Minimal House
Stripped, swung, micro-detailed 4/4 at 122–128 BPM — tight kick, rubbery sub, clicky percussion, one hook and a lot of negative space.
Minimal house is 4/4 reduced to its load-bearing parts: a tight kick, a rubbery sub that moves on the off-beats, a cloud of tiny clicks and ticks with a lot of swing, and one or two hooks (a vocal snippet, a filtered chord, a bleep) that appear just often enough. Tempo 122–128 BPM, with the Romanian/"rominimal" strand sitting slower (120–125) and the German micro-house lineage a touch faster. Stylistic references: the Perlon / Playhouse / Kompakt school of the early 2000s, the Cadenza-era Latin minimal, the Romanian [a:rpia:r] wave, and the micro-sampling of Akufen-style cut-ups. Physically the genre lives in three bands: 40–100 Hz (kick + sub, mono, bone dry), 1–6 kHz (percussion detail, very wide, very swung) and a sparsely used 200–800 Hz zone where a single hook sits alone. Nothing is big; everything is precise. The dynamics are small, the stereo field is detailed, and the groove is the whole point.
Sonic signature
- BPM
- 122–128 (Romanian/rominimal 119–125; German micro-house 125–129)
- Swing
- Heavy and layered: 16th swing 56–64% on hats and perc, kick straight, bass often pushed 10–20 ms late. Different swing amounts per element is the trick
- Key feel
- Often no stated key; the bass note is the key. When there is harmony it is one minor chord or a dominant-7 stab, rarely a progression. Root usually F–A so the sub sits 44–55 Hz
- Dominant elements
- Kick, off-beat sub, closed hat + shaker cloud, rimshot/click, one hook (vocal chop, chord, bleep), a quiet percussive loop
- Dynamics
- Narrow but not squashed: −9 to −7 LUFS, transients kept (percussion is the detail, so no heavy limiting). Sidechain is subtle on everything
- Stereo image
- Mono below 120 Hz. Kick, sub and rim dead centre; perc spread with Utility pan or stereo samples; hook slightly wide; short room reverbs on perc only
Core elements & how to make them in Live 12
The tight kick: short, dry, soft click
A short, punchy kick with a soft click, almost no tail, no distortion. The sub does the low-end work; the kick's job is the downbeat and a small "thump". Tune it to the root and keep it under a 16th long.
- Drum Sampler (12.1) on a dry, short kick sample (a 909 or a soft acoustic-ish one). Pitch to the track root; Decay so the sample dies by 180–220 ms at 125 BPM (a 16th is 120 ms).
- Drum Sampler effect: Punch 20–30% for the attack, Sub 0% — you do not want a long sub tail here, the bass covers it.
- EQ Eight: HP 35 Hz 24 dB/oct, gentle cut around 250 Hz to clear the bass harmonics, a tiny high shelf cut so the click is not sharp.
- Compressor: 4:1, attack 10 ms (lets the transient through), release 60 ms, 2 dB of gain reduction — evens out the sample, nothing more.
- Operator alternative: Osc A sine, Pitch env +24 st decay 35 ms, Amp decay 150 ms, Tone 30%, a hint of Saturator Soft Sine 2 dB. Very tight, very controllable.
| Parameter | Value | Why |
|---|---|---|
| Decay | 150–220 ms | Must finish before the off-beat sub note starts (at 125 BPM the off-8th is 240 ms later) |
| Punch | 20–30% | Enough click to cut on a club system without a 909 "tick" |
| Compressor attack | 10 ms | Preserves the transient; shorter attacks make the kick dull |
The off-beat rubber sub
A short, round sub note on every off-beat 8th (sometimes with a 16th pickup), slightly glided, slightly late. This is the engine of the genre: the kick pushes, the bass pulls.
- Operator, algorithm B→A. Osc A sine level 0 dB; Osc B sine, Coarse 2 (ratio 2), level −24 dB — a hint of 2nd harmonic so the sub reads on small speakers without a separate layer.
- Amp envelope: Attack 3 ms, Decay 200–260 ms, Sustain 0.3, Release 60 ms. Mono voice, Glide on at 30–50 ms so repeated notes "rub".
- Write 8th-note off-beats (steps 3, 7, 11, 15 in a 16-step grid), note length ~70% of a 16th. Root at F0 (43.7 Hz) or G0 (49 Hz). Add a 16th pickup before beat 1 every 2 bars.
- Nudge the whole clip 10–15 ms late (clip Start offset, or Groove Pool Timing). The lateness is the "rubber".
- Saturator Soft Sine 2–4 dB, Soft Clip on; EQ Eight HP 32 Hz and LP 200 Hz; light sidechain from the kick (3:1, 3–5 dB GR, release 80 ms) only to clean the overlap at the pickup notes.
Variations: Drift, Osc 1 Sine + Shark Tooth Osc 2 at −20 dB, MS2 LP at 150 Hz with 10% drive — slightly warmer. For a TD-3 feel, record the 303 with resonance at 0, cutoff fully closed, accent off, then LP it at 180 Hz: a surprisingly good minimal sub with real analog glide.
Hat and shaker cloud: four layers, four swings
The swing in minimal house comes from stacking several quiet hat/shaker layers that each have a different swing amount and velocity cycle. Solo'd they sound like nothing; together they are the groove.
- Pad 1: closed hat (808/909 or a real stick-on-stick click), Drum Sampler Decay 40 ms. Plays 16ths with velocities cycling 90-50-70-40. Groove: MPC 16 Swing-62, Timing 70%.
- Pad 2: open hat or short white-noise burst (Drum Sampler on a noise sample, Decay 90 ms, filter LP 9 kHz), off-beat 8ths only. Groove: MPC 16 Swing-58, Timing 50% — less swing than the closed hat so the two drift against each other.
- Pad 3: shaker, every 16th at low velocity (30–50) with the Velocity MIDI tool Random 20%. Groove: MPC 16 Swing-60, Timing 100%, Random 10%.
- Pad 4: a "tick" — a wood block or tongue-click sample, Drum Sampler Pitch +5 st, Decay 25 ms — on one or two odd 16ths per bar, straight (no groove) so there is an anchor.
- Group → Auto Filter HP 900 Hz (nothing here needs mids), Erosion for a shared "grain", Glue Compressor just touching 1 dB to fuse the layers. Pan: CH 10% L, OH 15% R, shaker 20% L, tick centre.
Rimshot, click and wood: the mid-perc skeleton
Minimal house rarely has a real snare or clap. Beat 2 and 4 are a rimshot, a wood click or a short filtered noise burst, often with a second "answer" click on an off 16th. Dry, centred, with a tiny room on a send.
- Drum Sampler on an 808 rimshot or a wood block. Pitch −3 to +4 st to taste, Decay 80–120 ms, Ring effect 10–20% for a slight metallic tone.
- Compressor with 0.5 ms attack and 6:1 ratio squashes the transient flat — in minimal that "clipped" rim sound is a feature, it sits in the mix without poking out.
- Synth alternative: Operator Osc A Square at Coarse 8 (~440 Hz on A0), Osc B noise −12 dB, amp decay 50 ms, Filter BP 1.5 kHz res 40%. Instant "DX7 rim".
- Collision alternative: Mallet, Resonator Marimba/Beam, decay 0.15 s, played at C5–G5 with the Random MIDI tool ±2 semitones for pitched wood clicks that vary every hit.
- Place the main rim on beats 2 and 4; an answer click (different pad, −6 dB) on the "a" of 2 every 2 bars and the "e" of 4 every 4 bars.
The hook: one vocal chop or bleep, filtered
Minimal tracks have one memorable thing: a 200 ms vocal syllable, a cut-up word, a pitched bleep. It plays on a fixed rhythmic position, filtered, and the arrangement is mostly automating how much of it you hear.
- Simpler, Classic or One-Shot, on a vocal recording. Trim a 100–250 ms fragment — a consonant plus vowel ("ka", "tsh", "oh") rather than a whole word. Fade in/out 3–5 ms so it clicks only when you want it to.
- Warp mode Complex Pro, pitch −2 to +5 st; try Texture mode with Grain Size large for a smeared version.
- Auto Filter band-pass around 700 Hz–1.2 kHz, 12 dB/oct, resonance 15–25%, Envelope section 25% so harder hits open the filter a bit.
- Redux (12-bit, sample rate ~22 kHz, Jitter 5%) for the classic early-2000s "crispy" micro-sample tone.
- Echo at a short, odd division (1/16 and 3/16) with feedback 30–40% to produce the stuttering tail. Place the hook on one or two 16ths per bar and let the delay fill around it.
Variations: a bleep — Operator Osc A sine, Coarse 4, amp decay 90 ms, pitch env +2 st 20 ms, through the same Echo. A filtered stab — Electric (Rhodes), one minor 7th chord, Auto Filter LP 600 Hz, decay 150 ms.
Dub-ish chord bed: filtered, barely there
Many minimal tracks carry a single sustained or lightly pulsing chord under the groove, low-passed to the point of being felt rather than heard. It gives the track a key without announcing a harmony.
- Analog: Osc 1 Saw, Osc 2 Saw +5 cents, Filter 1 LP 24 dB cutoff 300–400 Hz, no resonance. Amp A 400 ms, D 0, S 1, R 600 ms. Play a minor 7th or a sus2 voicing in the F2–A3 range, one note per 4–8 bars.
- Auto Pan-Tremolo (12.3) in Tremolo mode synced to 1/8 at 30–40% depth: the chord pulses with the groove instead of sitting on top of it. Try the Off-beat phase so it swells between kicks.
- Chorus-Ensemble lightly for width; Compressor sidechained from the kick, gentle (3 dB GR) and slow release so it breathes.
- EQ Eight HP 160 Hz — the chord must not touch the bass. Level: −18 to −24 dB relative to the kick. If you can clearly hear it solo-style in the mix, it is too loud.
Variations: Wavetable with Harmonics category table, Unison Shimmer 3 voices, Filter OSR LP 400 Hz for a glassier bed; Meld Chord engine (12.2) on a single note with the voicing set to m7 for one-finger chords on Push.
Micro-textures: the "what was that?" layer
Tiny, quiet, non-repeating sounds — a vinyl crackle, a bit of fridge hum, a granular smear of the hook — sprinkled every few bars. They give the loop the illusion of being alive.
- Granulator III loaded with the hook (vocal chop) or any short found-sound recording. Grain Size 30–60 ms, Spray 50–70%, Pitch −12 with ±5 st random, scan the file position slowly with its LFO.
- Beat Repeat in Gate mode, Chance 10–20%, Grid 1/32, Variation high, Decay 30%: the repeat engine fires briefly and unpredictably.
- Auto Filter band-pass 1.5–3 kHz with the LFO set to Sample-and-Hold at 1/4: every beat the texture jumps to a new colour.
- Echo ping-pong at 1/16, Utility width 150% and level −18 to −22 dB. Resample 16 bars to an audio track, then cut it up and place fragments at bar 7, 15, 23 — not on a loop.
Latin / tribal perc loop: the Cadenza move
A conga/bongo/cajón phrase, played quietly on a 2-bar loop with a lot of swing, is what pushes "minimal" into "groovy minimal". Keep it filtered and low in the mix; it should be felt in the hips not heard in the head.
- Record a hand-drum phrase (or a found-sound equivalent: tapping a box) at the song tempo for 2 bars. Simpler, Slice mode, Transient sensitivity high, Slice to new MIDI track.
- Rearrange the slices: keep the first two beats, shuffle the rest with the Recombine MIDI tool (Rotate 2, Mirror off). Apply MPC 16 Swing-60 at 80% Timing.
- Velocity MIDI tool, Random 20–30% with the output range capped at 95 so no hit pokes out.
- EQ Eight HP 200 Hz, LP 5 kHz. Compressor 4:1 fast release for a "squeezed" perc tone. Send a little to the 1/8 dotted Echo.
- Level: −14 to −18 dB below the kick. Mute it in the breakdown; its return at the drop is the biggest event in the track.
Transitions without risers: filter, delay throw, mute
Minimal house does not use noise risers or impacts. Transitions are made by removing things, by high-passing the drums for 4 bars, or by throwing one hit into a long delay. Here is the standard kit.
- Auto Filter (12.2) high-pass on the drum group: automate from 20 Hz to 300–500 Hz over the last 8 bars before a breakdown, snap back to 20 Hz on the drop. Use a 24 dB slope and 5–10% resonance; the slight peak at the cutoff gives a "sweep" without a sweep sound.
- Delay throw: on the hook or rim track, automate the Echo send from 0 to 100% for exactly one hit on the last 8th before the breakdown. Echo feedback 80–90%, Filter LP 2 kHz so the tail darkens as it repeats.
- Mute drops: the strongest minimal transition is muting the kick for 1 beat, 2 beats or a full bar before the 1. Do it with clip gaps, not automation, so it stays editable.
- Reverse a single rim hit (audio clip, Reverse) and place it on the "a" of 4 before a section change: a 100 ms "whoosh" that fits the genre.
Groove & programming
Minimal house is a groove genre first. Starting points at 125 BPM:
- Layered swing: each percussive layer gets its own Groove Pool entry — MPC 16 Swing-58 on open hats, Swing-60 on shakers, Swing-62 on closed hats, Timing between 50% and 100%. Kick and tick straight. The differences between the swing amounts are the groove.
- Bass late, perc early: nudge the bass clip 10–20 ms late (clip Start marker or Groove Pool Timing with a custom groove), one perc element 5 ms early. Late = lazy, early = urgent; the contrast is what feels "rubbery".
- Velocity structure: program the closed hat with a four-level velocity cycle and let the Velocity MIDI tool add Random 10–15%. On Drum Sampler map velocity to Decay slightly (quiet hits shorter) — this is more convincing than mapping to filter.
- 2- and 4-bar loops, never 1: every element should have at least one variation in its second bar. Use Recombine (Rotate 1, every other bar) or Seed with low Density to generate the variations, then hand-edit.
- Polymetric perc: run one micro-perc clip at 3 beats or 5 beats length. It falls out of phase with the 4/4 and creates "events" every few bars for free.
- Extract Groove: drag an old minimal record (or a hand-played conga recording) into Live, right-click → Extract Groove, apply it to the shaker. Real human timing beats any MPC preset.
- Push hands-on: record the tick and answer clicks by finger-drumming on Push pads with quantize off, then quantize only the kick. The slightly off hits are the ones to keep.
Arrangement template
Minimal house tracks are long (7–9 min) and DJ-shaped: the first and last 32 bars are drum-only tools. The "arrangement" is mostly the order in which the 6–8 elements appear and disappear, with one real breakdown. 224 bars at 125 BPM is about 7 minutes.
- DJ intro (32 bars): kick, hat layer 1, sub from bar 16. Add one hat layer every 8 bars.
- Groove in (32): rim at 32, hook at 48 with the band-pass almost closed. Everything is in place by 64.
- Main 1 (48): chord bed at 64, perc loop at 80. Automate the hook filter and the Echo send in 8-bar arcs; drop the kick for one beat at bar 95 and 111.
- Breakdown (24): kick and bass out; rim, hook delay tail and chord remain. Kick returns high-passed from bar 128, sweeping down to the drop at 136.
- Main 2 (56): full groove, hook unfiltered from 144, perc loop back at 152. One extra element (a second vocal chop or a bleep) so it is not a copy of Main 1.
- Outro (32): remove in reverse order; the hook goes last before the kick, with a long delay throw at bar 200.
Mix & master targets
- Loudness
- −9 to −7 LUFS integrated; true peak −1 dBTP. The genre is played on big systems at moderate master gain — transient detail matters more than loudness. Vinyl-oriented labels sit at −10.
- Low end
- Mono below 120 Hz. Kick and bass do not overlap in time; they share the 40–100 Hz band by taking turns. Bass peak 2–4 dB below the kick peak on a meter.
- Sidechain style
- Barely audible. Bass: 3–5 dB GR, release 80 ms, only to clean the pickup notes. Chord: 3 dB slow. Hats and perc: none. If you can hear the pump, it is tech house.
- Width
- Centre: kick, bass, rim, tick. Hat cloud spread ±10–20% by pan. Hook 110%, chord 120%, micro-texture 150%. Correlation stays positive.
- Tonal balance
- Clean and slightly bright in the 2–6 kHz detail band, no sub boost. Compared with pink noise expect a dip at 300–800 Hz — that gap is a feature.
- Bus processing
- Drum group: Glue Compressor 2:1, attack 3 ms, release 0.1 s, 1–2 dB GR with Range at −12 dB so the kick stays punchy. Master: EQ Eight HP 28 Hz, Glue 1.2:1 barely moving, Saturator Soft Sine 1 dB, Limiter ceiling −1 dB.
Signature rack
Related ready-mades: Drum bus rack and Performance rack.
Sub-styles
| Sub-style | BPM | What changes |
|---|---|---|
| Micro-house / clicks & cuts | 124–129 | Found-sound perc and micro-sampled vocal cut-ups dominate; Redux and Beat Repeat everywhere; shorter, glitchier hooks. Bordering on IDM/glitch. |
| Romanian / rominimal | 119–125 | Slower, longer (10–14 min), extremely swung, filtered dub chords and barely-there hooks; perc is wooden and bongo-based, bass is deeper and more sustained. |
| Latin / tribal minimal | 124–128 | Conga/bongo loops up front, rolling tom fills, a touch more sidechain; vocal shouts as hooks. Leans toward afro house. |
| Minimal techno crossover | 126–131 | Kick longer with a little rumble, bass becomes a 16th sequence, hats straighter. See deep techno. |
| Deep minimal | 120–125 | Chord bed louder and Rhodes-based, hooks become actual 2-bar melodic phrases, warmer mix. See deep house. |
| Tech-minimal / big-room minimal | 126–130 | Louder masters, audible sidechain, one big synth hook in the drop. Really tech house with fewer parts. |
Common mistakes
- One swing for everything. Applying a single 60% groove to the whole drum rack sounds mechanical. Split the layers and give each its own groove amount.
- Kick and bass overlapping. If the kick decay runs into the off-beat bass note the low end turns to porridge. Shorten the kick to under a 16th or move the bass.
- Too loud, too compressed. The percussion detail is the content. A −6 LUFS master with a hard limiter removes exactly the thing people came for.
- 1-bar loops. Minimal is about tiny variation over long time. Every element needs a 2- or 4-bar variant, or the track dies at bar 32.
- Filling the mids. A pad at 400 Hz–1 kHz makes the track "fuller" and kills the roominess. Keep the 300 Hz–1 kHz zone for the single hook.
- Long reverbs. Hybrid Reverb at 4 s on the perc makes it deep house. Rooms under 0.8 s, pre-delay 10–20 ms, 5–10% send.
- Risers and impacts. They mark the track as EDM-adjacent instantly. Transition by removal, filter and delay throw.
- Stereo bass. Chorus or width on the sub cancels on a club system. Utility Mono below 120 Hz on the bass and the master.
Related
- Deep house · Tech house · Deep techno · Dub techno · IDM & glitch
- Kick · Sub bass · Hi-hats & percussion · Snare & clap · Voice & vocals · Textures, foley, noise · Glitch & IDM sounds
- Drum bus rack · Vocal chop rack · Performance rack · Granular rack
- Sidechain & ducking · Transient design · Delay design · Layering rules · Performance & live
- Sampler, Simpler & Drum devices · MIDI tools · Genre tempo map · BPM to ms