ABLETON 12 SOUND DESIGN ATLAS

Genre Tempo Map

36 genres with BPM range, swing, key feel, kick and bass type, drum signature and the Live devices that define them, plus the halftime/doubletime tempo families.

tempobpmswinggenrehalftimedoubletimekickbassdrum patterngroovereference

Tempo is the first sound-design decision because it fixes everything downstream: how long a kick tail can be before the next kick (60000 / BPM × 4 ms per bar; see BPM-to-ms), how much sub sustain fits between hits, how much swing the ear tolerates, and whether the snare on beat 3 reads as "slow" or "fast". This table gives the working ranges for 36 electronic genres — BPM, typical swing percentage (Live groove or MPC-style, where 50% is straight), key feel, kick and bass archetype, the drum signature you would recognise in two bars, and the Live 12 devices most of the recipes on this site reach for. Below it, the tempo families: the halftime/doubletime pairs that let one track live in two genres at once.

Swing values are MPC-style percentages (50% straight, 54–58% light, 60–66% heavy) applied to 16ths unless noted. Live's Groove Pool expresses the same thing as Timing amount applied to a swing groove; "Swing 16-58" in the Core Library ≈ 58%. Ranges are typical, not limits; tempos drift by a few BPM each decade.

Genre table

GenreBPMSwingKey feelKickBassDrum signatureDominant Live devices
Deep techno124–13250–53%Minor, often one note / droneLong-tail, 48–55 Hz, rumble under itRumble (kick tail) + occasional sub pulseFour-on-floor, offbeat hat, sparse clap, 16th ride shuffleOperator, Drum Rack, Roar, Echo, Hybrid Reverb, Glue
Dub techno118–12650–54%Minor 7/9 chords, one or two chords per trackSoft, round, 50–60 Hz, shortSine/triangle sub, long, sidechainedFour-on-floor, hats buried, chord stab on offbeatsAnalog, Auto Filter, Echo, Delay, Chorus-Ensemble, Vinyl Distortion
Industrial techno135–15050%Atonal / noise, pitched kick is the keyDistorted, 50–70 Hz, clipped, longKick is the bass; occasional distorted droneFour-on-floor with 16th kick ghosts, noise hats, metallic percRoar, Saturator, Drum Buss, Erosion, Corpus, Redux
Hard techno / hardcore150–20050%Minor / none; hoover riffsClipped square-ish, 55–80 Hz, no tail (no room)Kick tail only; hoover stabsFour-on-floor, kick rolls, gated noise, reverse crashesOperator, Saturator (Hard Curve), Roar, Beat Repeat, Analog (hoover)
Minimal / micro-house122–12854–58%Minor, sparse, lots of silenceShort, dry, 50–60 Hz, sampled 909/ clickyShort sub pluck, often one noteFour-on-floor, micro-perc, clicks, shuffled hatsDrum Rack, Simpler, Granulator III, Erosion, Glue, Utility
Deep house118–12555–60%Minor 7/9, jazzy extensionsRound 909-style, 50–60 Hz, medium tailSustained sub or walking analog bassFour-on-floor, open hat on the "and", shaker, rimshotAnalog, Electric, Drift, Chorus-Ensemble, Glue, Echo
Tech house124–13052–56%Minor, one-note basslinesTight 909/analog, 50–60 Hz, shortSidechained sub + mid pluck or vocal-bassFour-on-floor, 16th hats, clap on 2/4, rolling tomsDrum Rack, Drum Buss, Compressor (sidechain), Wavetable, Saturator
UK garage / 2-step128–13858–66%Major/minor with vocal chops, jazzy chordsShort, punchy, 55–70 Hz, skips beat 3 (2-step)Sub with organ or reese layers, syncopated2-step: kick 1 and the "and" of 2, snare 2/4, skippy swung hats, shuffled rimsDrum Rack, Simpler (vocal chops), Operator, Groove Pool, Auto Filter
Dubstep138–14550–56%Minor, phrygian; often one rootShort, punchy, 50–60 Hz, leaves room for subSine sub + wobble/growl mid bass, LFO synced 1/4–1/16Halftime: kick 1, snare 3, sparse hats, triplet feel (riddim)Operator, Wavetable, Roar, Auto Filter, LFO, Saturator, Resampling
UK bass / 140136–14252–58%Minor, dark, sparseDeep 808-ish, 45–55 HzSine sub, long; square mid layerHalftime with swung hats, rim and perc syncopation, spaceOperator, Drum Sampler, Echo, Hybrid Reverb, Utility
Grime138–14250–54%Minor, chromatic; 8-bar phrasesHard, short, 55–70 HzSquare-wave bass, 1/8 stabs, "eskibeat"Halftime with sharp snare/clap stack on 3, sparse hats, gunshot/gliding FXOperator (square), Analog, Drum Rack, Saturator, Pitch
Trap130–170 (65–85 feel)50–54%Minor, dark, pitched 808 melodies808: the kick is the bassLong 808 with slides and distortionHalftime: snare/clap on 3, hat rolls (1/16–1/64 ratchets), open hat accentsOperator / 808 rack, Drum Sampler, Saturator, Ornament, Note Length
Drill138–14650–54%Minor, sliding 808 by semitones and fifths808 with glide, 40–55 HzSliding 808, triplet patterns, often distortedHalftime; snare on the "and" of 3 (displaced), 808 on offbeat triplets, hat rollsOperator (Glide), Drum Sampler, Saturator, Simpler (loops), Velocity
Phonk120–17050–56%Minor, sampled Memphis vocalsDistorted 808, 45–60 Hz808 + distorted cowbell riff ("drift phonk")Halftime or straight 4/4 (drift), clipped cowbell on every 8th, lo-fi hatsDrum Rack, Roar, Redux, Vinyl Distortion, Saturator, Simpler
Drum & bass170–17650–54%Minor; liquid uses major 7thsShort, tight, 50–60 Hz, 2-step placementReese or sine sub, long notes, sidechained2-step at 174: kick 1 and the "and" of 2 (or 3), snare 2/4, ghost snares, fast hats/breaksOperator, Wavetable, Simpler (breaks), Roar, Drum Buss, Compressor
Neurofunk172–17650%Minor / atonal; movement is the melodyClicky, short, 55–65 HzResampled, modulated mid bass over clean sub2-step with complex ghost patterns, processed breaks, stuttered fillsOperator, Wavetable, Roar, Spectral Resonator, Auto Filter, Resampling, Beat Repeat
Jungle / breakbeat155–17050–56% (from the break)Minor; ragga samples, dub chordsBreak kick + layered 808-style sub kickLong sine or reese, dub-style melodic subChopped Amen/Think breaks, timestretched snares, reversed hitsSimpler (Slice), Sampler, Drum Rack, Beat Repeat, Echo, Operator
Halftime160–176 (80–88 feel)50–56%Minor, dark, lots of spaceHeavy, 45–55 Hz, longSine sub + modulated mid bass, sparseKick 1, snare 3, hats in double-time, triplet percOperator, Wavetable, Drum Rack, Granulator III, Echo
Footwork / juke155–16550–58%Minor; chopped vocal hooks808, short, 50–60 Hz, triplet patterns808 toms as bass melodyRapid 808 tom triplets, clap on 2/4 or displaced, vocal repeatsDrum Rack, Drum Sampler, Simpler, Beat Repeat, Recombine
Ambientfree, 60–90 if anyn/aModal, major 7, drones, microtonalNone or a soft pulseDrone or slow sub swellNone, or granular pulsesWavetable, Granulator III, Hybrid Reverb, Spectral Time, Meld, Tension
Dub / reggae60–90 (one-drop) / 130–150 steppers-as-techno52–58%Minor, pentatonic bass riffsSoft, round, 55–70 Hz, on beat 3 (one-drop) or every beat (steppers)Melodic sub/electric bass riffs with spaceOne-drop or steppers, rimshot on 3, offbeat skank, hat 8thsElectric, Analog, Echo, Delay, Spring-style Hybrid Reverb, Auto Filter
Trip-hop / downtempo70–10054–62%Minor, cinematic, sampledSampled break kick, 50–70 Hz, dustyElectric bass sample or round subSlow break, loose swing, vinyl noise, big snare with reverbSimpler, Sampler, Vinyl Distortion, Redux, Hybrid Reverb, Echo
IDM / glitchany (80–170)any, often micro-timedAny; melodic IDM uses modal majorAny; often tiny clicksAny; often FMMicro-edited, stuttered, polymetric, non-repeatingBeat Repeat, Granulator III, Operator, Recombine, Time Warp, Seed, Redux
Electro125–13550%Minor, robotic, vocoded808 kick, 50–60 Hz, tight808 sub + square/saw linesBroken beat: kick 1 and "and" of 2 / 3, snare 2/4, 808 cowbell and clavesDrum Rack (808 kit), Operator, Vocoder, Analog, Delay
Breaks / big beat125–14050–56%Major/minor, sample-drivenSampled funk-break kick, layered 909Fuzz bass or 303Loud compressed break, big snare, crash-heavySimpler, Drum Buss, Compressor, Saturator, Beat Repeat
Lo-fi hip-hop70–9056–64%Major 7 / minor 9, jazzyDusty sampled, 50–70 Hz, softRound sub or upright sampleLazy swung boom-bap, off-grid, vinyl crackle, soft snareSimpler, Electric, Vinyl Distortion, Redux, Auto Filter, Groove Pool
Boom bap85–9554–62%Minor, sampled loopsHard sampled, 55–80 Hz, drySub under the sample's bassKick 1 and 3-ish, snare 2/4 hard, swung hats, chopped loopSimpler (Slice), Drum Rack, Drum Buss, Saturator, EQ Three
Hyperpop120–17050%Major, bright, pitched-up vocalsClipped 808 or distorted house kickDistorted 808 / saw bassTrap or 4/4 hybrids, clipped claps, glitch editsAuto Shift, Roar, Saturator, Wavetable, Beat Repeat, Vocoder
Synthwave80–11850%Minor, 80s pop chords, major liftsLinn/808-style, 60–80 Hz, gatedAnalog saw/square bass, 8th or 16th pulsesStraight 4/4, gated reverb snare, toms fills, arpeggiosAnalog, Drift, Chorus-Ensemble, Gate + Hybrid Reverb, Arpeggiator
Psytrance138–14850%Minor / phrygian, often a single rootShort, punchy, 50–60 Hz, very tightRolling 16th (off-kick) saw bass, sidechainedFour-on-floor, bass on every 16th except the kick, 16th hats, FX everywhereOperator, Analog, Compressor (sidechain), Auto Filter, Phaser-Flanger
Afro house118–12552–58%Minor, pentatonic, polyrhythmicRound, 50–60 Hz, tresillo or 4/4Sub with percussive mid bassTresillo kicks, shakers, congas, log-drum-adjacent perc, 3-against-2Drum Rack, Collision, Drift, Echo, Auto Pan-Tremolo
Amapiano110–11854–60%Minor, jazzy piano, lots of spaceSoft, sparse, 50–60 Hz; often absent for barsLog drum: pitched percussive bass, 80–600 HzSparse kick, shaker 16ths, log drum carrying both rhythm and bassline, long buildsCollision / Operator (log drum), Electric, Drum Rack, Echo, Compressor
Acid (house/techno)125–14050–54%Minor, chromatic slides909, 55–65 Hz303: saw/square with accent, slide, resonant LPFour-on-floor, 303 16ths with accents, 909 hatsOperator or Analog + Auto Filter, External Instrument (TD-3), Overdrive
Riddim140–14556–62%One root; rhythm is the melodyShort, hard, 55–65 HzRepetitive triplet mid-bass stabs over sine subHalftime with triplet bass stabs, minimal hats, swungWavetable, Operator, Roar, Auto Filter, Note Length
Liquid DNB170–17550–54%Major 7 / minor 9, soulfulClean, 50–60 Hz, tightSine sub + warm reese, long notesSmooth 2-step, light ghost snares, soft breaks, vocal chopsOperator, Electric, Simpler, Chorus-Ensemble, Hybrid Reverb
Jump-up172–17650–54%Minor; bass riff is the hookHard, 55–65 HzBouncy FM / talking mid bass over subSimple 2-step, loud snare, sparseOperator (FM), Wavetable, Roar, Auto Filter, LFO
Downtempo / chill85–11052–58%Major/minor, world samplesSoft, 55–70 HzRound sub, electric bassHalf-time feel, brushed perc, organic loopsSimpler, Granulator III, Echo, Collision, Hybrid Reverb
The "dominant devices" column is what the genre pages on this site actually use. For almost every row, the honest answer to "which synth" is Operator for sub, Wavetable or Operator for mid bass, Drum Rack with Drum Sampler for drums, and Roar/Saturator for the dirt. The genre lives in the pattern and the tempo, not the device.

Tempo families: halftime and doubletime

A tempo is only "slow" or "fast" relative to where the snare sits. Put the snare on 2 and 4 and 140 BPM is fast (garage, techno); put it on 3 only and the same 140 is a slow dubstep groove at a felt 70. Live does not care — the clip is still at 140 — which is exactly why you can layer a 70 BPM trap hat pattern over a 140 bassline and have both read correctly. The families below are the pairs most used; each row is one clock, two feels.

Clock BPMStraight feel (snare 2 & 4)Halftime feel (snare 3)Shares a set withWhy it works
130Tech house, electro, acid65: slow trap, screwed phonk, downtempoDub at 65–70 one-dropDub's one-drop already puts the kick on 3; a 130 4/4 kick is its doubletime.
140Garage, grime, techno70: dubstep, trap, UK bassHip-hop at 70, dub steppersThe 140/70 axis is the whole UK continuum — garage → grime → dubstep share one BPM and swap the snare.
160Footwork, juke, fast jungle80: halftime, trap, boom bap-ishLo-fi at 80Footwork's 808 triplets are the doubletime of an 80 BPM trap hat roll.
170Drum & bass, jungle85: halftime DNB, boom bap, trip-hopHip-hop at 85–90DNB "halftime" is literally hip-hop drums under DNB bass; DJs switch between them mid-set.
174DNB, neurofunk87: halftime neuro, drill-ishTrap at 87 (= 174 half)Same as 170 with the modern DNB standard; 87 feel suits drill-style 808 slides.
150Hard techno, hardcore75: slow trap, witch houseHip-hop at 75Less used, but hardcore kick rolls are a doubletime trap hat ratchet.
120House, deep house60: dub, slow reggae, ambient pulseDub one-drop at 60Classic house → dub house crossover; the house offbeat hat becomes the dub skank.
Why the snare placement decides the felt tempo: the auditory system locks onto the strongest periodic accent in the 1–3 Hz range (60–180 BPM felt). At 140 BPM a snare every two beats gives a 1.17 Hz accent (felt 70); a snare every beat-pair at 2 and 4 gives 2.33 Hz (felt 140). The kick on every beat (4/4) adds a 2.33 Hz layer which pulls perception back up — which is why "halftime" genres also thin out the kick.

The same 4 bars at 140, straight vs halftime

Two step grids, both at 140 BPM, 16th-note resolution, 2 bars shown (32 steps). Identical clock; the only differences are snare position, kick density and hat subdivision. The first reads as garage/techno-adjacent; the second reads as dubstep at a felt 70.

To hear both in Live: make the straight clip, duplicate the track, and in the copy move the snare notes from beats 2 and 4 to beat 3 (select them, drag by a quarter note with Opt held to defeat the grid if needed), then delete every second kick. Do not change the tempo. For the hats, the Live 12 Rhythm generator with density ~40% and a triplet grid gets the halftime feel immediately; Ornament adds the ratchets.

Swing in practice

Swing percentages in the table are MPC-style: the second 16th of each pair is delayed by (swing − 50) × 2% of a 16th. At 140 BPM a 16th is 107 ms, so 58% swing delays every other 16th by ~17 ms; 66% by ~34 ms. In Live, apply it with the Groove Pool (Core Library "Swing 16" grooves, or "MPC 16 Swing-58") and the Timing amount, or with the Quantize dialog's swing field for destructive use. Genres over ~150 BPM rarely swing 16ths (the 16th is already under 100 ms); they swing 8ths or not at all. Genres under 100 BPM swing 16ths hard and sometimes 32nds. Two rows worth remembering: UK garage at 60–66% is the swingiest four-on-floor-adjacent genre, and psytrance, electro and industrial at a flat 50% are the straightest — adding groove to them makes them sound like something else.

Swing %Delay of every 2nd 16th at 140 BPMFeelGenres
500 msStraight, machineTechno, psytrance, electro, DNB
54~9 msBarely there, "humanised"Tech house, dubstep, grime
58~17 msNoticeable bounceDeep house, afro house, UK bass
62~26 msHeavy, skippyUK garage, lo-fi, boom bap
66~34 msAlmost triplet2-step extremes, J Dilla-style hip-hop (at 90 BPM: 55 ms)

Related