ABLETON 12 SOUND DESIGN ATLAS

Device Parameter Map

Compact cheat sheet of the parameters that matter on Live 12's main instruments and effects: range, what it does, and sweet-spot values for sound design.

parametersoperatorwavetableanalogdriftmeldsimplersamplerdrum samplerroarsaturatorechohybrid reverbauto filtereq eightcompressorgluemultiband dynamicsdrum bussspectral resonatorspectral timecorpusvocoderbeat repeatreference

Twenty-three devices, the parameters you reach for 95 % of the time, and the values that work as starting points. This is not the manual: ranges are rounded, secondary parameters are grouped by function, and where a label is ambiguous the function is described rather than guessed. Sweet spots assume club-oriented electronic music at 120–175 BPM; treat them as the place to start turning the knob from, not the destination. Device sections are ordered instruments → distortion → time → filters/EQ → dynamics → spectral/physical → MIDI-ish effects. For the deeper how-and-why of each device, see the Live 12 devices map.

How to read the tables

Each row: parameter (as labelled in the device, or a functional description in italics when the label depends on mode), range, what it does physically, and a sweet spot. "st" = semitones, "ct" = cents, GR = gain reduction. Where a device has modes, the mode-dependent parameters are listed once with the modes named.

Instruments

Operator

Operatorall levels

4-operator FM/additive synth. Oscillators A–D, 11 algorithms (routing diagrams in the top-right of the global panel), each oscillator with its own envelope. Sound comes from the ratio and level of the modulators, not from the filter.

ParameterRangeWhat it doesSweet spots
Algorithm11 routingsWhich oscillators modulate which; leftmost = D→C→B→A serial stack, rightmost = all four parallel (additive)B→A single-modulator for subs/bass; parallel for organ/bell additive
Osc Level (A–D)−inf to 0 dBCarrier level = loudness; modulator level = FM depth (brightness)Modulator −24 to −10 dB for warm, −10 to 0 dB for harsh/metallic
Coarse0.5–48 (ratio)Frequency multiple of the played note; integers = harmonic, non-integers = inharmonic1, 2, 3 for musical; 1.41, 3.5, 7 for bells/metal; 0.5 for sub-octave
Fine0–1000 (hundredths of a ratio step)Fine-tunes the ratio; small values on a modulator = slow beating/chorus-like FM3–12 on a modulator for slow movement
Fixed (Freq / Multi)on/off; 0.1 Hz–~1 kHz × multiplierLocks oscillator to a Hz value regardless of pitch; sub-audio values for AM/vibratoFixed 50–60 Hz for kick body; 0.1–5 Hz modulator for wobble
WaveSine, Sine 4/8 bit, Saw 3–64, Square 3–64, Triangle 3–64, Noise Looped/White, UserOscillator waveform; the numbered saw/square variants limit harmonics (3 = only 3 partials)Sine for FM; Saw 32 as a bright carrier; User draw your own partials
Feedback0–100 %Oscillator modulates itself; sine → saw-like as it rises (only available when the osc is not FM'd by another)15–35 % = warm saw; 60 %+ = noise edge
Phase / Retrig (R)0–100 %; on/offStart phase when Retrig is on: consistent transient every noteRetrig on, phase 0 for subs and kicks (no click)
Envelope A/D/S/R per osc0 ms–60 s; S 0–1Modulator envelope = timbre over time (FM index), carrier envelope = amplitudeModulator D 80–300 ms S 0.2 for plucks; Loop mode "Beat"/"Sync" for rhythmic FM
Env Loop modeNone, Trigger, Loop, Beat, SyncRepeats the envelope; Beat/Sync lock the repeat to tempoSync 1/16 on a modulator for tempo-locked timbre stutter
Env Time < Vel / Time < Key±100 %Velocity/key scale the envelope timesTime<Key −30 % so high notes decay faster (natural)
FilterLow/High/Band/Notch/Morph; Clean/OSR/MS2/SMP/PRD circuits; Freq, Res, Drive, Env, KeyPost-FM filter with analogue models; Drive adds saturation inside the filterMS2 LP, Res 20 %, Drive 6 dB for bass; usually off for pure FM
LFOSine, Tri, Saw up/down, Square, S&H, Noise; Rate (Hz or sync); Amount; Dest A–D / Filter / PitchOne global LFO with per-destination amountsLFO → modulator level at 1/4 for wobble; Pitch 5–10 ct for vibrato
Pitch envelopeAmount ±100 %, A/D/S/R, DestinationsPitch sweep per note; routes to selected oscillators and LFOAmount 30–60 %, D 40–80 ms, S 0 for kicks; Spread 0 for subs
Spread0–100 %Detuned stereo doubling of the whole voice0 for bass; 20–40 % for pads; never on subs
Tone0–100 %Global high-frequency damping of FM aliasing/brightness70–100 % normally; 40–60 % to tame harsh FM
Glide / Transpose / Voices / TimeGlide ms; ±48 st; 1–32 voices; Time ±%Portamento (Legato toggle), master transpose, polyphony, global envelope time scalingGlide 40–120 ms Legato on for 303-ish lines; Voices 1 for mono bass

Wavetable

Wavetable

Two wavetable oscillators with per-oscillator effects, a sub oscillator, two multi-mode filters with routing, three envelopes (Amp, Env 2, Env 3), two LFOs, an 8-slot modulation matrix and unison. MPE-capable.

ParameterRangeWhat it doesSweet spots
Osc 1/2 Category / WavetableBasics, Collection, Distortion, Filter, Formant, Harmonics, Noise, Vintage, userWhich table; the category is the timbre familyBasics > Saw/Square for bass; Formant for vocal; Harmonics for additive-style
Position0–100 %Where in the table you read; the main modulation targetEnv 2 → Position 20–40 % for evolving attacks; LFO at 1/8 for rhythmic morph
Effect ModeNone, FM, Classic, Modern; Amount 1 / Amount 2FM: Tune (ratio) + Amount; Classic: pulse width + sync; Modern: warp + foldFM Amt 15–30 % for bass growl; Classic PW 30–45 % for PWM pads
Transpose / Detune±48 st / ±50 ctCoarse / fine pitch per oscillatorOsc 2 −12 st for a sub layer; ±7 ct for width
Gain / Pan (per osc)−inf–0 dB / L–RMix and stereo placement of each oscillator—
SubGain, Tone (sine→square), Transpose (0/−1 oct)Dedicated sub oscillator one octave below (or at pitch); Tone morphs it from sine toward square for harmonicsGain −6 dB, Tone 0, one octave down under any bass patch
Filter 1/2 Type / Slope / CircuitLP, HP, BP, Notch, Morph; 12/24 dB; Clean, OSR, MS2, SMP, PRDFilter model: Clean = transparent, OSR = screaming ladder, MS2 = MS-20 bite, SMP = SEM-ish, PRD = Prophet-ishMS2 LP 24 with Drive for bass; PRD BP for formant leads
Freq / Res / Drive / Morph~20 Hz–20 kHz; 0–125 %; 0–24 dB; 0–100 %Cutoff, resonance (self-oscillates on OSR/MS2 above ~90 %), input drive, morph between filter shapes (Morph type)Res 25–45 %; Drive 6–12 dB
Filter routingSerial, Parallel, SplitSplit sends osc 1 → F1 and osc 2 → F2Split for two-layer basses in one device
Amp env / Env 2 / Env 3A, D, S, R, with slope shapes; Loop (Env 2/3)Amp env hard-wired; Env 2/3 free in the matrixEnv 2 → Filter freq, D 200 ms, S 0.1 for plucks
LFO 1/2Shapes: sine, triangle, saw up/down, square, sample-and-hold style random; Rate Hz or sync; Amount; Shape (skew); Attack; Offset; RetriggerTwo LFOs with shape morphing and fade-inLFO1 sync 1/4 → Position; Attack 500 ms for vibrato that fades in
Modulation matrixSources: Amp, Env 2, Env 3, LFO 1, LFO 2, MIDI (Vel, Key, Mod wheel, Aftertouch/Pressure, Slide, Pitch bend, Random); 8 destination slotsBipolar amounts per source/destinationVelocity → Filter freq 30 % on everything
Unison mode / Amount / VoicesClassic, Shimmer, Noise, Phase Sync, Position Spread, Random Note; 0–100 %; 2–8Classic = detune stack; Position Spread offsets table position per voice; Random Note picks chord tonesClassic 4 voices 20 % for supersaw; Position Spread 6 voices for pads
Mono/Poly, Glide, Volume—Voice mode, portamento, outputMono + Glide 60 ms for bass

Analog

Analog

Virtual-analogue: two oscillators plus noise, two filters, two amps, two LFOs, each with its own envelope; Quick Routing presets set the osc→filter→amp paths.

ParameterRangeWhat it doesSweet spots
Osc 1/2 ShapeSine, Saw, Rect (pulse), White noise (osc 2 adds Sync/Sub modes)Waveform; Rect has a Pulse Width controlSaw + Rect PW 35 % for classic analogue
Octave / Semi / Detune−3 to +3 oct; ±12 st; ±50 ctTuning per oscillatorOsc 2 −1 oct, Detune 6–9 ct for thick bass
Mode: Sub / SyncOsc 2: sub-oscillator or hard-sync to osc 1 (Level)Sync + pitch env on osc 2 = classic sync leadSync, Env → osc 2 pitch 2 oct down over 300 ms
NoiseLevel, Color (LP on the noise), Balance F1/F2White noise with tilt, routed between filters−20 dB, Color 50 % for breath on pads
Filter 1/2 TypeLP2, LP4, BP2, BP4, N2, N4, HP2, HP4, F2, F4 (formant)2-pole vs 4-pole variantsLP4 bass; BP2 for percussive
Freq / Res / Drive~30 Hz–20 kHz; 0–100 %; Drive Off/Sym/AsymCutoff, resonance, pre-filter saturation (Sym = odd, Asym = even harmonics)Res 20 %; Asym drive for warmth
Filter Env / LFO / Key amountsbipolarModulation depth into cutoffEnv 40 %, Key 50 %
Amp 1/2 Level / Pan / Env—Two independent VCAs, each with its own ADSR, so osc 1 and 2 can have different amplitude shapesAmp 2 short decay for a transient layer under a sustained Amp 1
Envelope slopes / Loop / LegatoLinear/exp, Loop, Free runShape of each ADSR; Free run ignores note-offExp decay for drums
LFO 1/2Sine, Tri, Rect, Saw up/down, S&H, Noise; Rate (Hz/sync); Delay; Attack; Noise amount; RetrigEach LFO can be sent to osc pitch, filters, ampsDelay 300 ms + Attack 500 ms vibrato
VibratoAmount, Rate, Delay, Error (randomness)Global pitch vibrato, separate from LFOsAmount 3–5 %, Error 15 % for human
UnisonOff/2/4 voices, Detune, DelayVoice stacking2 voices, Detune 25 % for leads
Glide / Voices / Volume—Portamento (Legato toggle), polyphony, outputMono, Glide 50 ms for acid

Drift

Drift

Compact analogue-style synth with the best "it just sounds good" ratio in Live: two oscillators, noise, one filter, two envelopes, one LFO, a small modulation matrix and voice modes with intentional analogue drift.

ParameterRangeWhat it doesSweet spots
Osc 1 Shape / Shape amountSine, Triangle, Shark Tooth, Saw, Rectangle; 0–100 % (Shape Mod source + amount)Waveform and a continuous shape control (pulse width / wave warp); Shape Mod picks a modulatorRectangle, Shape 30 %, Shape Mod LFO 20 % for PWM
Osc 2 Shape / Octave / Detune / SyncSine, Triangle, Saw, Rectangle; ±oct; ±50 ct; sync on/off (12.x)Second oscillator; detune against osc 1 for thickness; hard-sync to osc 1−1 oct, +8 ct for bass; Sync with Env 2 → pitch for sync leads
NoiseLevel (mixer)White noise into the filter−30 dB for air on pads
Mixer (Osc 1 / Osc 2 / Noise gain)−inf–0 dBSource balance—
Filter TypeI (12 dB) / II (24 dB) low-pass (MS2-style)Classic bite with Res pushing toward self-oscillationII for bass, I for pads
Freq / Res / HP~20 Hz–20 kHz; 0–100 %; HP 20 Hz–~2 kHzCutoff, resonance, and a high-pass that sits at the filter stageHP 60 Hz on everything except subs
Filter Env / LFO / Key / Vel amountsbipolarCutoff modulation depths; Vel > Filter is the "play it harder, it gets brighter" controlEnv 2 → Freq 40 %, Key 50 %, Vel 20 %
Env 1 (Amp) A/D/S/R0 ms–~30 sAmplitudeA 2 ms, D 300 ms, S 0.6 for bass
Env 2 A/D/S/R + Mode (Env / Cyc)Cyc mode: Rate, Tilt, Hold, RatioSecond envelope, or a cycling envelope that works as a second LFO with a shape (tilt) controlCyc, Rate 1/8 sync, Tilt 20 % for pumping pads
LFO Shape / Rate / Amount / ModeSine, triangle, saw up/down, square, sample-and-hold and random-wander style shapes; Hz / sync / Ratio; Retrig; Mode selectorOne LFO with a Mode selectorRate 1 bar → Shape for slow PWM
Mod matrix (3 slots)Sources: LFO, Env 2, Key, Velocity, Pressure, Slide, Mod wheel, Pitch Bend, Random; Destinations: the main synth parametersBipolar amountsPressure → Filter freq on Push for MPE expression
Voice mode / VoicesMono, Poly, Stereo, Unison; up to 32Stereo = alternate voices L/R; Unison = detuned stackUnison + Drift 30 % for pads; Mono for bass
Drift0–100 %Random slow pitch/filter instability per voice15–30 % for analogue; 0 on subs
Legato / Glideon/off; 0–~5 sPortamento on legato notesGlide 80 ms for acid, 303 style
Transpose / Volume / Vel > Vol±48 st; dB; 0–100 %Global pitch, output, velocity sensitivity—

Meld

Meld

Bi-timbral macro-oscillator synth: two engines (A and B) chosen from a list, each with two engine-specific macro controls, its own filter and routing to a shared modulation system (2 LFOs, 2 envelopes, modulation matrix, Scrambler in 12.2). Built for MPE.

ParameterRangeWhat it doesSweet spots
Engine A/B typeSwarm Sine, Chip, Bit Crush, Dual Saw, Formant, Reed, Rain, Noise Flow, FM, Drum, Chord (12.2), othersEach engine is a different oscillator model with its own two macrosSwarm Sine A + Dual Saw B for wide pads; FM A + Drum B for percussive bass
Engine macro 1 / macro 20–100 % (names change per engine: e.g. Swarm Sine = Swarm / Spread; Dual Saw = Detune / Shape; FM = Ratio / Amount; Formant = Vowel / Shift)The two "character" knobs; they are the main modulation targetsModulate macro 1 with LFO 1 at 1 bar, macro 2 with Env 2
Pitch (Transpose / Detune per engine)±48 st / ±ctTuning per engineB −12 st for sub layers
Filter A/B Type / Freq / Res / DriveLP, HP, BP, Notch, Morph (and comb-type options in some versions); 20 Hz–20 kHz; 0–100 %One filter per engine, with modulation amount controlsLP 800 Hz Res 20 % on B only for a dark layer under a bright A
Mixer / Blend (A/B levels)dBBalance; Mix can be modulated for crossfadesMod wheel → B level for morphing
Env 1 (Amp) / Env 2A/D/S/R with shape, loop modesAmplitude and assignable envelopeEnv 2 → macro, D 150 ms for plucks
LFO 1/2Shape (sine/tri/saw/square/S&H/wander-type list), Rate (Hz/sync), Amount, Morph (shape warp), Retrigger, PhaseTwo shape-morphing LFOsLFO 1 1/16 square → Mixer for trance gating
Modulation matrixSources: LFO 1/2, Env 1/2, Velocity, Key, Pressure, Slide, Mod wheel, Random, Scrambler; destinations: anyBipolar routing grid with per-cell amountsPressure → Filter A freq 40 % for MPE
Scrambler (12.2)Rate, Amount, SmoothingRandom stepped/smoothed modulation source, like S&H per voiceRate 1/16, Amount 30 % → macro 1 for generative movement
Voice mode / Unison / Glide / VolumeMono/Poly; voices; detune; msGlobal voicingUnison 4 voices for pads

Simpler

Simpler
ParameterRangeWhat it doesSweet spots
ModeClassic, One-Shot, SliceClassic = sustained/looped instrument; One-Shot = drums (Trigger/Gate); Slice = chop by Transient/Beat/Region/ManualOne-Shot Trigger for drums; Slice Transient, Sensitivity 50 % for breaks
Start / End / Loop / Fade0–100 % of samplePlayback region and loop crossfadeFade 10–20 % for seamless pad loops
Warp (on/off) / Warp modeBeats, Tones, Texture, Re-Pitch, Complex, Complex Pro; Preserve, Grain Size, FluxTime-stretch to tempo; Beats for drums, Texture Grain 100–200 ms for smearsWarp off for pitched sampling; Texture, Flux 20 % for pads
Gain / Transpose / DetunedB; ±48 st; ±50 ctLevel and tuning—
FilterLP/HP/BP/Notch/Morph; Clean/OSR/MS2/SMP/PRD; Freq, Res, Drive, Env, Key, Vel, LFOSame filter block as Wavetable/OperatorMS2 LP + Drive for sampled bass
Amp env / Filter env / Pitch envA/D/S/R; Pitch env amount ±48 stThree envelopes; Pitch env on a one-shot = tuned kick sweepAmp A 0 D 200 S 0 for chops; Pitch −12 st over 60 ms for kicks
LFOShape, Rate (Hz/sync), Retrig, Offset, amounts to Vol, Pan, Pitch, FilterOne LFO with multiple destination amountsLFO → Pan 20 % at 1/8 for movement
Voices / Glide / Snap / Playback (Mono/Poly/Thru)1–32; ms; on/offPolyphony; Snap moves Start/End to zero crossings; the playback selector sets how overlapping notes behave in Slice/One-Shot (mono-retrigger, polyphonic, or let the previous slice ring through)Snap on always; Glide 50 ms Mono for 808 slides

Sampler

Sampler
ParameterRangeWhat it doesSweet spots
Zone editor (Key / Velocity / Sample Select)Per-sample ranges, crossfades, Root keyMultisampling and velocity layers; Sample Select lets a macro pick samplesSample Select → macro for a "variation" knob
Sample: Vol, Pan, Loop mode, Reverse, Snap, Detune, Interpolation (Normal/Good/Best)—Per-sample playback; Best interpolation for extreme pitching—
Pitch/Osc: Modulation osc (FM / AM), Wave, Freq / Fixed / Multi, Volume, Osc envSame waveforms as OperatorSampler can FM the sample with an internal oscillatorFM ratio 1, Vol −20 dB → metallic edge on a sampled bass
Pitch env / Spread / Glide / Transpose—Pitch envelope, stereo detune, portamentoSpread 25 % for sampled pads
Filter/Global: Filter (types + circuits + Morph), Freq, Res, Drive, Filter env, Shaper (Soft, Hard, Sine, 4-bit) with Amount, Volume, Time, Voices—Filter block plus a waveshaper pre/post filterShaper Sine 20 % after a lowpass for warmth
Modulation: AUX env, LFO 1/2/3 (shape, rate, delay, attack, amounts to multiple destinations)—Three LFOs; LFO 1 has sync; LFO 2/3 route to two destinations eachLFO 2 → Sample Offset for granular-like movement
MIDI tab: Key, Velocity, Release velocity, Aftertouch, Mod wheel, Pitch bend, Foot, as sources with 2 destinations each—Controller-to-parameter routingAftertouch → Filter freq, Mod wheel → LFO 1 amount

Drum Sampler (12.1)

Drum Sampler

One-shot drum player with built-in sound-design effects, replacing Simpler in Drum Racks for most percussion.

ParameterRangeWhat it doesSweet spots
Transpose / Detune±48 st / ±50 ctTuning (tune kicks to key here)See note-to-Hz
Start / Reverse / Trigger-Gate—Start point, reversed playback, whether note length mattersGate for choked hats
Envelope (Attack / Hold / Decay-style)msAmplitude shape; the decay knob is the "tighten the hit" controlDecay 80–120 ms on hats at 128 BPM
Filter (type, Freq, Res)LP / HP / BPSimple tone filterHP 300 Hz on hats; LP 8 kHz on kicks
Pitch envelope (amount, time)±st, msTransient pitch sweep+12 st, 40 ms on kicks
Effects: SubFreq / amountAdds a tuned sine under the sample45–55 Hz, −6 dB on kicks that lack weight
Effects: Punchamount / timeTransient emphasis (short envelope-shaped boost)20–40 % on soft snares
Effects: Noiseamount / colourAdds shaped noise burst to the attackSnares, claps
Effects: Ringfreq / amountRing modulation for metallic toneHats, percussion; tune the freq to the key for melodic clang
Effects: Bit Crush / distortion-typeamountBit depth / sample-rate style degradationLo-fi hats, breaks
Volume / Pan / Vel > Vol—OutputVel > Vol 60 % for live-played hats

Saturation and distortion

Roar

Roar

Three-stage colouration box with routable stages, pre/post filters, a tuned feedback path and a modulation matrix. Treat it as a mini modular distortion.

ParameterRangeWhat it doesSweet spots
RoutingSingle, Serial, Parallel, Multiband, Mid/Side, FeedbackHow stages 1–3 are connected; Multiband gives per-band drive with crossovers; Mid/Side drives centre and sides separatelyMultiband for bass (clean low band, driven mid); Mid/Side with sides driven for width
Stage Shaper TypeSoft Sine, Hard, Digital Clip, Fold, Bit Crush, Rectify, Diode, othersTransfer curve per stageSoft Sine for warmth; Fold for FM-like; Rectify for octave-up
Drive / Amount / Bias (per stage)dB; 0–100 %; ±Input gain into the shaper, shaper depth, DC offset (asymmetry → even harmonics)Drive 6–12 dB, Bias 10–20 % for tube-like
Tone / Shaper filters (Pre and Post)LP/HP/BP, Freq, ResFilter before the shaper (what gets distorted) and after (what you hear)Pre HP 120 Hz so the sub stays clean; Post LP 6 kHz
Crossover / band controls (Multiband)Low/Mid/High split frequencies, per-band gainBand splits for Multiband routing120 Hz / 2.5 kHz
Feedback: Amount / Time / Pitch (note or Hz) / Gain / Filter0–100 %; ms or note; —Tuned feedback loop around the stages: comb resonance, Karplus-like tones, howlPitch to the key, Amount 30–50 % for resonant drones
Modulation: Envelope Follower, LFO 1/2, Noise, matrixEnv: Attack/Release/Gain; LFO: Shape/Rate/syncModulate drive, filters, feedback from the signal itselfEnv follower → Pre-filter freq for touch-sensitive wah-distortion
Sidechain input (12.2)Audio fromExternal signal drives the envelope followerKick → envelope follower → Drive dip = distortion ducking
Output / Dry-Wet / BlenddB; 0–100 %Level compensation and parallel mixDry/Wet 40–60 % on drums

Saturator (12.1 redesign)

Saturator
ParameterRangeWhat it doesSweet spots
Drive−36 to +36 dBInput gain into the curve3–8 dB warmth; 12–20 dB for crunch
Type (curve)Analog Clip, Soft Sine, Medium Curve, Hard Curve, Sinoid Fold, Digital Clip, WaveshaperTransfer function; Soft Sine = gentle odd harmonics; Sinoid Fold = wavefolding; Digital Clip = hard edgesSoft Sine for subs; Analog Clip on drum buss; Sinoid Fold on FM basses
Color (on/off) with Base, Freq, Width, DepthBase ±dB; Freq 20 Hz–20 kHz; Width; Depth ±dBPre-shaper EQ: Base tilts the lows, Freq/Width/Depth is a bell that decides which band hits the curve hardestBase −6 dB so the sub does not saturate; Freq 1 kHz Depth +6 for mid bite
Waveshaper: Drive, Lin, Curve, Damp, Depth, Period—Custom curve: Lin = linearity, Curve = bend, Damp = HF damping of the curve, Depth/Period = foldback ripplePeriod 2–4, Depth 30 % for ring-mod-like timbres
Soft Clipon/offOutput clipper after the shaperOn for drum tracks
DCon/offDC-offset filter (useful after asymmetric curves)On
Hi-Quality (oversampling)on/offReduces aliasing on bright materialOn for leads/hats, off for subs (CPU)
Output / Dry-WetdB; 0–100 %Compensation and parallel blendMatch output to input ±0.5 dB before judging

Drum Buss

Drum Buss
ParameterRangeWhat it doesSweet spots
Trim−∞–0 dBInput level into the driveSet so Drive reacts, usually −3 to −6 dB
Drive / Drive type0–100 %; Soft, Medium, HardSaturation amount and curveSoft 20–35 % for glue; Hard 50 %+ for industrial
Crunch0–100 %Mid/high distortion focused on the attack region10–25 % on breaks
DampLP freqLow-pass after the drive to tame the fizz8–12 kHz
Transients−100 to +100 %Transient shaper: negative = softer, positive = snappier+15–30 % on soft loops; −20 % to sit a loop back
Boom: Freq / Decay / Amount (and Force)Freq 30–90 Hz; Decay; Amount; Force = always-on resonatorTuned low resonator triggered by transients: adds sub thumpFreq = kick note (e.g. 49 Hz G0), Decay 30 %, Amount 20 %
Dry/Wet / Output0–100 %; dBParallel blend and makeup60–100 %

Time effects

Echo

Echo
ParameterRangeWhat it doesSweet spots
L / R Time (sync or ms) / Link / Offset1/64–8 bars or 1 ms–~5 s; Offset ±%Two delay lines; Offset nudges one side for widthL 1/8 D, R 1/4 (see BPM to ms)
ModeStereo, Ping Pong, Mid/SideRouting between lines; Mid/Side delays centre and sides independentlyPing Pong for dub; Mid/Side for keeping the centre dry
Feedback0–100 % (self-oscillates near the top)Repeats; feedback path includes the filter and the Reverb when set to Loop35–55 % musical; 85–100 % momentary dub throws
Input gain / RepitchdB; on/offDrive into the delay (Input can overload for colour); Repitch = tape-style pitch artefacts when time changesRepitch on for dub time-knob rides
Filter (HP / LP with Res) in the loop20 Hz–20 kHzBand-limits each repeat so tails darkenHP 250, LP 4 kHz (dub); HP 400, LP 8 kHz (modern)
Modulation: Rate / Mod Delay / Mod Filter / Shape / EnvHz or sync; 0–100 %; shapes sine/tri/saw/square/noiseLFO on delay time (chorus/tape wow) and/or filter; Env follower on the modMod Delay 10–15 %, Rate 0.3 Hz for tape wobble
Reverb: Amount / Decay / Location0–100 %; ms–s; Pre, Post, LoopReverb inside the delay; Loop = diffuses with every repeatAmount 30 %, Loop for dub smears
Character: Gate (Threshold / Release), Duck (Threshold / Release), Noise (Amount / Morph), Wobble (Amount / Morph)—Gate = repeats only above threshold; Duck = repeats drop while input plays; Noise/Wobble = tape hiss and pitch wobbleDuck 50 % keeps vocals clear; Wobble 10 % for lo-fi
Stereo width / Output / Dry-Wet0–200 %; dB; 0–100 %Width of repeats; level; blend100 % wet on a return

Hybrid Reverb

Hybrid Reverb
ParameterRangeWhat it doesSweet spots
AlgorithmDark Hall, Quartz, Shimmer, Tides, PrismDark Hall = dense dark hall; Quartz = clean modern; Shimmer = pitch-shifted feedback; Tides = modulated/wavy; Prism = bright, diffuseQuartz for drums; Dark Hall for dub; Shimmer +12 st for ambient
Convolution IR (category / IR)Built-in and user IRsReal spaces, springs, plates, odd objectsSpring IRs for dub; Plate for vocals
Blend0–100 % (conv ↔ algo)Mix between the two engines30–50 %
RoutingSerial, Parallel, Algorithm → Convolution, Convolution → AlgorithmHow the engines connect; conv → algo = an IR's character diffused into a long tailConv → Algo for huge spaces with real colour
Pre-delay0–~250 ms (syncable in Algorithm section)Gap before the reverbTempo values from BPM to ms
Decay / SizeDecay 0.1–~60 s (algo dependent); Size %Tail length and virtual room dimensionsDecay inside the bar length for drums; 4–8 s for pads
Damping (Low / High) and Mod (Rate / Amount)—Frequency-dependent decay; modulation smooths metallic tailsHigh damping 5–7 kHz; Mod 20 %
Shimmer: Pitch / Feedback (Shimmer algo)±12 st; %Pitch shift inside the feedback+12 st, 30 %
Freezeon/off (with In toggle)Infinite hold of the current tailAutomate for pad drones
EQ (4-band inside the reverb)Low cut, Low shelf, High shelf, High cutShapes the wet signal onlyLow cut 200–300 Hz
Bass X (bass multiplier) / Vintage×; Subtle, Old, Older, ExtremeLow-end decay multiplier; sample-rate/bit-depth degradation of the tailBass X 0.5 to keep lows short; Vintage Old for lo-fi
Dry/Wet / Send mode0–100 %; on/offSend mode = 100 % wet with proper gain stagingSend mode on returns

Spectral Time

Spectral Time
ParameterRangeWhat it doesSweet spots
Freeze (on/off, Retrigger mode, Sensitivity, Onsets)—Captures the current spectrum and holds it; retrigger by onset detection or by syncOnset retrigger for pad "chord holds"
Fade In / Fade Out (sync or ms)—How the frozen spectrum crossfades in/outFade In 1/8, Fade Out 1 bar
Delay modeDelay engine mode: the delay time is expressed either in spectral frames or as conventional time/sync valuesSpectral delay engine—
Delay Time (sync/ms) / Feedback / Dry-Wet—Delay in the spectral domain; feedback per bin1/4, Feedback 60 % = smeared delays that never flam
Tilt±Spreads delay times across frequency (lows later or highs later)+30 % for "highs trail" shimmer
Spray0–100 %Randomises delay time per bin20 % for granular-like clouds
Mask0–100 %Only some bins are delayed; selective spectral holes40 % = partial, ghostly repeats
Stereo0–100 %Randomises L/R per bin50 % for width without Haas issues
ResolutionFFT size (low ↔ high)Low = better time, high = better pitchHigh for pads, low for drums

Filters and EQ

Auto Filter (12.2 redesign)

Auto Filter
ParameterRangeWhat it doesSweet spots
Filter type / Circuit / SlopeLP, HP, BP, Notch, Morph; Clean, OSR, MS2, SMP, PRD; 12/24 dBSame modelled filter block as the instrumentsMS2 LP 24 for acid-style; Clean for surgical
Frequency / Resonance / Drive / Morph20 Hz–20 kHz; 0–125 %; 0–24 dB; 0–100 %Cutoff, Q (self-oscillates with analogue circuits), input drive, morph shapeRes 30–50 % for sweeps
Envelope: Amount / Attack / Release±; msEnvelope follower on the input (or sidechain) → cutoffAmount 40 %, A 5 ms, R 150 ms for auto-wah
Sidechain (12.2)Audio from / Gain / MixExternal signal drives the envelope followerKick → filter opens on hits
LFO: Amount / Rate (Hz or sync) / Shape / Phase / Offset / Spin / Stereo mode0–100 %; shapes sine, tri, saw up/down, square, S&H, random; Phase 0–360°Cutoff LFO; Phase/Spin offset L and R for stereo movement1/4 tri, Amount 60 % for wobble; Phase 180° for ping-pong filtering
Quantize beatOff, 1/16 … 1/4 (where available)Steps the LFO output on the grid1/16 for stepped filter patterns

EQ Eight

EQ Eight
ParameterRangeWhat it doesSweet spots
Band type (×8)Low cut (12/48 dB), Low shelf, Bell, Notch, High shelf, High cut (12/48 dB)Eight independent bandsBand 1 low cut 48 dB at 30 Hz (master) / 120–250 Hz (pads)
Freq / Gain / Q10 Hz–22 kHz; ±15 dB; 0.1–18Centre, boost/cut, bandwidthCuts Q 2–4; tonal boosts Q 0.7–1.2
ModeStereo, L/R, M/SEdit channels separately; M/S for mono-ing lows (Side low cut)M/S, Side low cut 150 Hz
Scale0–200 %Multiplies all band gainsAutomate 0 → 100 % to fade an EQ curve in
Adaptive Qon/offQ narrows as gain increases (musical cuts)On for cuts
Oversampling (Hi-Quality)on/offAccurate curves near NyquistOn for master only
Output gain±dBCompensate boosts/cutsMatch loudness before judging

Dynamics

Compressor

Compressor
ParameterRangeWhat it doesSweet spots
Threshold / RatiodB; 1:1–∞:1 (Expand mode below 1:1)Where GR starts and how hardBass: 4:1, 4–6 dB GR; vocals 3:1, 3 dB
Attack / Release0.01–1000 ms; 1–3000 ms or AutoReaction times (see release per tempo)A 1–3 ms to clamp, 10–30 ms to let transients through
Knee0–18 dBSoftness of the onset6 dB for transparency, 0 for pump
ModelPeak, RMS, ExpandDetection: Peak for drums, RMS for bus/vocals, Expand for gating-like downward expansionRMS on buses
Lookahead0 / 1 / 10 msDelay the audio so the detector sees transients first10 ms for sidechain ducking that catches the kick's very first sample
Makeup (Auto) / Dry-WetdB; 0–100 %Output gain; parallel compression in one deviceDry/Wet 30–50 % for NY-style drums
Sidechain: Audio from / Gain / Mix / EQ (filter type, Freq, Q) / Listen—External key with gain, mix with internal, and a filter on the key signalKick → bass; EQ the key to 60–100 Hz so hats do not trigger

Glue Compressor

Glue Compressor
ParameterRangeWhat it doesSweet spots
Threshold / MakeupdBOnset and output gain2–3 dB GR on the drum bus; 1–2 dB on the mix
Ratio2, 4, 10Bus-style fixed ratios2 for buses, 4 for drums, 10 as a limiter-ish
Attack0.01, 0.1, 0.3, 1, 3, 10, 30 msStepped like the SSL bus comp10–30 ms for punch; 0.3–1 ms for taming
Release0.1, 0.2, 0.4, 0.6, 0.8, 1.2 s, AutoStepped release; Auto is program-dependentAuto on the mix; 0.1–0.2 s for pumping drums at 128 BPM
Range−∞–0 dBMaximum gain reduction allowed−6 dB to keep the comp from over-squashing drops
Soft Clipon/offOutput clipper (not transparent — adds grit)On for drums, off on the master
Dry/Wet / Sidechain (EQ, Gain, Mix, Listen)—Parallel and keyed operationSidechain EQ HP 100 Hz so the kick's sub does not drive the bus comp

Multiband Dynamics

Multiband Dynamics
ParameterRangeWhat it doesSweet spots
Band split frequencies (Low / Mid / High)Low cut ~20–2000 Hz; High cut ~1–20 kHz; band on/offThree bands, each with its own compression/expansionLow ≤ 120 Hz, High ≥ 5 kHz
Above threshold / ratio (per band)dB; ratio from expansion (below 1:1) to compressionDownward compression of loud partsLow band 3:1 to hold the sub steady
Below threshold / ratio (per band)dB; ratioUpward compression (ratio < 1) or downward expansion (ratio > 1) of quiet partsBelow 1:0.7 on the high band to bring up hat tails (OTT-style)
Attack / Release (per section: Above / Below) and Time scalingms; global %Reaction times; Time knob scales all at onceFast A, release by the 1/8
Amount0–100 %Scales all processing (the OTT "depth")20–40 % — 100 % is the aggressive preset sound
Input / Output gain, Soft knee, Peak/RMS, Sidechain—Gain staging, detection and external keyRMS for buses
Solo band (S)per bandAudition one bandUse for de-essing: solo high band at 6–8 kHz

Resonators and spectral

Spectral Resonator

Spectral Resonator
ParameterRangeWhat it doesSweet spots
Mode (Internal / MIDI)—Resonate at a set frequency, or at the pitches of incoming MIDI notes (device on a MIDI-fed audio track via the sidechain MIDI input)MIDI for chord-tuning drums and noise
Frequency / Pitch (transpose)Hz / stBase pitch of the resonance (Internal mode)Tune to the key
Decayms–sRing time of each resonating partial200–600 ms rhythmic; 2 s+ drones
Harmonics / Stretch / Shiftnumber; ±%; ±How many partials, how far they are stretched from harmonic, and spectral shiftStretch 5–10 % for bell-like inharmonicity
Mod type / amount (Chorus, Granular, Wander…)—Modulates the partialsChorus 20 % for pad-like resonances
Unison / Polyphony / Glidevoices; 1–8; msDetuned copies; MIDI polyphony; pitch slide between notesPolyphony 4, Glide 100 ms
Filter In / Listen (In / Out) / Dry-Wet—Input band limiting; monitor; blendDry/Wet 50 %

Corpus

Corpus
ParameterRangeWhat it doesSweet spots
Resonance typeBeam, Marimba, String, Membrane, Plate, Pipe, TubePhysical model of the resonator excited by the inputMembrane on kicks/toms; String on noise; Pipe on hats
Tune (Transpose / Fine) / MIDI mode / Sidechain MIDIst / ctPitch; follow MIDI notes with Pitch Bend rangeTune to the key; MIDI for melodic percussion
Decay / Material%; −100–100 %Ring length; damping of high vs low partialsDecay 20–40 % rhythmic; Material positive = bright
Brightness / Inharmonics / Ratio (Membrane/Plate)%; ±; —HF content; deviation from harmonic series; aspect ratio of the 2D modelsInharmonics +20 % for metallic
Radius / Opening (Pipe, Tube)—Geometry of the tube models—
Hit / Position / Listening L/R / Bleed%Where the exciter hits, where you listen, direct signal bleedHit ≠ Position for complex timbres
LFO (shape, rate, amount, stereo mode)—Modulates the resonant frequencySlight pitch wobble on drones
Width / Gain / Dry-Wet—OutputDry/Wet 30–60 %

Vocoder

Vocoder
ParameterRangeWhat it doesSweet spots
CarrierNoise, External, Modulator, Pitch TrackingWhat gets shaped: internal noise, an external synth (sidechain), the input itself, or a pitch-tracked oscillatorExternal + sawtooth synth for classic; Noise for whispers
Bands / Range (Low / High) / BW4–40; Hz; %Number of analysis/synthesis filters, their span, and bandwidth24 bands, 100 Hz–8 kHz; BW 50 % wide = smooth
Precise / RetrotoggleFilter quality: Retro = vintage lumpyRetro for robot voices
Depth / Attack / Release%; msEnvelope follower amount and speed per bandAttack 5 ms, Release 30–80 ms
Formant±st-ish (shift)Shifts the synthesis bands vs analysis+3 for chipmunk, −3 for monster
Unvoiced / Enhance%; on/offAdds noise for consonants; boosts intelligibilityUnvoiced 20 %
Gate / Mono-Stereo / Dry-Wet / Output—Noise gate on the modulator; output width; blendGate −40 dB

Rhythm effects

Beat Repeat

Beat Repeat
ParameterRangeWhat it doesSweet spots
Interval / Offset1/32–4 bars; 0–15/16How often a repeat can start, and where in the barInterval 1 bar, Offset 3/4 for end-of-bar fills
Grid / Variation / No Triplets1/32–1/2 (incl. triplets); 0–15 steps; toggleRepeat slice length; random variation of the gridGrid 1/16, Variation 2–3 for glitch
Chance0–100 %Probability a repeat happens at each interval25–40 % for occasional
Gate1/16–4 barsTotal length of the repeat burst1/4 to 1/2 bar
Repeat (button)momentary/latchForces a repeat now (map to Push/controller)Map to a pad for live stutters
Pitch / Pitch Decay0–12 st down; %Each repeat is pitched down progressivelyPitch 4, Decay 30 % for the classic falling stutter
Decay0–100 %Volume drop per repeat20–50 %
Filter (Freq / Width)Hz; octavesBand-pass on the repeats onlyFreq 1 kHz, Width 2 oct
Mix modeMix, Insert, GateMix = repeats over the signal; Insert = signal muted during repeats; Gate = only repeats are heardInsert for breakdown stutters; Gate on a return for ghost rolls
VolumedBRepeat level−3 to −6 dB

Cross-device cheat sheet

I want…Device → parameterValue
Sub that stays clean under distortionRoar Multiband low band / Saturator Color BaseLow band drive 0; Base −6 dB
A kick that pumps the bassCompressor sidechain, LookaheadRatio 4:1, A 1 ms, R from table, Lookahead 10 ms
WobbleAuto Filter LFO or Wavetable LFO → Filter/Position1/4–1/16 sync, Amount 50–70 %
Dub throwEcho Feedback + Filter in loopFeedback 85–95 % momentary, HP 250 LP 4k
Pad that movesWavetable Position ← LFO 1 bar; Drift Env 2 Cyc20–40 % depth
Tuned noise / drum pitchSpectral Resonator MIDI mode; Corpus MIDIDecay 300 ms, Dry/Wet 50 %
Hold a chord foreverSpectral Time Freeze; Hybrid Reverb FreezeFade In 1/8
Glue drumsGlue Compressor2:1, A 10 ms, R 0.2 s/Auto, 2–3 dB GR, Range −6
OTT-ish brightnessMultiband DynamicsAmount 25 %, Time 50 %
Phone-audible 808Saturator Soft Sine + Drum Sampler SubDrive 8 dB; Sub at the root

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