Deep Dubstep
Sound-system dubstep at 140 — sine sub as the melody, slow FM wubs, phrygian lines, skanks, sirens, reverb-drenched snares and space as the main tension device, built in Live 12 for dubplate-style dynamics rather than loudness.
Deep dubstep is the sound-system branch of 140: a kick, a snare on 3, a sine sub that carries the tune and a lot of air. It descends from the DMZ / Tempa / Deep Medi lineage (Mala, Digital Mystikz, Loefah, Kode9, Kahn, Commodo, Kryptic Minds as reference points) and continues in the modern "140 deep" scene (System Music, Sentry, Innamind, Artikal-adjacent producers, Truth/Ixxel-style sound-system weight). The physics are unforgiving: the music is written for stacked scoop bins that reproduce 30–60 Hz at 120+ dB, so the sub is not a layer, it is the lead instrument, and any phase smear, stereo content or limiter pumping below 100 Hz is felt in the chest as a mistake. Above the sub there is very little: one "wub" mid-bass moving slowly, rim and snap percussion, dub chords, sirens and a reverb that does most of the arranging. Loudness is irrelevant; headroom, mono and dynamic contrast are everything. Think in dubplates: one cut, played loud, on a rig that tells the truth. All timings below assume 140 BPM (1 bar = 1714 ms, 1/4 = 429 ms, 1/8 = 214 ms, 1/8 dotted = 321 ms, 1/4 triplet = 286 ms).
Sonic signature
- BPM
- 138–142, nearly always 140; felt at 70. Halfstep and steppers variations keep the tempo but move the kick.
- Swing
- Drums straight; hats, shakers and percussion on a 16th swing of 58–66% or on true 1/16 triplets. The sub stays straight.
- Key feel
- Phrygian (the flat 2nd is the signature interval), natural minor, Phrygian dominant, Bhairav / Hungarian minor for "eastern" colour. Common roots E, F, F#, G (41–49 Hz).
- Dominant elements
- Sine sub melody, kick on 1, snare/rim on 3, wub mid-bass, skank or dub chords, siren/melodica lead, reverb and delay throws, atmos bed.
- Dynamics
- Wide: −11 to −8 LUFS integrated, drops around −8 short-term, 8–12 dB peak-to-loudness ratio. No brickwall; the master limiter (if any) catches 1–2 dB at most.
- Stereo image
- Everything below 150 Hz mono and centred. Drums mono-ish, reverbs and delay throws wide, atmos widest. Sub and wub must survive mono fold-down unchanged.
- Space
- Silence is an instrument: 1–4 bar gaps in the sub, sub-only drops, drums dropping out for a delay tail.
Core elements & how to make them in Live 12
Pure sine sub as the lead melodic instrument
The main hook of a deep dubstep track is usually 2–5 sub notes, written like a melody: phrased, with slides, gaps and a reply. Use a sine with almost nothing added, because on a real rig the sine itself is audible as pitch through the floor; harmonics are only added later, and subtly, for smaller systems.
- Operator, any algorithm, only Osc A on (Sine). Osc B–D off. Tone 0%, Filter off. Voices 1 so it is monophonic; Glide on (the glide time sits next to the voice count; start at 70 ms) so overlapping notes slide and separated notes retrigger.
- Amp envelope: Attack 8–15 ms (no click, kick transient stays clean), Decay at max, Sustain 0 dB, Release 60–120 ms. Short release keeps gaps genuinely silent; the gaps are the groove.
- Write in octave 0 (Live naming): E0 (41.2 Hz) to C1 (65.4 Hz). Lower notes (C0–D0, 32.7–36.7 Hz) are reserved for one or two "drop" moments per track; most rigs and rooms do not reproduce them evenly.
- Saturator Soft Sine 1–2 dB with the DC filter on: a whisper of 3rd harmonic so the line reads in the booth. Real harmonic shaping lives in the Roar technique below.
- EQ Eight: HP 24 Hz at 48 dB/oct (removes DC wander and infrasonic glide artefacts), LP 90 Hz at 24 dB/oct. Utility Mono. Keep the sub channel peaking around −8 dBFS.
| Parameter | Value | Why |
|---|---|---|
| Glide | 40–120 ms | Under 40 ms reads as a retrigger; above 120 ms the pitch lags behind the drums |
| Attack | 8–15 ms | Prevents a click at sub level and leaves the kick transient alone |
| Release | 60–120 ms | Gaps must be silent for "pressure release" to be felt |
| Range | E0–C1 main, C0–D0 for drops | Most rigs are flattest 38–65 Hz |
The "wub" mid-bass: Operator FM at low ratios with a 1/2–1/1 LFO
The deep "wub" is not a brostep wobble. It is a warm, rounded mid-bass that opens and closes once or twice per bar, like a mouth slowly saying "wooo-ahh". It sits an octave above the sub, in parallel, and never touches 50 Hz.
- Operator algorithm with B and C both modulating A (or a simple B→A, C adding into A as a second carrier). Osc A Sine, Coarse 1. Osc B Sine, Coarse 1, level −14 dB: ratio 1:1 FM gives a soft saw-like spectrum. Osc C Sine, Coarse 2, level −28 dB for a hint of hollow.
- Operator LFO: Sync on, rate 1/2, waveform Sine, enable it for Osc B (the FM depth) and the filter. Amount 50–70%. The FM index and cutoff now breathe together twice per bar.
- Operator filter LP 12 at around 500 Hz, resonance low (10–20%). Voices 1, Glide matching the sub (70 ms) so both layers slide identically.
- Duplicate the sub MIDI and transpose +12 (or play the same clip through an Instrument Rack where this chain has Transpose +12). Same notes, same timing, different octave: the wub is the sub made visible.
- HP at 120 Hz with 24 dB/oct and LP around 3 kHz. The wub should be audible on a phone, but it must not add sub energy or fight the snare crack.
| LFO rate | Duration at 140 | Feel |
|---|---|---|
| 1/1 | 1714 ms | One breath per bar, meditative |
| 1/2 | 857 ms | The archetypal deep "wub", one swell per half bar |
| 1/4 dotted | 643 ms | Drifts against the snare, lopsided and heavy |
| 1/4 | 429 ms | Upper limit before it becomes a "wobble" |
Slow bass movement with Auto Filter (12.2)
Put the movement outside the synth so it can be automated, swapped and performed. The 12.2 Auto Filter's circuits, LFO morph and envelope follower are perfect for a wub that changes character per section without touching the instrument.
- First Auto Filter: Lowpass, MS2 circuit (smooth Korg-ish growl as resonance rises), slope 12 dB, Frequency 350 Hz, Resonance 25–35%, a touch of Drive.
- LFO: sync on, rate 1/1, shape sine, Amount 40–50%. Keep the stereo offset (phase/spin) at zero: the bass must stay mono.
- Use the LFO shape morph to skew the sine so it opens slowly and closes quickly (or the reverse). A slow-open, fast-close wub feels like it is inhaling into the snare.
- Second Auto Filter: Bandpass around 900 Hz (or the Vowel type if your build has it), resonance 40%, driven by the envelope follower (+15–25%) so harder notes push the band up. This is the "throat".
- Automate the first filter's Frequency in 8-bar steps: 250 Hz in the first half of the drop, 450 Hz in the second. Section-level filter moves replace layering.
Dub siren and melodica-like leads
The sirens and melodica lines come straight from sound-system dub. They are the only "lead" above the sub, used sparingly: a siren swell into a drop, a 4-note melodica answer in the breakdown.
- Siren: Drift with Osc 1 Sine (or Tri), Osc 2 off. LFO free-running at 3–8 Hz, shape triangle or sine, routed to Osc pitch at ±3–7 semitones; Env 2 (attack 400 ms, decay 2 s) to pitch +12 st for the rising swell. Map LFO rate to a macro and ride it: slow (2 Hz) to fast (12 Hz) is the classic siren gesture.
- Siren through Echo at 1/4 dotted, feedback 55–70%, Noise/Wobble on for tape flutter, Reverb section on. Automate the Echo feedback up to 85% on the last bar before a drop for the self-oscillating tail.
- Melodica: Meld Osc A engine Reed (a blown, breathy timbre; raise its pressure/breath control for buzz), Osc B Dual Saw at −12 dB for body. Filter LP around 2.5 kHz. Amp env Attack 30–50 ms, Release 200 ms. A little Chorus-Ensemble for the reed-pair shimmer.
- Write melodica lines in the 3rd–4th octave, phrygian, with long held notes and grace-note slides (Glide 40 ms, Legato on in Meld). Let Echo answer every phrase.
Skanking offbeat chords
Reggae's offbeat "skank" translated to 140 half-time: short, muted chord stabs on the and-of-each-beat (or on beats 2 and 4 of the half-time bar), drenched in spring-like reverb and delay. They give lift without adding low end.
- Electric with a short, percussive tone (or Analog with two pulse waves, filter env decay 120 ms, Sustain 0). Each chord is 1/16 to 1/8 long; length is the skank.
- Voicings: minor triads and minor 7ths in the 3rd octave, often moving by a semitone (i to bII in phrygian). Avoid anything below C3.
- High-pass at 250–300 Hz, then Echo with Duck on so repeats only bloom between stabs. Hybrid Reverb with a plate/spring impulse, short pre-delay.
- Use Live 12 Strum (transformation) at a small amount for a guitar-like downstroke, and Velocity Shaper to accent the 2nd and 4th stabs.
Spacious half-time drums: rimshots, snaps, ghost kicks and tom fills
The drums are a frame around the sub, not a wall. A short, dry, tuned kick; a snare that is often a rimshot or snap layered with a real snare; and ghost events that keep the half-time from feeling empty. The kick never sustains into the sub's range for long.
- Kick: Drum Sampler, Decay 150–220 ms, pitch so the body sits at 55–65 Hz (just above the sub's main notes), Punch 20–30%, Sub module off. Short kicks let the sub own the bottom.
- Snare: layer a rimshot (the attack, 1–3 kHz) with a soft, dark snare body (180–250 Hz) and a finger snap high-passed at 800 Hz. Three pads in the rack, same note, or a nested Drum Rack in one pad.
- Ghost kicks: a second kick pad (a copy, Decay 100 ms, LP 2 kHz) at velocity 30–45. Place on the and-of-3 or the e-of-4. They feel like the sound system "pushing air", not like a rhythm change.
- Toms: three Drum Sampler pads tuned to the key (e.g. C2, Ab1, F1 for F phrygian, about 131, 104 and 87 Hz; set Transpose and fine-tune with a tuner), Decay 400 ms, a little Drum Buss Boom off. Use them every 8 bars as fills, mirroring the sub melody's last notes.
- No heavy compression. Drum Buss Transients +20 and a Glue at 2:1 catching 1–2 dB is the ceiling; the snare must keep its full peak for the reverb to bloom.
Shuffled triplet hats and percussion
The swing in deep dubstep lives entirely in the tops: shakers, closed hats and woodblocks rolling in triplets or heavily swung 16ths over straight kick, snare and sub. The contrast between straight weight and swung top is the groove.
- Put tops on their own Drum Rack or chains so you can apply a groove only to them. Groove Pool: MPC 16 Swing-62 or Swing-66, Timing 100%, Random 5–10%, Velocity 20%.
- For true triplets set the clip grid to 1/16T (right-click > Triplet Grid) and draw shakers there; it reads as 6 per beat. Use these for 1–2 bar fills and keep the swung 16ths for the main loop.
- Note Echo (MIDI effect) on the hat with 1/16T timing, 2 repeats, falling velocity, for rolls into the snare.
- Pan percussion off-centre (shaker 20% R, woodblock 30% L, bongo 15% L) and keep each at −18 to −24 dB relative to the snare. Auto Pan-Tremolo (12.3) at a slow free rate on the shaker adds sway without width in the low end.
- Live 12 Rhythm generator, 2 bars, low density, pattern seeded per section, is a fast way to get woodblock/bongo variations that never repeat exactly.
Reverb-drenched snare with gated sends (Hybrid Reverb Dark Hall)
The snare's reverb is a main instrument: a huge dark hall that fills the empty half of the bar and then disappears before the next downbeat, so the kick and sub land in clean air.
- Return track with Hybrid Reverb, algorithm-only (Convolution off or blended 20% with a hall IR), Dark Hall, Decay 3.5–5 s, Pre-delay 20–40 ms. Send only the snare/rim and the occasional tom, at −8 to −4 dB.
- EQ Eight after: HP 300 Hz (a reverb with low end is mud on a sound system), LP 5–7 kHz for darkness.
- Gate keyed from the kick with Flip enabled: every kick closes the reverb for its duration. Alternatively key from a silent MIDI-triggered click on beat 1 so the tail is cut exactly at the bar line.
- Automate the snare send: −inf for most snares, +3 dB on the last snare of each 4- or 8-bar phrase. A single drenched snare per phrase reads as a dub "throw".
Dub delay throws
Throws are momentary sends: a single snare, a vocal word, a skank or a siren gets sent to a feedback delay for half a beat and then cut, leaving the repeats to run through the gap. This is how deep dubstep fills space without adding new parts.
- Return B: Echo in stereo, Left 1/4 dotted, Right 1/4 (or 1/8 dotted vs 1/4 triplet for a lopsided bounce), Feedback 60–70%, internal filter HP 400 Hz, LP 3 kHz so repeats darken and never touch the bass.
- Turn on Wobble and Noise in Echo's character section for tape movement; a touch of Echo's own reverb glues repeats to the room.
- Roar after Echo, gentle Soft Sine: each repeat passes through saturation once, so they get rounder, not louder. Keep Roar's output trimmed.
- Map the send level of each source to a "Throw" macro or a Push button set to momentary. Hit it for a 1/8 to 1/4, release. Record the automation.
- Ride Echo Feedback to 90–100% for one bar before a drop, then cut the return instantly at the downbeat (automate return volume to −inf on beat 1).
Field-recording and atmos beds
Rain, distant city, temple bells, wind, room tone of a sound system before it plays. Atmos beds fill the empty spectrum above 2 kHz and give the intro its sense of place. They are quiet, wide and constantly evolving.
- Record or import 1–3 minutes of ambience. Warp with Texture (grain size large) or Complex Pro off; avoid obvious loop points by crossfading clip ends.
- Granulator III for a "smeared" version: large grains, moderate spray, very slow scan. Blend dry recording and granular version on two chains.
- Spectral Resonator in MIDI mode, fed from a MIDI track holding F0 + C1 + F1: the recording rings in the track's key. Keep it at 15–30% mix.
- High-pass at 300–500 Hz. Atmos has no business in the sub band. Sit it 20 dB under the snare.
- Arrangement: atmos opens the track alone for 8–16 bars, ducks out (automated, not sidechained) in drops, and returns in the breakdown.
Eastern and phrygian scales with Live 12 Scale mode
The flat 2nd is the sound of deep dubstep: it gives the "dread" and the eastern colour. Live 12's clip Scale mode lets you lock every part (sub, wub, melodica, toms, Spectral Resonator) to the same scale and fold the piano roll to in-scale notes.
- In the clip view, enable Scale, set root and scale. Turn on "Fold to scale" in the piano roll so only the 7 notes show. Set the same scale on the Set level so Push, MIDI effects and new clips inherit it.
- Scales to try: Phrygian (F Gb Ab Bb C Db Eb), Phrygian Dominant (F Gb A Bb C Db Eb, the "Middle Eastern" major 3rd), Hungarian Minor, Bhairav, Hirajoshi (sparse, Japanese pentatonic colour for meditative pieces).
- Seed generator, 2 bars, 3–5 notes, low density, pitch range one octave: generates sub candidates. Keep the ones that start on the root and contain the b2.
- The Scale MIDI effect on a melodica or siren track lets you play anything on Push and stay in mode; set it to the Set scale.
| Scale (root F) | Notes | Mood |
|---|---|---|
| Phrygian | F Gb Ab Bb C Db Eb | Dark, the default |
| Phrygian Dominant | F Gb A Bb C Db Eb | Eastern, ritual |
| Hungarian Minor | F G Ab B C Db E | Tense, cinematic |
| Bhairav | F Gb A Bb C Db E | Devotional, meditative |
| Natural minor | F G Ab Bb C Db Eb | Less dread, more soul |
Sub-only drops and 2-bar variations: tension through space
The deep dubstep drop is often less than the build: the drums, the sub and silence. The tension comes from what is withheld. The bassline itself is built from 2-bar units where bar 2 changes: an extra note, a gap, a slide, an octave.
- Build three or four 2-bar sub clips in Session view. Follow Actions: A plays twice, then Next, then return. Or write it in Arrangement and copy in 8-bar blocks.
- For the first 8 bars of the drop, mute everything except kick, snare and sub. The wub comes in at bar 9 or 17. Atmos is gone; reverb tails are the only top end.
- "Tension through space": before the drop, remove the sub for 4–8 bars, then 1 bar of near-silence (one reverb tail or a siren). The first sub note after that gap is the drop.
- Inside the drop, mute the sub for a single 2-bar unit every 16 bars. The return hits harder than any riser.
Sound system tuning: choosing the key for the rig
Keys are chosen for the sub. A track in E or F puts the root around 41–44 Hz, which most scoop and horn-loaded bins reproduce with full weight. Keys like A or Bb put the root either too high (55–58 Hz, less floor) or force the drop note down to 27–29 Hz where most systems and rooms fall apart.
| Note (Live) | Hz | Octave up | Rig behaviour |
|---|---|---|---|
| C0 | 32.7 | 65.4 | Only big rigs; use for one drop note |
| D0 | 36.7 | 73.4 | Deep, starts losing on smaller systems |
| D#0 / Eb0 | 38.9 | 77.8 | Heavy, still reliable on scoops |
| E0 | 41.2 | 82.4 | Classic deep root, full-body |
| F0 | 43.7 | 87.3 | The sweet spot for many rigs |
| F#0 / Gb0 | 46.2 | 92.5 | Punchy, strong on most clubs |
| G0 | 49.0 | 98.0 | Tight, audible on smaller rigs |
| G#0 / Ab0 | 51.9 | 103.8 | Upper root; the wub starts colliding |
| A0 | 55.0 | 110.0 | Lighter; drop to A-1 is 27.5 Hz, avoid |
| A#0 / Bb0 | 58.3 | 116.5 | Use as a melodic note, rarely a root |
| B0 | 61.7 | 123.5 | Overlaps kick body; tune the kick around it |
| C1 | 65.4 | 130.8 | Upper sub; good octave-jump target |
- Decide root from the table, then tune the kick 4–10 Hz above or exactly onto a scale note (e.g. kick at 55 Hz in E/F phrygian keeps it out of the sub's way).
- Check every sub note on Spectrum (block size 8192, Avg slow) and a calibrated reference: a note that measures +4 dB vs its neighbours is a room mode in your studio, not a mixing problem. Mix those notes with Utility gain per clip rather than EQ.
- Use Live 12 Tuning Systems only for deliberate microtonal colour on melodica or bells; the sub stays in 12-TET at A = 440 so DJ'd mixes stay in tune.
Roar: subtle multiband saturation for sub harmonics
On a real rig a pure sine is perfect. On smaller club systems and headphones it vanishes. Roar in Multiband mode adds 2nd/3rd harmonics to the sub only above its fundamental, without colouring the fundamental itself.
- Roar routing Multiband. Set the low crossover at around 70 Hz and the high crossover around 250 Hz.
- Low band: stage amount 0 (clean fundamental). Mid band: Soft Sine or Tube-like shaper, amount 15–25%. High band: off or very low.
- The trick: harmonics generated from the fundamental leak into the mid band only if you saturate the full signal. A cleaner alternative: duplicate the sub on a parallel chain (Audio Effect Rack), high-gain Soft Sine (Roar Single 40%), then HP at 80 Hz and LP at 200 Hz, blended at −18 to −12 dB. You get pure harmonics with an untouched fundamental.
- Automate the harmonic chain level per section: −24 dB in intros for a pure sine, −14 dB in drops for definition on smaller rigs.
Groove & programming
- Straight low, swung high: kick, snare, sub and wub on the grid; hats, shakers and percussion with a 58–66% groove or on the triplet grid.
- 2-bar units, 8-bar phrases: every bassline is 2-bar cells; bar 8 of every phrase changes (a fill, a gap, a slide, a tom answer).
- Snare variations: the snare stays on 3, but its sound changes: rim for 7 bars, full snare plus reverb throw on bar 8.
- Velocity: sub velocity fixed (route velocity off in Operator); drums at 100–120 with ghosts at 30–45; skanks alternate 90/110.
- Live 12 tools: Seed for sub candidates in-scale; Rhythm (2 bars, density 20–35%) for percussion; Glissando to slide between overlapping sub notes; Note Echo with 1/16T for hat rolls; Euclidean Sequencer (5 over 16) for a steppers-style woodblock.
- Halfstep vs steppers: halfstep thins the kick further (kick on 1 of every other bar); steppers puts a four-to-the-floor kick under the half-time snare for rolling dub energy.
Arrangement template
Arrange in 8-bar phrases inside 16- and 32-bar sections. The intro is a DJ tool: drums and atmos only, no sub for at least 32 bars (DJs blend on the sub of the outgoing tune). The pre-drop hints the sub at low level, then everything except a siren or reverb tail stops for the last bar. Drop 1 starts with sub and drums only; the wub enters at bar 9 of the drop. The "Space" section is not a breakdown in the EDM sense: it removes the kick, keeps rims and percussion, lets the melodica and delay throws carry 16 bars, and the sub returns solo for 8 bars before Drop 2. Drop 2 varies the bassline (new B and C cells, octave jumps) rather than adding layers. Outro mirrors the intro for the next DJ.
Mix & master targets
- Sub weight: the sub is the loudest sustained element, around −10 to −8 dBFS RMS in drops, kick peaks −6 dBFS, snare peaks −4 dBFS. On Spectrum the sub fundamental should sit 6–10 dB above the 200 Hz region.
- Dynamics, no brickwall: integrated −11 to −8 LUFS, drops −8 to −7 short-term, PLR 8–12 dB. Master chain: EQ Eight (HP 22 Hz 48 dB) → Glue Compressor 2:1, 30 ms attack, auto release, 1 dB GR → Limiter with 0–1.5 dB of GR, ceiling −1 dBTP. If the limiter is working harder, the mix is wrong.
- Mono and phase: Utility Bass Mono at 150 Hz on the master as a safety; sub, kick, wub mono at source. Check with Utility Width 0 on the master: nothing should change below 300 Hz. Correlation meter must not go negative in drops.
- Headroom: mix with the master peaking around −6 dBFS before the master chain; sub buildup on long notes needs room, and cutters/dubplate engineers expect it.
- Sidechain-free: no kick-to-sub ducking. Space comes from arrangement: short kick (150–220 ms) above the sub, sub attack 8–15 ms, wub high-passed at 120 Hz, atmos and skank absent in drops. If two elements fight, mute one in that section instead of ducking.
- Dubplate mindset: mix for one playback, loud, on a big rig. Bounce a "dub" version with the sub +1 dB and no master limiter for your own sets; reference on the biggest system you can access, then on a phone. If the sub line is readable on both, you are done.
Signature rack
Sub-styles
| Sub-style | Drums | Bass | Space / FX |
|---|---|---|---|
| DMZ / early deep | Kick on 1, rim/snare on 3, swung shakers, live-feel percussion | Sine sub melody, phrygian, long notes and slides; minimal or no wub | Huge snare reverb, dub throws, eastern samples, long intros |
| Tempa-style | Darker, sparser, more 2-step syncopation, heavy ghost kicks | Sub plus a moody filtered mid-bass, more minimal than DMZ | Less reverb, colder, more tension, eerie pads |
| Deep Medi-style | Heavy halftime, toms, wood percussion, some steppers | Weighty subs, warm FM wubs, occasional reggae basslines | Dub-influenced, skanks, vocals and toasting samples, soulful chords |
| Modern deep / "140 deep" | Cleaner, tighter, crisp snaps, trap-ish hat rolls occasionally | Precise sine subs, low-ratio FM wubs, Roar harmonics for translation | Cinematic atmos, field recordings, very controlled reverbs, 10+ dB dynamics |
| Dub-influenced | Steppers kicks, rimshots, live-played percussion | Reggae-shaped basslines in sub register, melodica answers | Spring/plate reverbs, sirens, Echo throws performed live |
| Meditative / spiritual | Very sparse, hand drums, bells, long gaps | Slow sub on 1–2 notes per bar, Bhairav or phrygian dominant | Chants, singing bowls, Spectral Resonator drones, 5–8 s reverbs |
| Halfstep | Kick on 1 every other bar or snare on bar 2 only (felt at 35) | Ultra-long sub notes, pressure over melody | Massive space, hats almost absent, tension from silence |
| Steppers | Four-to-the-floor kick under the half-time snare | Rolling sub on 8ths, dubwise slides, repetitive | Echo throws, sirens, rolling percussion; hypnotic |
Common mistakes
- Writing a brostep-style wobble at 1/8 and calling it deep. Deep wubs are 1/2 to 1/1 and serve the sub line.
- Sidechaining the sub to the kick. Use a short kick, sub attack and arrangement instead; ducking destroys sub pressure on a rig.
- A sub that is too saturated: on a sound system the distortion is audible as grit through the bins. Harmonics belong on a parallel, high-passed chain.
- Writing the sub in a key whose drop note is below 32 Hz (A, Bb, B roots dropping an octave).
- Stereo reverbs, chorus or wideners on anything containing energy below 150 Hz.
- Filling every gap. Half the bar should be sub sustain or silence; the reverb tail is the "fill".
- Swinging the kick or sub with the same groove as the hats; it destabilises the low end.
- Brickwall mastering to −6 LUFS. The track will sound smaller on the system it was written for.
- Intros with sub. DJs need 32 bars without low end to mix.
Related
- Deep dubstep bass and sub language, Sub bass, Wobble and growl bass
- Dubstep, UK bass 140, Dub reggae, Dub techno, Halftime and footwork
- Dub FX and delays, Snare and clap, Hi-hats and percussion, Textures and foley, Chords and stabs
- Sub bass rack, Dub delay send rack, Dub chord rack
- Reverb and space, Delay design, Mid/side and stereo, Loudness and limiting
- Tuning, scales and MPE, Note to Hz, BPM to ms, Famous dubstep tracks, Dubstep track deconstruction