Roar & Saturator
Roar's three shaper stages, six routing modes, tuned feedback and modulation matrix explained stage by stage, plus the Saturator 12.1 curve set — with eight distortion recipes from bass grit to tape.
Roar is Live 12's colouration workhorse: three waveshaper stages, each with its own filter and gain, wired in series, in parallel, per band, per mid/side, or inside a tuned feedback loop, plus a modulation matrix (envelope follower, two LFOs, noise) and a 12.2 external sidechain. Saturator (redesigned in 12.1) is the lighter tool when you need one curve and no modulation. Why clipping sounds the way it does is covered in saturation & distortion.
Architecture
Input gain, one to three shaper stages depending on routing, output leveller, Color tilt, Dry/Wet. The Feedback section returns a delayed, filtered, optionally pitched copy of the stage output to the input. Everything can be modulated.
One stage, up close
Every stage is the same block: shaper type, Amount (drive into the curve), Bias (DC offset before the curve: asymmetry, even harmonics), Tone tilt after it, a filter placed pre or post shaper (LP, HP, BP, Notch, Peak, Morph, with resonance) and output gain. Bias is the knob most people skip and the one that most changes character: 0 is odd harmonics only; push it and you get valve-style 2nd-harmonic thickness.
Shaper types
| Shaper | Curve | Character | Use |
|---|---|---|---|
| Soft Sine | Sine-shaped soft knee | Round, low odd harmonics | Bus warmth, bass |
| Hard Curve | Sharp knee to a hard limit | Brighter, holds a square-ish top | Drums, cutting leads |
| Digital Clip | Flat ceiling | Harsh, instant, endless odd harmonics | Hardcore, industrial |
| Fold | Signal reflects back past the ceiling | Metallic, FM-like, pitch content moves with Amount | Growls, sine→complex |
| Bit Crush | Amplitude quantisation | Gritty floor, aliased sparkle | Lo-fi, glitch, hats |
| Rectify | Negative half flipped positive | Octave-up, hollow, weak fundamental | Octave growl, organ leads |
| Diode | Asymmetric diode-clipper model | Pedal-like, even harmonics, compresses as it clips | Bass grit, 303 lines |
| Shards | Jagged multi-segment curve | Buzzy splinters, very level-sensitive | Neuro, texture |
| Tube | Soft asymmetric with sag | Thick low mids, slight squash | Tape/valve warmth, 808s |
Routing modes
Feedback section
Available in every mode. Amount sets how much output returns; above roughly 60% with a hot shaper it self-oscillates. Time is the loop delay, free in ms or synced: under 20 ms a comb filter with a pitch, at note values a rhythmic echo that distorts more each repeat. Pitch tunes the comb to a note, turning howl into a playable drone. A gate inside the loop stops runaway when the input stops.
Modulation matrix
| Source | Controls | Typical targets |
|---|---|---|
| Envelope Follower | Attack, Release, Gain; fed by the input or (12.2) an external sidechain track | Amount (louder = dirtier), stage filter freq (louder = brighter), Feedback Amount (self-ducking howls) |
| LFO 1 / LFO 2 | Shape (sine, tri, saw, square, S&H, random), Rate free or synced, phase, stereo offset | Filter freq for wobble, Bias for slow breathing, Feedback Pitch for sirens |
| Noise | Rate and smoothing of a random value | Small amounts on Amount and filter for analogue instability; large on Bit Crush for glitch |
Amounts are bipolar. A 12.2 kick sidechain into the follower, routed negatively to Stage 1 Amount, is a distortion that cleans up on every kick and dirties up between them.
Output
The leveller keeps level steady as Amount moves, Color tilts lows against highs after shaping, Dry/Wet blends. Color is the fastest fix for "great but dull".
Parameters that matter
| Parameter | Range to live in | Why |
|---|---|---|
| Input gain | −12 to +24 dB | How hard the first curve is hit. Use Input for level, Amount for colour. |
| Amount | 10–40% warmth, 50–80% grit, 100% destruction | Soft Sine stays usable to 100%; Digital Clip is ugly at 30%. |
| Bias | ±10–30% | Asymmetry = even harmonics. Small on bass adds body; large adds a sub-octave buzz. |
| Pre-shaper filter | LP 2–6 kHz on bright sources, HP 80–200 Hz on bass | What you remove before the curve never intermodulates. Pre-filtering is the difference between warm and fizzy. |
| Feedback Amount / Time | 20–50% / 1–40 ms for comb tones; 60%+ to self-oscillate | Loop gain compounds with Amount: raise one, lower the other. |
Saturator (12.1)
| Mode | What it is | Starting point |
|---|---|---|
| Analog Clip | Transistor-style clip, short knee | Drive 6–10 dB on drum bus |
| Soft Sine | Sine-shaped, round | Drive 4–8 dB on bass |
| Medium Curve | Between Soft and Hard | Drive 8 dB on synths |
| Hard Curve | Fast knee to the ceiling | Drive 10–15 dB for leads |
| Sinoid Fold | Sine folder | Drive 15–25 dB for metallic growl |
| Digital Clip | Brickwall | Drive 3–6 dB as a transient clipper |
| Waveshaper | User curve: Drive, Curve (shape), Depth (deviation from linear), Lin (mix toward linear), Damp (softens the shape), Period (ripples in the curve = extra harmonics) | Depth 30%, Period 2–4 for an FM-ish buzz |
Soft Clip adds a final gentle ceiling, DC removes offset the curve introduced (keep it on after asymmetric shapes), and Color is a pre-emphasis EQ (Base: low tilt; Freq, Width, Depth: a bell) that decides which band hits the curve hardest. Depth +6 dB at 2 kHz before Soft Sine is a cheap exciter.
Techniques
Bass grit that keeps the sub clean
Distortion only above the sub, so the fundamental stays a sine and the harmonics do the talking.
- Routing Multiband. Low crossover 110 Hz, High 2.5 kHz.
- Stage 1 (low): Soft Sine, Amount 10%, Bias 0. Almost a bypass; it only levels the sub.
- Stage 2 (mid): Diode, Amount 55%, Bias +15%, pre-filter Peak 400 Hz, Res 20% so the curve is fed a boosted low-mid.
- Stage 3 (high): Hard Curve, Amount 35%, post-filter LP 9 kHz.
- Color +2 dB toward highs. Check on Spectrum that 30–100 Hz is unchanged.
| Parameter | Value | Why |
|---|---|---|
| Stage 2 Amount | 30 → 80% | Macro this; it is the dirt knob |
| Low crossover | 90–140 Hz | Just above the fundamental, below its second harmonic |
Drum crunch with envelope-follower tone
Two stages in series with the follower opening a filter on hits: transients get bright and crunchy, tails stay warm.
- Routing Serial. Stage 1 Tube, Amount 30%, Bias +10%.
- Stage 2 Hard Curve, Amount 45%, post-filter LP 1.5 kHz, Res 15%.
- Follower Attack 2 ms, Release 120 ms → Stage 2 filter freq +60%. Hits open to ~8 kHz, tails fall back.
- Stage 3 off. Dry/Wet 65% so the original transient survives. Glue after to re-tighten.
Feedback growl bass
A static bass note becomes a snarling, vowel-shifting growl inside a tuned feedback loop that is re-shaped every pass.
- Routing Feedback. Stage 1 Fold, Amount 40%, pre-filter BP 600 Hz, Res 35%. Stage 2 Diode, Amount 30%.
- Feedback Time 8 ms free, Amount 45%. Tune Pitch until the comb resonance sits a fifth above the played note; listen for the howl locking on.
- LFO 1 Sine synced 1/2 bar → Feedback Pitch ±5 st and → Stage 1 filter freq +30%. The vowel moves with the bar.
- Noise → Stage 1 Amount ±8%, slow rate, so it never repeats exactly.
- Saturator after as a leveller: the loop's level varies with pitch.
| Parameter | Value | Why |
|---|---|---|
| Feedback Amount | 35–55% | Below: flanger. Above: siren |
Multiband bus warmth
Three gentle stages with different Amounts per band: the most transparent glue distortion Live offers.
- Multiband, Low 160 Hz, High 3 kHz.
- Low band Tube 12%, Bias +8%. Mid band Soft Sine 22%. High band Soft Sine 8%.
- Leveller on, Color 0, Dry/Wet 100%. Gain-match with Utility so loudness does not fool you.
- Optional: Follower → Mid Amount −15% so loud passages distort slightly less.
Mid-Side air: distort only the sides
Leaves kick, bass and vocal untouched and excites only the stereo difference: a widener that adds sparkle instead of delay smear.
- Mid-Side. Stage 1 (Mid) Soft Sine, Amount 0–5%.
- Stage 2 (Side) Hard Curve 40%, pre-filter HP 1.2 kHz, output +3 dB.
- LFO 2 sine 0.08 Hz → Stage 2 filter freq ±20%: the air drifts.
- Collapse to mono with Utility: the sum is identical to the dry mid.
Kick rumble from Feedback plus sidechain
Generates the rolling sub-tail under a techno kick from the kick itself, ducked by the kick so it never masks the transient.
- Duplicate the kick track. Roar, routing Feedback. Stage 1 Tube 50%, pre-LP 300 Hz. Stage 2 Soft Sine 30%.
- Feedback Time synced 1/16 at 128–135 BPM, Pitch −12 st, Amount 60%. The kick re-enters itself every sixteenth, an octave lower, dirtier each time.
- Follower input: the dry kick track (12.2 sidechain). Attack 1 ms, Release 90 ms. Matrix: Follower → Feedback Amount −70%. Each kick kills the loop for ~90 ms.
- EQ Eight LP 180 Hz 24 dB/oct, then Auto Filter with a slow LFO. Mix 12–18 dB under the dry kick.
Noise-modulated texture from nothing
Roar runs with no input at all: a self-oscillating loop modulated by Noise makes a shifting drone or a crackling bed.
- Audio track, Monitor In, input No Input. Roar, routing Feedback.
- Stage 1 Shards 60%, Bias +20% (with no input, the Bias offset through the curve is what seeds oscillation). Stage 2 Fold 30%.
- Feedback Amount 75%, Time 3 ms. You should hear a tone; if not, nudge Bias or Input gain.
- Noise, slow rate, high smoothing → Feedback Pitch ±12 st, → Stage 1 Amount ±30%, → Stage 2 filter ±40%.
- LFO 1 S&H synced 1/8 → Feedback Amount ±15% for stutters. Resample and chop; see no-input feedback.
Tape: Saturator Color, Roar Tube, LFO wobble
Tape is a head-bump EQ into a soft asymmetric curve, level-dependent high loss, and pitch wobble. Saturator Color does the first, Roar Tube with a follower-controlled LP the second, Chorus-Ensemble the third.
- Saturator Soft Sine, Drive 5 dB, Soft Clip and DC on. Color: Base +3 dB, Freq 90 Hz, Width 1.5, Depth +2 dB.
- Roar Single. Tube 35%, Bias +12%, post-shaper LP 9 kHz.
- Follower attack 5 ms, release 250 ms → filter freq −25%: loud passages lose top end, like self-erasure.
- Chorus-Ensemble Classic, Rate 0.3 Hz, Amount 8%, Dry/Wet 15%: that is the wow. Add Vinyl Distortion crackle for dust.
Presets to build first
- Roar Bass Grit: the Multiband recipe with Stage 2 Amount and Low crossover on macros. Default for any bass track.
- Roar Bus Warmth: three Soft Sines at 12/22/8%, follower anti-fatigue, gain-matched. Drum bus and mix bus.
- Roar Rumble Return: Feedback recipe on a return with the kick sidechained in.
- Saturator Tape: Soft Sine with the Color head bump, Soft Clip on. Cheap default for 1 dB of glue anywhere.
Related
- Saturation & distortion: harmonic theory, oversampling, gain staging.
- Parallel processing and Mid-side & stereo.
- Wobble & growl bass, Neuro bass, No-input feedback.
- Feedback rack, Drum bus rack.
- Effects overview for the rest of the distortion family.