide image stays bright
Side shelf+1 to +3 dB from 6–10 kHzWidth impression without raising Side level in the mids
On the mix bus, a Side low-cut at 100–120 Hz (12 dB) and nothing else is a legitimate mastering move: it guarantees mono-compatible low end without touching individual tracks. See Mid/Side & stereo.

Resonance hunting: find and notch the ringing frequencies

Device: EQ Eight · Level: intermediate · Genres: all, especially techno, dubstep, neuro

Distorted bass, resonant filters, physical-model instruments (Collision, Corpus) and small-room samples all produce narrow peaks that ring. A 6 dB narrow cut at the right frequency makes the whole mix louder because the limiter stops reacting to one resonance. The method is boost-sweep-cut, done with the band's Audition button.

  1. EQ Eight after the saturation. Band 3: bell, +10 dB, Q 6. Hold the band's Audition (headphone) button and sweep slowly from 150 Hz to 5 kHz. The resonance is where the tone becomes a pure, painful note.
  2. Set the gain to −4 to −8 dB, Q 4–10. If the resonance is a single note (Roar Feedback, Corpus pipe), use the Notch type with Q 10+.
  3. Repeat for the two or three worst peaks. More than four narrow cuts means the source needs fixing (less resonance, different filter), not more EQ.
  4. Enable the analyser (Post) and look for sharp spikes that don't move with the note; those are fixed resonances from the device, not the pitch.
  5. For pitched material where the resonance moves with the note, use a dynamic band instead (next technique) or the Multiband Dynamics approach.
The limiter and your ear both respond to peaks. A narrow resonance 8 dB above the surrounding spectrum costs 8 dB of headroom in its band while contributing nothing tonal; removing it lets the whole bass come up by 2–3 dB at the same peak level.

Dynamic EQ with Multiband Dynamics (and the EQ-plus-compressor rack)

Device: Multiband Dynamics, Audio Effect Rack · Level: advanced · Genres: all

Live has no dedicated dynamic EQ, but Multiband Dynamics is one: three bands with independent crossovers, upward and downward compression and expansion per band, and an external sidechain. A band set to a narrow range with a downward threshold cuts only when that band gets loud, which is exactly a dynamic EQ cut: a de-esser, a dynamic mud cut, a kick-triggered bass dip at 60 Hz.

  1. Multiband Dynamics. Set the crossovers so the band you want to control is isolated (e.g. High from 5.5 kHz for sibilance; Low up to 120 Hz for a bass dip). Use the band's Solo to confirm.
  2. On that band only, drag the Above threshold down until the band compresses on the offending moments. Ratio 2:1–4:1. The others: threshold at 0 (inactive).
  3. Attack 0.1–2 ms for sibilance, 5–10 ms for low-mid mud; release 30–80 ms for sibilance, 100–200 ms for mud.
  4. Sidechained dynamic cut: enable the external sidechain from the kick, isolate the 40–110 Hz band on the bass, and compress only that band on each kick. The bass's harmonics never duck; only the sub steps aside. This is the surgical version of sidechain ducking.
  5. Upward dynamic EQ: drag the Below threshold up with a ratio below 1:1 to bring up a band when it's quiet, e.g. the 2–4 kHz of a vocal that disappears on soft phrases.
UseBandThreshold / RatioAttack / Release
De-esserHigh 5.5–9 kHzAbove −20 to −30 dB, 3:10.3 ms / 40 ms
Dynamic mud cutMid 180–350 HzAbove −18 dB, 2:18 ms / 150 ms
Kick-keyed sub dipLow <110 Hz, SC kickAbove −30 dB, 4:11 ms / 120 ms
Harshness tamer (master)Mid 2.5–5 kHzAbove −12 dB, 1.5:12 ms / 80 ms
For a narrower dynamic bell than MBD's crossovers allow, build an Audio Effect Rack: chain A full signal, chain B the same signal band-passed with EQ Eight (bell +0, HP/LP around the band), phase-inverted with Utility, then Compressor after the inversion. When the compressor pulls B down, less cancellation happens and the band comes back; when B is loud, it cancels more. Fiddly but exact.

High-pass discipline: the default state of every track

Device: EQ Eight, Channel EQ, Auto Filter · Level: essential · Genres: all

Thirty tracks each contributing a little rumble below 80 Hz add up to a lot of mud and a limiter that works on nothing audible. The rule: every track that does not intentionally carry sub gets a high-pass, set by ear with the mix playing, not by number in solo.

ElementHP starting pointSlopeNote
Kick25–35 Hz12–24 dBRemoves DC and sub-sonic without touching the fundamental
Sub / 80820–30 Hz12 dBOr none; the Operator sine has nothing below the note anyway
Bass (non-sub)35–60 Hz24 dBLeave room for the sub layer
Snare / clap80–150 Hz24 dBSnare body is 150–250; below that is the kick's
Hats / shakers250–500 Hz24–48 dBNothing useful below; sample noise floor often lives there
Pads / chords100–200 Hz12–24 dBDepends on whether the bass carries the root
Leads / plucks150–300 Hz24 dB
Vocals80–120 Hz24 dBHigher on breathy/backing vocals (150–200)
Reverb / delay returns200–400 Hz24 dBMost effective single HP in the mix
FX / risers / noise300–600 Hz48 dBUnless the FX is a sub drop
Auto Filter (12.2) in high-pass mode with a bit of resonance is a different tool: a resonant HP at 90 Hz on a bass adds a bump at the corner that reads as tightness. Use EQ Eight for clean HP, Auto Filter when you want the corner to be a feature.

Mix bus EQ: broad, small, and last

Device: EQ Eight, Channel EQ · Level: intermediate · Genres: all

On the mix bus, EQ is tone, not allocation. Moves are ±1–2 dB, Q below 1, and they come after the mix is balanced. Three reasonable curves: a tilt (low shelf −1, high shelf +1) for a brighter club mix, a 2.5–4 kHz dip of 1 dB on harsh digital mixes, and a Side low-cut for mono safety.

If the mix bus EQ needs more than 2 dB anywhere, the problem is on a track. Go back and fix the track. Mix bus EQ with 4 dB boosts is how you get a loud, thin master.

Settings per source / genre

Starting-point curves for the elements you EQ most. Each curve is a full EQ Eight setting; adjust the frequencies to the key and the kick. Then the genre table says where the allocation lines move.

GenreKick ownsBass/sub ownsTypical cutsTypical boostsMix bus
Deep / dub techno50–70 Hz70–150 Hz (bass), chords HP 150Chords 300–400 −2; hats HP 400Kick 55 +2; chord stabs 1.5–2k +1.5Low shelf +0.5, Side HP 100
Hard / industrial techno45–65 Hz + 2–4k clickRumble 60–120 (sidechained)Rumble above 200 LP; everything HP higherKick 3.5k +3; noise 8k shelf +2Bell 3k −1 for fatigue
House / tech house55–80 Hz80–200 HzBass 60 −2; pads 250 −2Bass 800 +2; vocal 3k +2; hats 10k +2Tilt: low −1, high +1
Dubstep / 14080–120 Hz (kick above sub)Sub 40–60 Hz; growl 150–3kKick HP 60; growl notches at resonancesSub 45 +1; snare 200 +2, 5k +3Side HP 120; LP 18k
DnB / neuro50–70 Hz (short)Sub 35–55; Reese 100–2kBreak 150–300 −3; Reese 300–500 notchSnare 180 +2, 7k +3; sub 45 +1Side HP 150
Trap / drill808 is the kick: 40–60 Hz808 owns 40–120; harmonics 200–800Everything else HP 120+; 808 notch at 2nd harmonic if boomy808 60 +2 with Saturator instead of EQ; hats 12k shelf +3Tilt high +1.5
UK garage55–75 HzSub 40–60, bass 100–300Chords 200–300 −2; vocal chops HP 200Snare 1k–3k +2; shuffle hats 8k +2Light: bell 300 −0.5
Trip-hop / downtempo55–90 Hz (sampled, broad)Bass 60–200Bass 90 −1.5 under kick; vinyl noise HP 500Kick 80 +1.5, Rhodes 2k +1; air shelf +2Low shelf +1 for warmth
Ambientn/aDrone 40–120Layers staggered: each pad HP at a different frequency (120 / 250 / 500)Air shelves on top layers onlySide HP 80, high shelf +1
Lo-fi hip-hop / boom bap50–80 HzBass 60–180Everything LP 10–14k for the lo-fi roll-off; sample 250 −2Kick 60 +2; snare 200 +2; bell 1.5k +1 on sampleLP 16k, low shelf +1

Common mistakes

Related