ABLETON 12 SOUND DESIGN ATLAS

Listening Checklist

A/B reference listening routine by band and by playback system, with per-genre loudness, crest-factor, sub and tempo ranges and a map of where mix problems hide.

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Sound design decides what a sound is; listening decides whether it survives contact with a system you do not own. This page is the routine for that: A/B against a reference at matched loudness, section by section (low end, mids, top, stereo, dynamics, transitions, arrangement), then push the mix through the four systems that break mixes (phone, earbuds, car, club) and a mono fold. The genre table gives integrated LUFS, crest factor, sub level and tempo ranges to measure against — starting points from typical commercial releases, not targets to hit blindly. Tools assumed: Live's Spectrum, Utility (Mono / Width), EQ Eight in M/S, Compressor's GR meter, a loudness meter (the Live 12 master meter shows peak; use a LUFS meter M4L device or a third-party plug-in), and the Live 12.3 A/B compare.

Set up the A/B properly

  1. Put the reference on its own audio track and route it around your master chain: set the track's Audio To → Ext. Out (the same outputs as the master) so it never passes through your master EQ or limiter. If your interface only exposes one output pair, bypass the master chain while comparing instead.
  2. Match loudness, not peak: use Utility gain on the reference until both read the same short-term LUFS (within 0.5 LU). A louder track always sounds better; this is the single most common A/B error.
  3. Loop a comparable 8-bar section of each (drop vs drop, breakdown vs breakdown). Switch with the solo buttons mapped to adjacent keys, or the 12.3 A/B toggle.
  4. Listen in 20–30 s bursts. Long listening normalises anything; short switches expose differences.
  5. Keep the monitoring level the same for the whole session — around 75–83 dB SPL if you can measure it. Low levels exaggerate the Fletcher–Munson mid focus; loud levels flatter bass.
  6. Switch between at least two playback systems during the session (monitors + cheap headphones is enough) before deciding anything about low end or stereo.

Where problems hide

Section-by-section checklist

Low end (20–160 Hz)

Mids (160 Hz – 2.5 kHz)

Top (2.5 kHz +)

Stereo

Dynamics

Transitions

Arrangement

Per-genre reference ranges

Measured on the loudest 8 bars with a LUFS meter and a peak/RMS meter. Crest factor is peak − RMS on the drop. Sub level is the 20–80 Hz band relative to the whole-mix RMS, measured with an EQ Eight low-pass solo on a copy; "−6 dB" means the sub band alone is 6 dB quieter than the full mix. These are typical commercial-release ranges circa 2020s, not rules; a track that falls outside can be right.

GenreIntegrated LUFSCrest factor (drop)Sub band (20–80 Hz) vs mix RMSTempoNotes
Deep / dub techno−9 to −78–11 dB−3 to 0 dB120–132Kick and rumble dominate RMS; keep 10 kHz+ restrained.
Industrial techno−7 to −56–8 dB−4 to −1 dB135–150Distortion fills the crest factor; watch 2.5–5 kHz fatigue.
Hard techno / hardcore−6 to −45–7 dB−3 to 0 dB150–200Clipped kicks; the sub is the kick's tail.
Minimal / micro-house−10 to −810–13 dB−5 to −2 dB122–128Dynamics are the genre; do not chase loudness.
Deep house−9 to −79–12 dB−5 to −2 dB118–125Sub is often a sustained bass note, not a kick tail.
Tech house−7 to −57–9 dB−4 to −1 dB124–130Loud, tight, bass sidechained hard.
UK garage / 2-step−9 to −79–12 dB−5 to −2 dB128–138Swing eats headroom unevenly; check per-bar peaks.
Dubstep / riddim−7 to −56–9 dB−2 to +1 dB138–145Sub often louder than everything; mids must still carry on a phone.
UK bass / 140−8 to −68–11 dB−3 to 0 dB136–142Space between hits; dynamics are part of the sound.
Grime−8 to −68–10 dB−4 to −1 dB138–142Square bass harmonics mean the "sub" extends to 200 Hz.
Trap−8 to −68–11 dB−2 to +1 dB130–170 (65–85 half)808 is the bass; the 808's sustain sets the RMS.
Drill−8 to −69–12 dB−3 to 0 dB138–146Sliding 808 — check tuning on every slide target.
Phonk−7 to −56–9 dB−3 to 0 dB120–170Distorted cowbell at 1–3 kHz is the loudness; keep it there.
Drum & bass−8 to −68–11 dB−4 to −1 dB170–176Fast kick/sub overlap; sub must duck or shorten.
Neurofunk−7 to −57–9 dB−4 to −1 dB172–176Mid bass is the loudest element; sub is separate and clean.
Jungle / breakbeat−9 to −710–14 dB−3 to 0 dB160–170Breaks need their transients; sub is a long reese or sine.
Halftime / footwork−8 to −69–12 dB−3 to 0 dB85 feel / 160–170Space between hits is huge; sub sustain fills it.
Ambient−16 to −1112–18 dB−8 to −3 dBfree / 60–90Streaming normalisation will turn it up; do not pre-empt that.
Dub / reggae−12 to −911–15 dB−4 to −1 dB60–90 (one-drop) / 140 (steppers feel)Bass is huge but soft; transients from skank and rim.
Trip-hop / downtempo−12 to −911–15 dB−5 to −2 dB70–100Sampled drums, vinyl noise floor; headroom is the aesthetic.
IDM / glitch−12 to −810–16 dB−6 to −2 dBanyTransient density is the point; limiting kills it.
Electro−8 to −68–11 dB−4 to −1 dB125–135808-style kick and sub; the cowbell/clap top must cut.
Breaks / big beat−8 to −68–10 dB−5 to −2 dB125–140Loud, compressed breaks; bass is secondary.
Lo-fi hip-hop−13 to −1010–14 dB−5 to −2 dB70–90Dull top on purpose; check it is not just muddy at 300 Hz.
Boom bap−10 to −810–13 dB−5 to −2 dB85–95Kick/snare transient is the record; bass sits under.
Hyperpop−6 to −45–7 dB−5 to −2 dB120–170Clipped everything; vocals pitched and loud at 2–5 kHz.
Synthwave−10 to −89–12 dB−6 to −3 dB80–118Gated reverb snare peaks; bass is harmonic-rich, not sub.
Psytrance−7 to −57–9 dB−3 to 0 dB138–148Rolling 16th bass sidechained to the kick; the kick's sub is short.
Afro house / amapiano−9 to −79–12 dB−3 to 0 dB110–125Log drum bass spans 80–600 Hz; percussion must stay dynamic.
Why crest factor and LUFS together: LUFS alone tells you how loud, not how. Two tracks at −7 LUFS can have crest factors of 6 dB (clipped, dense, fatiguing) and 10 dB (punchy, transients intact). The reference's crest factor tells you whether to reach for a clipper, a limiter, or neither.

Mono check

  1. Drop a Utility on the master (last in chain, after the limiter) and enable Mono. Leave Width at 100%.
  2. Loop the drop. Listen for: a bass that gets quieter (stereo sub), a lead that disappears (Haas or polarity-flipped layer), a snare that loses its body (out-of-phase layers), reverbs that vanish (fine) or comb-filter (not fine).
  3. Toggle Mono on and off every 4 bars. Anything that changes level by more than ~1 dB in the mids or lows is a candidate.
  4. Fix at the source: Utility → Mono on the bass bus; Utility Width at 0% below the crossover on a Multiband split; replace Haas delays with Chorus-Ensemble at low depth; check polarity (Utility phase invert) on layered drum samples.
  5. Remove the master Utility before export. Live 12.3 A/B is a cleaner way to keep both states.

Translation: phone, earbuds, car, club

SystemWhat it reproducesWhat it exposesLive 12 simulation
Phone speaker~400 Hz – 8 kHz, mono, heavy compressionWhether the bassline has mids; whether the groove is in the drums or in the sub; harshness at 2–4 kHzEQ Eight: low-cut 400 Hz 48 dB/oct, high-cut 8 kHz; Utility Mono; Compressor 8:1 fast attack, 10 dB GR. Put it in an Audio Effect Rack with a macro to switch chains.
EarbudsFull range but weak below 60 Hz, hyped 3–6 kHz, extreme stereo isolationSibilance, harsh leads, hard-panned elements that feel detached, fake sub relianceEQ Eight: low shelf −6 dB at 60 Hz, bell +3 dB at 4 kHz, Q 1. Listen for things that sit only in one ear.
CarBoosted 60–120 Hz, boxy mids, listening off-axisKick/bass fights and 200–300 Hz mud; too much 100 Hz turns into one long boomEQ Eight: bell +5 dB at 90 Hz Q 1.5, bell +3 dB at 250 Hz, high-cut 12 kHz. Real car test still mandatory for anything bass-heavy.
ClubFlat-ish, subs mono, huge level, long room decayStereo sub cancellation, 30–50 Hz rumble you never heard at home, hats and air that become knives at 100 dB, reverb tails that smear with the roomUtility Mono below 100 Hz via Multiband; add Hybrid Reverb (Dark Hall, 1.5 s, 15% wet) on the master to simulate the room; listen loud for 30 s only.
Laptop~300 Hz – 10 kHz, no sub, stereo but narrowSame as phone plus a notch somewhere in the mids that varies by modelJust use the laptop.
Build the simulations once as chains in one Audio Effect Rack named "Translate", chain selector mapped to Macro 1, and save it as a default preset. The 12.3 A/B compare then lets you flip the whole master between "real" and "translate" states. See Mix bus rack.

The one-page checklist

  1. Reference loaded, loudness-matched to within 0.5 LU, routed around the master chain.
  2. Monitoring level fixed; two systems available.
  3. Low end: sub mono below 100–120 Hz; kick and sub tuned; nothing useful under 30 Hz; sub band level vs the genre table.
  4. Mids: 200–350 Hz pile-up trimmed; main element owns 1–2.5 kHz; groove survives a 300 Hz high-pass.
  5. Top: no static 3–5 kHz harshness; sibilance controlled; air matches reference without fizz; hats 1 dB lower than you want.
  6. Stereo: mono fold loses nothing in the centre; width narrows with frequency; reverb sides not wider than reference.
  7. Dynamics: crest factor within 2 dB of the reference; kick survives the limiter; sidechain release lands before the next kick; drop vs breakdown within 3–6 LU.
  8. Transitions: sub removed before the drop; impact tails sidechained; fills end on the downbeat; a gap before the drop tried.
  9. Arrangement: something changes every 8 bars; mixable intro/outro if club; energy curve matches the reference's shape.
  10. Translation: phone, earbuds, car and club simulations all pass; one real car or club listen if possible.
  11. Export at −1 dBTP, integrated LUFS inside the genre range; export a second file with 6 dB headroom and no limiter for mastering.
  12. Sleep on it. Listen once tomorrow on the worst system you own before sending.

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