Dub Techno
Chord-and-delay techno at 118–128 BPM — soft kicks, deep sub, one filtered minor chord fed through endless tape-style delays and reverb, built from Basic Channel onward.
Dub techno is what happens when a minimal 4/4 techno loop is run through a dub mixing desk: one minor chord stab, sent to a filtered feedback delay and a dark reverb, chorused until it is a cloud, with a soft kick and a round sub underneath. Tempo sits at 118–128 BPM (the classic Berlin-Detroit axis is around 122–125). Stylistic reference points: the Basic Channel / Chain Reaction / Maurizio school, Deepchord & Echospace, Fluxion, later the Giegling and Delsin crowd. Physically the genre is a 40–80 Hz sub, a soft 60–100 Hz kick, and a huge wet 200 Hz–5 kHz midrange where the chord and its delays live; above 6 kHz there is almost nothing except hiss, vinyl crackle and the chorus shimmer. Dynamics are flat, everything is sidechained gently, and the track is composed with send knobs and feedback.
Sonic signature
- BPM
- 118–128; 122–125 is the sweet spot. Below 118 it becomes dub/downtempo; above 128 it becomes deep techno with chords
- Swing
- Light. 52–56% on hats and chord stabs; kick and sub straight. The "swing" is mostly the dotted delay times
- Key feel
- Minor, frequently just one chord (m7, m9, or sus2 over a minor root). When there are two chords it is i–VI or i–iv, each lasting 4–8 bars. Root typically F, G, A so the sub sits ~44–55 Hz
- Dominant elements
- Chord stab + dub delay + reverb, sub, soft kick, off-beat hat, hiss/crackle layer, occasional rim/clap
- Dynamics
- Very narrow. −10 to −8 LUFS integrated; the genre is mastered quiet by techno standards and lives on headroom and tape-like saturation
- Stereo image
- Mono sub and kick; chord mono at source, becomes wide via chorus and ping-pong delay; hiss layer full width
Core elements & how to make them in Live 12
The dub chord: minor voicing, low-passed, chorused
The centre of the genre. A saw-based minor chord, filtered down to a soft "mmm", with slow chorus and a touch of drive. Everything after this is delay.
- Analog: Osc 1 Saw, Osc 2 Saw detuned +7 cents, both through Filter 1 LP 24 dB. Cutoff 300–450 Hz, Resonance 10–20%. Filter envelope amount +20%, decay 200 ms so the attack has a little bite.
- Amp envelope: Attack 5 ms, Decay 400 ms, Sustain 0.2, Release 300 ms. Short enough to be a stab, long enough that the chorus has something to work on.
- Play a single root note (around A2–C3) into a Chord MIDI device: +3, +7, +10 (m7) — or +2, +7 (sus2) for the more ambiguous Chain Reaction flavour. Or Live 12.2's Expressive Chords generator for voicings that move slightly per hit.
- Chorus-Ensemble: Classic mode, rate 0.2–0.4 Hz, amount 30–40%, width 100%. This is the classic "Chain Reaction" smear.
- Saturator Soft Sine 3–5 dB adds the harmonics the low-pass removed, but softer. HP at 150 Hz keeps it off the sub.
| Parameter | Value | Why |
|---|---|---|
| Analog filter cutoff | 300–450 Hz | The chord should feel like it is behind a wall. Automate ±1 octave over 16 bars |
| Chorus rate | 0.2–0.4 Hz | Slower than audible vibrato; it reads as "tape wow" |
| Voicing | m7 / m9 / sus2 | Minor 7th and 9th blur the root; sus2 removes the third, so the delay tail stays ambiguous |
Variations: Wavetable with Basics > Saw ×2, Unison Classic 4 voices, filter OSR; Electric (Rhodes) with Overdrive for the Detroit dub-chord; Meld Dual Saw into the Chord engine (12.2) for one-finger voicings with per-hit spread.
The dub delay send: filtered feedback that never quite blows up
The chord is only half the sound; the delay return is the other half. It needs a filter inside the feedback loop (so repeats get darker), a bit of saturation (so they get grittier), and modulation (so they wobble). Echo does all three in one device.
- Return track "Dub". Echo: Sync on, Left 3/16, Right 1/4 (or L 1/4 R 3/8 for a lazier feel), Feedback 60–75%, Stereo mode Ping Pong. Filter section: HP 200–300 Hz, LP 2.5–4 kHz. Modulation: rate 0.3 Hz, amount 10–15% on delay time (this is the tape wow). Noise 5–15%, Wobble 10%.
- Echo's Reverb section at 15–25% for an instant tail inside the loop; or leave it and add Hybrid Reverb after.
- Roar after Echo: Single, Soft Sine, Drive 6–10 dB — each repeat is slightly more saturated because the feedback has already passed through once. Alternative: put Roar before Echo for drive that does not compound.
- Auto Filter with Envelope 20% so loud hits open the top briefly, then it closes again — the "ducking" feel of a desk-driven delay.
- Send the chord at 30–60% and automate: a sudden jump to 100% for one hit is the classic "throw". Map Echo Feedback to a macro and ride it to 90–95% for 2 bars, then back.
Variations: replace Echo with Delay (Ping Pong mode, Filter on) plus Erosion for a cleaner Live-9 era sound; Grain Delay with pitch 0 and spray for a smeared "underwater" return; use the dub delay send rack.
Soft kick: round, no click, slightly saturated
The dub techno kick is felt, not heard. A sine with a small pitch envelope, no transient click, saturated into a thump that sits around 60–90 Hz. Think 909 kick with the attack dial turned off and run through a tape machine.
- Operator, Osc A sine only, play G0 (49 Hz) or your root/fifth. Pitch envelope: Initial +18 st, Decay 40–60 ms. No higher: that would add a click.
- Amp env: A 1 ms, D 280–350 ms, S 0, R 50 ms. Longer than deep techno, because here the kick is a round "boom" and there is no rumble layer competing.
- Saturator Soft Sine 4–6 dB, Soft Clip on, then Drum Buss: Drive 10%, Boom 15–25% tuned to the fundamental, Damp low-pass at 5–7 kHz to kill any remaining click.
- EQ: HP 30 Hz, −3 dB at 250 Hz, LP 3 kHz. On a Drum Sampler sample: Decay to ~300 ms, Filter LP 2 kHz, Sub effect 20%.
Sub bass: sine on the root, legato, lightly ducked
A pure sub, usually a long note on the root or a simple two-note pattern (root, then fifth or octave on the "and of 4"). Sidechained enough to leave the kick room.
- Drift: Osc 1 Sine, Osc 2 off, filter open, Mono, Glide 60–100 ms (legato so the note changes are slides, not re-attacks). Amp env A 15 ms, S 1, R 200 ms.
- Pattern: hold the root for 3 beats, move to the fifth or octave on the "and of 4", back on the 1. At 123 BPM that is a sub that breathes once a bar.
- Saturator with 1–3 dB of Soft Sine so the 2nd harmonic (~100 Hz) reads on small systems. LP 110 Hz after.
- Sidechain from the kick: 5:1, attack 1 ms, release 100–120 ms, 5–8 dB GR.
Hats and shaker: dull, buried, on the off-beat
Hats in dub techno are an afterthought in level and a key part of the groove in timing. 808/909-style closed hats on off-beat 8ths or straight 16ths, low-passed hard and sent to the dub return.
- Closed hat on 16ths (velocity pattern 90-50-70-50), open hat on the off-beat 8ths at a lower level, decay 100–150 ms.
- Auto Filter LP 24 dB at 5–7 kHz. Yes, that dull. The chorus on the chord supplies the top end of the mix.
- Vinyl Distortion for crackle and a touch of tracing distortion; or Erosion Wide Noise at 3 kHz, 25%.
- Send 10–20% to the dub return so hats leave faint delayed ghosts.
Hiss, crackle and vinyl noise bed
Dub techno is "played from a worn dubplate". A constant noise floor — tape hiss, crackle, room tone — around −30 dB fills the top end that the filters removed and glues the arrangement.
- Operator: Osc A Noise, amp env Sustain 1, filter band-pass at 4–6 kHz, resonance 30%, hold one note for the whole track.
- Vinyl Distortion Crackle 30–50%, Density 50–70%; this gives the random pops that aren't on the grid.
- Auto Filter with a very slow LFO sweeping the HP between 1 and 3 kHz so the hiss "breathes" over 10 seconds.
- Utility −25 to −30 dB, width 150%. Sidechain very lightly from the kick (1–2 dB) so the hiss pumps subliminally.
Drone pad: the chord's slow sibling
Under the stabs, a sustained pad of the same chord — often literally the chord resampled, reversed, stretched and reverbed — gives the breakdown something to stand on.
- Resample 4 bars of chord + dub return (Resampling input). Drop it into Simpler, Classic mode, Warp Texture (grain size 80 ms, flux 30%), loop on, transpose −12.
- Fade in and hold for 8–16 bars. Auto Filter slow LFO, Chorus-Ensemble Ensemble mode, long reverb.
- Sidechain 2:1 from kick, HP 150 Hz, level ~−14 dB under the stab.
Variations: Wavetable Collection table with Unison Shimmer 6 voices; Granulator III on the same resample for a cloudier version.
Rim, clap and the occasional "dub hit"
Sparse pitched percussion — a rim click on the 2-and, a soft clap on 2 and 4 every 4th bar, a single reverbed "dub hit" (snare or clap thrown to 100% delay) every 16 bars.
- Drum Sampler on an 808 rim or woodblock: pitch to the key (Ring effect adds metallic pitch), decay short.
- Rim on step 7 and 15 (the "and" of 2 and 4), velocity ~70. Clap every 4th bar on beat 4 only.
- Dub hit: at bar 16, 32 etc., automate the send to the dub return to 100% for one hit, then back. The repeat tail should run 2–4 bars.
Slow modulation everywhere (the "alive" factor)
Nothing in a dub techno track is static: the chord cutoff drifts, the delay time wobbles, the chorus rate wanders, the sub level breathes. Use M4L LFO/Shaper devices mapped to several parameters at different slow rates.
- LFO 1 (Max for Live, in the chord track) at 0.02–0.05 Hz mapped to the Analog cutoff, depth 10–20%. Use non-integer rates so cycles never align with bars.
- LFO 2 on the dub return mapped to Echo feedback ±10% around 65% — the repeats surge and recede on their own.
- Shaper with a hand-drawn 32-bar curve mapped to Chorus rate and to a macro.
- Envelope Follower from the chord to reverb decay: when stabs are dense the tail shortens, when they thin out it lengthens.
Notes & harmony
Dub techno harmony is one chord, endlessly echoed. The vocabulary is minor 7, minor 9, minor 11 and suspended or quartal shapes, voiced between about C3 and C5 and usually without the root at the bottom, so the sub owns the low end alone. When the chord does move, it moves in parallel: the same hand shape transposed up a fourth or down a tone, which keeps the colour identical and makes the change feel like a shift in light rather than a progression. The sub is a sustained root or a soft offbeat pulse, typically in A, C, D or F minor so the fundamental sits between 41 and 55 Hz. Because the delay and reverb returns smear every hit into the next, avoid seconds at the bottom of a voicing; a 3rd or 4th as the lowest interval keeps the wash clear.
Open Cm7 stab on the offbeat
C minor at 122 BPM. Spreading the chord as root–fifth–seventh–third puts the minor third on top where it shimmers in the delay feedback instead of muddying the low mids. One accented hit and one ghost per bar is all you need; Echo at 3/16 or dotted 8th with a low-pass in the feedback path does the rest (see dub chord rack). Variation: automate note length between 1 and 3 steps instead of touching the filter.
Parallel stab movement (Cm9 shape)
The rootless Cm9 shape (Eb–G–Bb–D) moved intact: two bars on C, one bar up a fourth (Fm9 shape), one bar down a tone (Bbm9 shape). If the sub stays on a C0 (32.7 Hz) pedal underneath, the moved shapes turn into C minor 11 and sus colours, which is the hypnotic ambiguity of the genre. Put a Chord MIDI effect with shifts of +4, +7 and +11 semitones in front of the synth and the whole shape plays from its lowest note (Eb3, Ab3, Db3), so the parallel moves become a one-finger line.
Quartal stack with decaying velocity
D minor at 120 BPM. A stack of perfect fourths has no major or minor third, so it reads as Dm11 over a D0 sub and as a G suspended chord over G0: the bass decides the mood. The decreasing velocities (accent, ghost, normal) imitate a hand on a mixer send. Variation: keep the stab fixed and alternate the sub between D0 and Bb0 every 8 bars; Bb under the stack turns it into a brighter Bb6/9.
Groove & programming
- Tempo: 122–125 BPM. Check BPM to ms: at 123 BPM an 8th = 244 ms, dotted 8th = 366 ms, 3/16 = 366 ms. The chord delay at 3/16 + 1/4 against off-beat 8th stabs produces the typical "rolling thirds" feel.
- Groove Pool: MPC 8 Swing-54 or 56 at Timing 50–70% on hats, chord and rim. Kick and sub straight. A touch of Random (5%) on the hat only.
- Velocity: chord stab velocities between 85 and 115 with the Velocity MIDI tool Random ±8; map velocity to filter env amount so hard hits get a touch brighter.
- Nudges: move the chord stabs 8–15 ms late (laid back); keep the delay in sync. The tension between the late stab and the on-grid repeat is pure dub.
- Live MIDI tools: Note Echo (MIDI) before the synth with 3/16 and feedback 40% for MIDI "pre-delay" that the synth envelope shapes; Expressive Chords (12.2) with low variation for voicings that change every few hits; Strum at 15 ms for a slightly rolled chord.
- Session view composition: the genre is mixed live. Build 8 clips, map sends and feedback to Push encoders, record a 10-minute pass into Arrangement, then edit. Macro Variations on the send rack let you jump between "dry", "half" and "flooded" states.
Arrangement template
- Intro (32 bars): kick, hiss, hats from bar 8, sub from 16. Hats-only openings are also classic for DJ mixing.
- Chord enters (32): first stabs with the send at 30%; raise the send and cutoff over the section.
- Main (64): full groove. Modulation does the work. Pad under from bar 96.
- Flood (32): kick out at 128; throw the chord to 100% send and push feedback to 85–95% for 8 bars; let it decay; reintroduce kick at 144 with the sub 16 bars later.
- Main 2 / Outro: same as Main with the pad; strip to kick + delay tails for the last 32 bars.
Mix & master targets
- Loudness
- −10 to −8 LUFS integrated; −1 dBTP. Dub techno is the quietest techno sub-genre on purpose; headroom lets the delay throws breathe. Vinyl-oriented labels sit around −11.
- Low end
- Mono below 150 Hz. Sub and kick roughly equal in level (the kick is soft), both saturated for 2nd-harmonic presence. HP the chord at 150 Hz, the dub return at 200–250 Hz.
- Sidechain
- Gentle everywhere: sub 5–8 dB, chord 2–4 dB, pad 2 dB, dub return 1–2 dB (keyed from kick, long 150 ms release so it swells rather than pumps).
- Width
- Chord mono at source; Chorus-Ensemble and ping-pong delay create width. Mid/Side: Side HP 250 Hz. Keep correlation above +0.3.
- Tonal balance
- Dark and mid-heavy. Expect a broad hump at 200–800 Hz compared to pink noise and a roll-off from 4 kHz. Do not "fix" this with a high shelf.
- Master chain
- EQ Eight HP 25 Hz → Glue Compressor 2:1, 30 ms attack, Auto release, 1–2 dB GR → Saturator Soft Sine 1.5 dB (or a tape emulation) → Limiter ceiling −1 dB. Tape-style saturation on the master is almost part of the genre definition.
Signature rack
See also the dub chord rack (fuller version) and dub delay send rack.
Sub-styles
| Sub-style | BPM | What changes |
|---|---|---|
| Classic Berlin (Basic Channel / Chain Reaction) | 120–125 | Raw, mono-ish chord, Delay instead of Echo, heavy hiss, minimal percussion, no pad. Grit over polish. |
| Detroit dub (Deepchord / Echospace) | 118–124 | Field recordings, long reverb, more layers of pads and texture, smoother kick. Breakdowns can be minutes long. |
| Dub house | 120–125 | Swing up to 58%, Rhodes/Electric chords, bassline instead of drone sub, claps. Overlaps deep house. |
| Ambient dub techno | 100–122 | Kick sparse or absent, chord stabs become washes, hiss and pad dominate. See ambient. |
| Dub techno meets deep techno | 126–130 | Add the rumble layer, harder kick, darker chord, faster delays (1/8, 1/16). See deep techno. |
| Dubwise / steppers techno | 125–135 | Half-time feel over the 4/4, skanks on off-beats, spring reverb, sirens. Borrow from dub reggae. |
Common mistakes
- Delay with no filter in the feedback path. Repeats stack up as a bright mush. The HP/LP inside Echo (or Delay's Filter) is non-negotiable.
- Chord too bright or too clear. If you can hear it is a saw, lower the cutoff. The identity comes from the fundamentals and the chorus beating.
- Clicky kick. A pitch env above +24 st or any transient layer fights the stab attacks. Keep it round.
- Static delay. No modulation on delay time = digital-sounding. 10–15% Mod in Echo, or Wobble, is what makes it "tape".
- Throwing without a limiter on the return. Feedback at 95% with Roar in the loop will spike 10 dB. Limiter at the end of the return.
- Too loud a master. −6 LUFS kills the swell of the delay tails. Aim −9.
- Hats too present. LP them at 6 kHz and pull them 10 dB lower than you think.
- Sub and chord in the same octave. Root the chord an octave and a half above the sub and HP at 150 Hz.
Related
- Deconstruction: dub techno track
- Deep techno · Deep house · Dub reggae · Ambient
- Chords & stabs · Dub FX & delays · Sub bass · Kick · Pads & atmospheres · Textures, foley, noise
- Dub chord rack · Dub delay send rack · Feedback rack · Performance rack
- Delay design · Reverb & space · Saturation & distortion · Sidechain & ducking · Automation & modulation · Performance & live
- Modulation & M4L · Effects overview · BPM to ms