Reverb & Space
Hybrid Reverb algorithms and convolution (including custom IRs), the legacy Reverb, returns vs inserts, sidechained, gated, reverse and shimmer reverbs, techno rumble, freeze, and a depth-placement table.
Reverb is depth, not wash. The ear reads distance from three cues: the gap between the direct sound and the first reflections (pre-delay), the ratio of direct to reverberant level, and how much high end survives the trip. Get those three right per element and a mix has a front and a back; get them wrong and everything sits in the same grey mist. Live 12 ships two reverbs worth knowing deeply — Hybrid Reverb (five algorithms plus convolution, routable in series or parallel) and the legacy Reverb (still the best "cheap plate" and the only one with a true Freeze) — plus Echo's built-in reverb and Spectral Time, which is a reverb if you squint.
Concept
Physically, reverb is thousands of reflections arriving late and decaying. Perceptually it splits into early reflections (the first 20–80 ms: they tell you the room's size and your position in it) and the late tail (diffuse, exponentially decaying: it tells you the room's materials). Pre-delay separates the dry sound from the early reflections; longer pre-delay makes the source sound closer to you and the room sound bigger at the same time, which is why 20–40 ms of pre-delay on a vocal or lead keeps it upfront in a huge hall.
- Pre-delay
- 0–10 ms glues a sound into the room (drums, percussion); 20–40 ms keeps it in front (leads, vocals); 60–120 ms is a rhythmic effect, tune it to the tempo.
- Size
- Spacing of early reflections and modal density. Small = boxy and metallic, large = smooth but slow to bloom.
- Decay
- RT60: how long until −60 dB. Tempo-tune it: at 130 BPM one bar is 1.85 s; a decay that dies by the next downbeat (≈1.5 s) stays rhythmic.
- Damping / high cut
- Air absorbs highs. Darker tail = further away, and it is also how you keep reverb out of the hat and vocal territory.
- Low cut
- Nothing below 150–250 Hz should be in a reverb tail unless the tail is the bass (techno rumble).
Techniques
Hybrid Reverb algorithms: which one for what
Hybrid Reverb has an Algorithm engine and a Convolution engine, a Blend control between them, and a Routing chooser (Serial, Parallel, Algorithm→Convolution, Convolution→Algorithm). Each algorithm has a personality; pick by function, then tune Decay, Size and Damping.
| Algorithm | Character | Use for | Starting point |
|---|---|---|---|
| Dark Hall | Dense, warm, slow bloom, bass multiplier controls | Pads, dub chords, anything that needs to sit behind | Decay 3–6 s, Size 60–80%, Damping ~40%, Bass Mult below 1 to keep the low end tight |
| Quartz | Bright, glassy, clear early reflections, Distance control | Leads, plucks, percussion, vocals | Decay 1–2 s, Size 30–50%, Distance low for close, high for far |
| Shimmer | Pitch-shifted feedback in the tail (octave up by default) | Ambient pads, risers, the "angel choir" tail | Decay 6–12 s, Pitch +12 st, Shimmer amount 30–50% |
| Tides | Modulated, wave-shaped decay that swells and recedes | Evolving textures, drones, slow chord washes | Decay 4–8 s, slow Rate, moderate Mod |
| Prism | Spectral, diffusion-controllable, can be metallic or very smooth | Sound design, plate-like tails on drums, anything that needs to be weird | Decay 1.5–3 s, play with the diffusion/shape controls per source |
- Load Hybrid Reverb on a return, enable the Send button so Dry/Wet sits at 100%.
- Pick an algorithm by the table. Set Decay by tempo (see the per-genre table below), Pre-delay by distance.
- Use the built-in EQ: low cut 150–250 Hz on nearly everything; high cut 6–9 kHz unless it is a shimmer return.
- The Vocoder section can gate or freeze the tail — try it when you need the reverb to pump or hold.
Convolution deep-dive and custom impulse responses
Convolution multiplies your sound with a recording of a real (or invented) space. Hybrid Reverb ships IR categories (rooms, halls, plates, springs, textures and more) and accepts your own audio file as an IR: drop any sample onto the convolution area or load it from the IR chooser's user section. Any sound with a sharp attack and a decaying tail works: a snare hit, a modular ping, a reversed cymbal, a 2-second noise burst through a filter.
- Make the IR: record 1–3 s of a sound with an instant attack. Normalize it, fade the last 100 ms, HP at 100 Hz (bass in an IR becomes boom on every hit). Consolidate.
- Drag it into Hybrid Reverb's convolution engine. Routing: Convolution→Algorithm so the custom space feeds a smoothing hall.
- Convolution Size stretches the IR (100% = original; 50% = half-length, pitched up — tighter room); Decay shortens the tail without changing its colour; Attack softens the early reflections.
- Blend toward the algorithm when the IR sounds too "sampled"; toward convolution when you want the character.
| IR source | Result | Tip |
|---|---|---|
| Snare through spring reverb hardware | Boingy, metallic, perfect dub snare space | Size 80–120% to tune the boing pitch |
| Reversed cymbal | Swelling pre-verb on everything | Pair with Pre-delay 0 and Decay low |
| Filtered noise burst with Auto Filter resonance sweep | Tonal, singing tail — IR as a synth | Record several at different pitches, swap per section |
| Sine blip, 200 ms | Pitched ringing: Hybrid as a resonator | Keep Decay short or it tunes everything to one note |
| Operator FM burst with pitch env down | Laser-like tail | Great for trap/hyperpop FX returns |
The legacy Reverb: cheap plate, true Freeze
Live's original Reverb is still the fastest-blooming small plate in the box, and its Freeze (with Flat and Cut options) is a performance tool Hybrid Reverb only approximates via its vocoder section. Quality Eco is a sound of its own: grainy, lo-fi, great on dub stabs.
| Parameter | Value | Why |
|---|---|---|
| Input Lo cut / Hi cut | 250 Hz / 6 kHz | EQ before the tail exists — cheaper and cleaner than EQ after |
| Early reflections Spin / Shape | Spin on, 0.5 Hz, Shape 0.6 | Spin modulates the early reflections to avoid metallic ringing |
| Diffusion Scale / Density | Scale 60–80%, Density 90% | Low Scale = more modal; high Density = smoother |
| Chorus | Small amount | Breaks up standing waves; too much and the tail wobbles |
| Freeze | Map to a pad; Cut on, Flat off | Cut stops new input from entering the frozen tail; Flat bypasses the shelves while frozen |
Reverb on returns vs inserts
Returns give every element the same room (coherence) and let you process the tail separately (EQ, compression, sidechain). Inserts give one element its own space and let you resample it. Default: two or three returns (short, medium, long) for coherence, inserts only for sound-design reverbs that are part of the patch.
- Three returns as above. Enable each Hybrid Reverb's Send button (100% wet).
- Sends in Post mode by default so faders carry the reverb along; switch a send to Pre when you want the tail to remain while the dry fades out (breakdown trick).
- Insert reverbs: enable them only on sound-design elements (a pad with Hybrid Prism at 40% baked in, a snare with a short convolution plate) that you plan to resample.
Sidechained reverb: big and out of the way
Duck the reverb return from the kick (and optionally the dry lead) so the tail swells between hits. The space feels huge but never masks the transient.
| Parameter | Value | Why |
|---|---|---|
| Attack | 0.5–2 ms | Tail drops out before the kick transient lands |
| Release | 120–250 ms at 125–135 BPM | Back up before the next 8th note; longer = more pump |
| Gain reduction | 6–10 dB | Enough to clear the kick, not a total mute |
| Sidechain EQ | LP 150 Hz | Only the kick's low end triggers, not the click |
Variations: replace Compressor with an Envelope Follower mapped to the return's Utility gain for a shapeable duck curve; or use Hybrid Reverb's own Vocoder gate for a self-ducking tail without external routing.
Gated reverb
Huge reverb cut dead after 100–200 ms. Snares and claps get a wall of room with no tail cluttering the next beat.
- Insert the reverb on the snare track (or on a dedicated return fed only by snare). Big Size, long Decay, bright (Damping low).
- Gate after it. Sidechain the gate from the dry snare (audio from the snare track, pre-FX tap) so the gate opens on the hit, not on the reverb's own level.
- Hold 80–160 ms sets the room length; Release 20–50 ms is the slam. Floor −inf for the full 80s effect, −20 dB for subtle.
- Tune Hold to the tempo: at 100 BPM a 1/32 is 75 ms, a 1/16 is 150 ms.
Reverse reverb (pre-verb)
A tail that swells into the sound. Classic on vocal chops, snare before a drop, pad entries. Two ways: the honest print-and-reverse, and the live approximation with a long pre-delay and Attack.
- Put the dry hit on a track with Hybrid Reverb 100% wet, decay 3–6 s. Bounce to New Track (12.2) so the tail is printed.
- Reverse the rendered clip (R). Slide it so the clip ends exactly where the dry hit begins.
- Fade in the first 10% of the reversed clip so it emerges rather than clicks in. HP 300 Hz — a reverse tail with low end is a muddy swell.
- Optional: a second normal reverb on the reversed tail for a swell with its own space.
Shimmer: octave-up tails without the preset
Shimmer is reverb whose feedback path is pitch-shifted, so every cycle climbs an octave (or a fifth) and the tail turns into a choir. Hybrid Reverb's Shimmer algorithm does it in one device; the DIY version in a return with feedback gives you control over the shift interval and the filter in the loop.
| Parameter | Value | Why |
|---|---|---|
| Pitch | +12 st (choir), +7 st (fifth, more mysterious), −12 (sub-shimmer, dark) | The interval that accumulates in the loop |
| Shimmer amount | 25–50% | Above 60% the tail runs away in pitch |
| Decay | 6–15 s | Long enough for several octave cycles |
| HP after | 300–500 Hz | Shimmer on low material becomes boom |
DIY variation: Audio Effect Rack on a return with two chains — Chain 1 Reverb (legacy) 100% wet; Chain 2 Shifter +12 st with a Utility at −6 dB feeding the return's own send (enable the return-to-itself send in the mixer's send options, keep it low). Lower the self-send until it stops running away. Noisier, more tape-like than the Hybrid algorithm.
Rumble reverb for techno kicks
The low, rolling bed under a techno kick is the kick's own reverb tail, low-passed, saturated and sidechained from the kick. It fills the gap between hits with weight without needing a bassline.
- Create a return "Rumble". Send only the kick track to it, at −6 dB to start.
- Hybrid Reverb Dark Hall, Decay tempo-tuned: at 140 BPM a beat is 429 ms; Decay 1–1.5 s so it rolls across the gap but has decayed by the next kick.
- EQ Eight after: LP at 150–200 Hz, steep. HP 30–40 Hz to keep sub garbage out.
- Saturator for density, then Compressor sidechained from the kick so the rumble ducks at the hit and swells after — the pumping is the groove.
- Utility Mono. Rumble in stereo turns to mud on a club system.
Freeze: holding the room
Freezing a reverb infinitely sustains the current tail. Three ways in Live 12: the legacy Reverb's Freeze button, Hybrid Reverb's Vocoder section freeze, and Spectral Time's Freezer (which is a spectral snapshot rather than a reverb hold, but used the same way).
- Map the Freeze button to a pad or footswitch. Hit it on a chord; the tail holds at constant level.
- With Cut enabled new input is blocked so the frozen pad stays clean; disable Cut to keep adding hits into the frozen tail (it builds like a Looper with feedback 100%).
- Modulate the frozen tail: Auto Filter with a slow LFO, or Phaser-Flanger, so it stays alive.
- Resample it. A frozen chord re-ingested into Simpler is a playable pad.
Spectral Time as a reverb
Spectral Time's Delay section with high feedback, Spray and a Tilt toward the highs behaves like a reverb with per-frequency-bin decay: it smears rather than echoes, and the Tilt control is a damping curve you draw.
| Parameter | Value | Why |
|---|---|---|
| Delay Time | Short (1/16–1/8) with Spray up | Spray randomizes per-bin delay so the echoes blur into a tail |
| Feedback | 60–85% | Decay length; above 90% it approaches freeze |
| Tilt | + for bright, − for dark | Frequency-dependent feedback: your damping control |
| Mask | 20–50% | Thins the spectrum in the loop so it never clogs |
Depth placement: the front-to-back table
Depth is decided by pre-delay, wet level and high end together. Use the table to place each element; disagreeing cues (long pre-delay but dark and very wet) confuse the ear.
| Position | Pre-delay | Send level / wet | High end of tail | Dry signal | Typical elements |
|---|---|---|---|---|---|
| In your face | 30–50 ms | −18 dB or none | n/a | Bright, full transients | Kick, sub, main vocal, lead hook |
| Front | 20–30 ms | −12 dB | Open to 8 kHz | Bright | Snare, clap, bass top layer, pluck |
| Middle | 10–20 ms | −8 dB | LP 6 kHz | Slight LP 12 kHz | Chords, stabs, arps, percussion |
| Back | 0–10 ms | −4 dB | LP 4 kHz | LP 8 kHz, transients softened | Pads, backing vocals, FX |
| Horizon | 0 ms | Wet only, dry muted | LP 2.5 kHz | none | Ambience, drones, ghost layers |
Settings per source / genre
| Genre / source | Reverb | Pre-delay | Size | Decay | EQ on return | Notes |
|---|---|---|---|---|---|---|
| Deep / dub techno (125–130 BPM) | Dark Hall or legacy Reverb Eco | 0–15 ms | 60–80% | 2–4 s chords, 1.2 s rumble | HP 200, LP 5k | Reverb before Echo on the dub return for washed repeats |
| Industrial / hard techno (140–150) | Dark Hall rumble + Prism on hats | 0 ms | 70% | 0.8–1.5 s | LP 180 on rumble; HP 1k on hat verb | Everything ducked from the kick |
| House / tech house (122–128) | Quartz short + Dark Hall medium | 15–25 ms | 30–50% | 0.8 s / 2 s | HP 250, LP 7k | Short plate-ish Quartz on claps, medium on keys |
| Dubstep / 140 (140) | Quartz on snare, Shimmer on FX | 20–40 ms snare | 40–90% | 1.2 s snare / 6 s FX | HP 300, LP 9k | Reverse reverb into every drop |
| Drum and bass (172–176) | Quartz, small | 5–10 ms | 20–40% | 0.5–1 s | HP 350, LP 8k | Short or it smears the break; long only on pads sidechained from the kick |
| Trap / drill (140–145 half-time) | Dark Hall on vocal, Convolution plate on snare | 30–60 ms vocal | 50–80% | 2–3 s vocal, 0.6 s snare | HP 300, dip 3 kHz −3 dB | Long pre-delay keeps the vocal upfront |
| Ambient (60–90 or free) | Shimmer, Tides, Convolution with custom IRs | 0–40 ms | 90–100% | 8–20 s | HP 150, no LP | Stack two returns in series; freeze and resample |
| Trip-hop / lofi (80–95) | Legacy Reverb Eco, Convolution spring | 10–20 ms | 30–50% | 1–1.8 s | HP 200, LP 4k, Redux after | Grainy and dark is the point |
| Synthwave (100–118) | Gated Quartz on snare, Dark Hall on pads | 10 ms snare | 90% snare | gated 120 ms / 4 s pads | HP 250 | Chorus-Ensemble on the pad return |
| UK garage (130–135) | Quartz bright | 20 ms | 35% | 0.9 s | HP 300, LP 10k | Bright short verb on vocal chops, sidechained |
Common mistakes
- No low cut on the return. 80% of muddy mixes are reverb below 200 Hz. HP first, then everything else.
- One reverb for everything at one send level. Depth needs differences. Three returns, different pre-delays and wet levels per element.
- Decay not tuned to tempo. A 4 s tail at 174 BPM covers five beats. Decay should die around the next phrase boundary.
- Pre-delay 0 on vocals and leads. They fall into the back of the room. 20–40 ms keeps them in front.
- Reverb in stereo on low material. Rumble and bass verbs go mono (Utility) or they smear on club systems.
- Gated reverb keyed from its own output. Chatter. Sidechain the gate from the dry hit.
- Shimmer at 70%+. The tail runs up into whistle territory and never ends. 25–50%.
- Freezing with Cut off during a busy part. Every hit piles into the frozen tail until it is noise. Enable Cut.
- Judging reverb in solo. Reverb that sounds right soloed is almost always too loud in the mix. Set it with everything playing, then back it off another 2 dB.