Neuro Bass
Resampling-chain philosophy for neurofunk bass — FM Operator into Roar, Auto Filter and Shifter loops, Spectral Time/Resonator, Pitch Hack, Grain Delay, Corpus combs, Beat Repeat glitches, tempo-synced modulation hierarchy, mid-range control and an 8-step recipe.
Neuro bass is not a patch, it is a process. The sound is defined by what happens to a source over several generations of resampling: each pass adds a layer of tempo-locked movement, distortion and spectral damage, and the result is a texture no single synth chain could produce in real time. Physically it is a mid-range sound — the energy that matters sits between 150 Hz and 4 kHz, with a mono sine sub underneath and brittle noise above 5 kHz. The low end is boringly clean on purpose; the chaos is all in the mids, and it is organised chaos: every modulation rate is a division of the beat at 170–174 BPM (one 1/16 at 174 = 86 ms, 1/8 = 172 ms, 1 bar = 1379 ms).
Anatomy
- Multiple independent rates of movement. A notch at 1/4, a pitch flicker at 1/16, a formant at 3/8, a filter at 1 bar. The ear hears "complexity" when it cannot predict the composite.
- Harmonic density then subtraction. Sources are over-saturated and then carved with notches, combs and formants; a notch in a dense spectrum reads as movement, a notch in a thin one reads as nothing.
- Mono-compatible mids. Neuro plays on big club systems in mono. Width is a final-stage decoration above 200 Hz, never baked into a resample pass.
- Edits. Half the "sound" is arrangement: 1/16 chops, reversed slices, pitch drops, silence. Resampled audio makes that possible.
Recipes
The resampling-chain philosophy
Before any recipe: the loop. Make a source, process it, record it, load the recording as the new source, process it with different tools, record again. Three to five generations is normal. Keep every generation.
- Set up a template: a MIDI track with the source synth, an audio track with input Resampling, and a Return with a dub delay. Name audio clips "neuro_gen1_notch14", "gen2_shifter" etc. the moment they are recorded.
- Each generation uses a different modulation rate and a different type of processing (distortion → spectral → pitch → rhythmic). Repeating the same tool twice just makes it louder.
- Always record 8 bars with the modulation running — long enough that slow rates (2 bars, 4 bars) complete a cycle.
- High-pass at 150 Hz before every distortion stage. The sub is re-added from a sine at the very end, driven by the same MIDI as the final chop.
- In 12.2+ Bounce in Place on a MIDI clip does generations 1 and 2 faster than manual resampling; Bounce Group (12.3) renders a whole group of layers in one go.
FM Operator source → Roar → Auto Filter → Shifter → resample
The canonical generation-1 chain. An FM source with inharmonic sidebands, a serial saturator to multiply them, a tempo-synced notch to organise them, and a frequency shifter to smear them.
- Operator, serial algorithm. A saw carrier. B sine ratio 3.5 (Coarse 3, Fine +50) at −12 dB. C sine Coarse 7 at −24 dB feeding B. Operator LFO synced 1/4, sine, to B level ±40% — the sideband density pulses every beat.
- EQ Eight HP 150 Hz 24 dB before Roar. Non-negotiable.
- Roar Serial: Soft Sine 8 dB → Fold 5 dB. Post filter LP 7 kHz. The fold stage mirrors sidebands above the fold threshold back into the mids — more inharmonic content.
- Auto Filter: Notch, resonance 50%, frequency 900 Hz, LFO synced 3/8 (dotted quarter), amount 60%, triangle. 3/8 against the Operator's 1/4 resolves every 3 beats — already two rates.
- Shifter in Frequency (Hz) mode, not Pitch: +30 Hz shift, Dry/Wet 40%. Its LFO at 1/16 ±60 Hz. A frequency shift (as opposed to pitch shift) makes harmonics inharmonic by a constant Hz offset — the signature neuro "ring".
- Record 8 bars to the Resampling track. This is generation 1.
| Stage | Rate | Role |
|---|---|---|
| Operator LFO → FM depth | 1/4 | Sideband density pulse, "breathing" |
| Auto Filter notch | 3/8 | Vowel movement, polyrhythmic against 1/4 |
| Shifter LFO | 1/16 | Fast flicker, metallic detail |
Spectral Time freeze and Spectral Resonator on generation 1
Generation 2 moves into the spectral domain. Spectral Time's freeze creates sustained spectral snapshots that are retriggered rhythmically; Spectral Resonator pitches the mess back into key.
- Simpler with generation 1, Classic mode, Warp on so pitch follows MIDI while the movement stays in tempo. Play the bassline (root notes with a fifth jump).
- Spectral Time: Freeze section on, Retrigger synced to 1/8 — every eighth note a new spectral snapshot is captured and held. Fade In 20 ms so the freezes do not click. The Delay section at 3/16 with 40% feedback adds spectral echoes between retriggers.
- Tilt the frozen spectrum slightly upward (+2) to keep brightness through the freeze.
- Spectral Resonator in MIDI mode receiving the same MIDI track: Decay 250 ms, Harmonics around 50%, Stretch +8% (slightly inharmonic partial spacing — more metallic). 35% wet. This re-tunes the frozen chaos to the note.
- EQ Eight: HP 150, and a gentle −3 dB at 2.8 kHz where spectral processing tends to pile up resonances.
- Record 8 bars. Generation 2.
Pitch Hack and Grain Delay texture pass
Pitch Hack is a pitch-shifting delay with reverse and recycle; Grain Delay is a granular pitch-shifting delay. Both add pitched copies of the bass displaced in time — the "stuttering harmonics" of modern neuro.
- Pitch Hack: Delay time synced 1/16, Pitch +12 semitones, Reverse 30% (that proportion of delay repeats play backwards), Recycle 25% (repeats are re-pitched again), Dry/Wet 30%. Automate Pitch between +12 and −12 on the last bar of a phrase.
- Grain Delay: delay 1/8T, Spray 15 ms (random grain timing), Pitch +7 semitones, Random Pitch 10%, Feedback 20%, Dry/Wet 25%. The fifth above adds a "sung" ghost; the spray makes it granular rather than a clean echo.
- Roar Single Diode 6 dB afterwards: distorts the pitched copies together with the dry signal so they fuse into one texture rather than sounding like effects.
- Record generation 3. The bass now contains fifths and octaves of itself, reversed and granulated, locked to 1/16 and 1/8T.
Corpus comb and phase/notch movement
Comb filtering is the hidden engine of neuro: a short delay mixed with the dry signal creates a series of evenly spaced notches, and moving the delay time sweeps all of them at once. Corpus in Tube/Pipe mode, Phaser-Flanger in Flanger mode and a Doubler-style Delay all do this with different flavours.
- Corpus, Pipe resonance type, MIDI frequency from the track so the comb spacing follows the note. Decay 20% (short — we want the comb, not the ring), Material 50%, Dry/Wet 50%. Corpus LFO on Tune, 1/4 sync, ±2 semitones: the comb sweeps a tone every beat.
- Phaser-Flanger, Flanger mode: delay 2 ms, Feedback 60%, modulation LFO at 1 bar, wide depth. Positive feedback emphasises the comb peaks, negative feedback the notches — try both; negative is the more "neuro" sound.
- EQ Eight: three narrow notches (Q 6) at 700 Hz, 1.6 kHz and 3.4 kHz, −12 dB. Static notches in a moving spectrum sound like a filter moving the other way — a cheap extra "movement" layer with zero modulation.
- Map an LFO (M4L) to the EQ Eight's Scale parameter (which scales all gains) at a 2-bar rate to make the static notches breathe.
"Neuro reese to growl" morph
The classic neuro phrase: a smooth reese that over 2–4 bars tears open into a growl. Done in one Wavetable with the mod matrix driving unison, position, FM and filter from a single macro or a 4-bar envelope.
- Osc 1: Basics saw, Unison Phase Sync 4 voices, Amount 15%. Osc 2: Formant table, level 0 (off) at the reese end. Sub off.
- Osc 1 effect mode FM, amount 0 at the reese end. Filter 1 Notch MS2 res 40% at 600 Hz; Filter 2 LP OSR 1.2 kHz; routing Serial.
- Put Wavetable in an Instrument Rack and make one macro "Morph". Map, with Live 12 macro ranges: Osc 2 level 0 → −6 dB; Osc 1 FM amount 0 → 45%; Unison Amount 15 → 40%; Filter 2 cutoff 1.2 → 5 kHz; Filter 1 freq 600 → 1800 Hz. Set the mapping curves (right-click the macro mapping) so Osc 2 arrives late and FM arrives early.
- Mod matrix inside Wavetable: LFO 1 (1/8) → Osc 2 Position 40%, LFO 2 (3/16) → Filter 1 Freq 30%. These only become audible as the morph brings Osc 2 and the notch range in.
- Roar Serial after: Hard 6 dB → Fold 4 dB. Map Roar Dry/Wet to the same Morph macro, 0 → 100%.
- Automate Morph: flat at 0 for bar 1, ramp to 70% over bars 2–3, snap to 100% on bar 4 beat 3. Resample it.
Wavetable mod-matrix bass with stacked rates
A single-device neuro source using all four Wavetable modulators at different divisions. Not as deep as resampling, but it gives a generation-0 source that already has four rates of movement.
- Osc 1: a Distortion-category table (these are pre-folded). Osc 2: Harmonics-category table at −1 octave, 50%. Sub on at −12 dB (temporary — mute it before resampling).
- Filter 1: MS2 BP res 35%. Filter 2: PRD (the Prophet-style model) LP with Drive 20%. Routing: Parallel so the two filters give two resonant peaks — a two-formant mouth.
- Mod matrix: LFO 1 sync 1/4 → Osc 1 Position 50%. LFO 2 sync 3/16 → Filter 1 Freq 40%. Env 2 (A 0, D 300 ms) → Osc 2 Position −60%. Velocity → Filter 2 Drive 40% so accents distort more.
- Set LFO 1 shape to the Wavetable "steps" or sample-and-hold style option and LFO 2 to triangle — one stepped movement, one smooth one.
- Roar Multiband: low band clean, mid band Fold 6 dB, high band Soft Sine 4 dB. Then EQ HP 150 and Bass Mono.
Beat Repeat glitches and rhythmic edits
Beat Repeat on a resampled bass generates the stutters, reverse-feeling pitched repeats and half-beat drop-outs that are impossible to program by hand at speed. Record its output; keep the best bars.
- Beat Repeat: Interval 1 bar (how often it may trigger), Offset 3/16 (where in the bar), Chance 60%. Grid 1/32 for machine-gun stutters, with Variation set to 4 and Variation mode Random so the grid wanders between 1/32 and 1/8.
- Gate 1/8: each repeat burst lasts an eighth. Pitch −12 with Pitch Decay 40%: repeats slide down an octave over the burst — the classic neuro "drop" edit.
- Mix mode: Insert (dry is muted during repeats) for clean edits; Gate mode (only repeats are heard) for building sparse fill tracks.
- Record 16 bars, audition, crop the best 4 bars into a clip. Use the clip's Live 12 Audio-to-MIDI (convert to a new MIDI track) only if you want the rhythm, not the audio.
Tempo-synced modulation hierarchy
Rather than random rates, assign each generation a rate from a planned hierarchy. Slow rates on tonal parameters, fast rates on textural ones, and at least one non-power-of-two rate per generation.
| Rate at 174 BPM | Period | Assign to | Why |
|---|---|---|---|
| 4 bars | 5.5 s | Morph / distortion amount | Phrase-level change, matches 4-bar drums |
| 1 bar | 1379 ms | Filter cutoff, width | Perceived as "breathing" |
| 3/8 or 3/16 | 517 / 259 ms | Notch / formant position | Odd against the kick-snare, creates the "complex" feel |
| 1/4 | 345 ms | FM depth, Unison amount | Locks the growl to the beat |
| 1/8T | 115 ms | Grain Delay time, Shifter wet | Rolling detail |
| 1/16, 1/32 | 86 / 43 ms | Shifter Hz, Beat Repeat grid | Texture, not rhythm — heard as roughness |
Mastering the mid-range (1–4 kHz) and mono checks
Neuro basses are won or lost between 1 and 4 kHz: too much and it is fatiguing, too little and the growl disappears under the drums. This is the mix pass before the final sub re-add.
- Multiband Dynamics with the mid band set to 1–4 kHz: downward compression 3:1 above −14 dB, Attack 1 ms, Release 40 ms. This catches the resonant peaks from notches and combs without dulling the whole bass.
- EQ Eight: a broad +2 dB at 2 kHz (Q 0.8) for presence, −2 dB high shelf above 7 kHz to stop the Shifter/Grain fizz competing with hats.
- Check against the snare: solo bass + snare. The snare's body (180–250 Hz) and crack (2–5 kHz) must still read. If not, dynamic-cut the bass at those bands with the snare as sidechain input on Multiband Dynamics.
- Mono check: Utility on the master, Width 0%, listen for level drop and for any hollowness in the mids — if the mids change in mono, something upstream has stereo phase tricks that need to go. The Live 12.3 A/B compare on the Utility makes this a one-click toggle.
- Add the sub sine now: separate track, same MIDI as the final chop (convert the chop clip's slices to MIDI notes, or write it). LP 100 Hz, mono, sidechained to the kick.
An 8-step recipe for a complete neuro patch
The condensed procedure, start to finish. Budget an hour.
- Source. Operator FM (saw carrier, ratio 3.5 and 7 modulators) or the Wavetable mod-matrix patch. Mono, 8-bar clip of root notes with one fifth jump. HP 150 Hz.
- Generation 1 — distortion + notch. Roar Serial (Soft Sine → Fold), Auto Filter notch at 3/8, Shifter 1/16 at 40% wet. Resample.
- Generation 2 — spectral. Simpler (Warp on) → Spectral Time freeze retrigger 1/8 → Spectral Resonator MIDI mode. Resample.
- Generation 3 — pitch/time texture. Pitch Hack 1/16 +12 reverse 30% → Grain Delay 1/8T +7 → Roar Diode. Resample.
- Generation 4 — comb and static notches. Corpus Pipe (MIDI tune, LFO 1/4) → Phaser-Flanger Flanger → EQ Eight 3 notches. Resample.
- Edits. Simpler Slice mode on generation 4 or Beat Repeat pass; write the final 4-bar bassline as slice MIDI with pitch drops and reversed slices.
- Mid-range mix. Multiband Dynamics 1–4 kHz, EQ presence/fizz shaping, Bass Mono 150, mono check, light kick sidechain.
- Sub re-add. Operator sine on a separate track, same MIDI, LP 100 Hz, hard sidechain. Glue both on a bass group bus.
Generating variations with Macro Variations and randomize
Once a generation-0 synth rack exists, Live 12's macro tools can produce dozens of sources for resampling in minutes, and the variation index itself is automatable.
- Build the rack with 8 macros covering the generation-0 parameters. Set each macro's min/max to the musically useful range so random values are never useless (e.g. Fold 0–8 dB, not 0–30).
- Click the randomize (dice) button in the rack's macro section. Exclude macros you never want randomised (right-click → exclude from randomisation): Sub level, Width.
- When a result is good, store it as a Macro Variation. Build 8 variations: Clean, Reese, Growl A, Growl B, Hollow, Fizz, Comb, Broken.
- Automate the variation selection per bar in a clip, or map the Variation launch to Push pads. Record 4 bars of each, or one 32-bar clip cycling through them, as generation 1 material.
- Live 12 also lets Rack snapshots be recalled via MIDI mapping — in a live set this is how a neuro bass "changes patch" every 8 bars without a second track.
Processing chain
Everything heavy has already happened in earlier generations. This chain is conservative: gentle Roar, dynamics control, EQ, a little width above 200 Hz, glue, sidechain. If you find yourself adding big distortion here, go back a generation instead.
Rack
The dedicated resampling rack page has the audio-side rack for generations 1–4 with a per-generation chain selector.
Genre variations
| Style | Generations | Dominant movement | Distortion | Width | Pattern |
|---|---|---|---|---|---|
| Classic neurofunk (174) | 3–4 | Notch + comb at 3/8, 1 bar | Roar Serial Fold, Saturator stages | Mono below 200, moderate above | Rolling 1/8 with 1/16 edits, 2-bar call and response with drums |
| Techstep / dark | 2 | Slow filter 1–2 bars, reese body | Overdrive, Vinyl Distortion | Mono | Long reese notes, few edits, sub-heavy |
| Modern "complex" neuro | 5+ | Everything, hierarchical | Roar Feedback, Fold, Spectral | Wide top, hard mono low | Constant 1/16 edits, pitch drops, call-and-response between two basses |
| Halftime neuro (85/170) | 3 | Spectral Time freeze, slow formants | Roar Multiband, light | Wide pads of bass | Sparse, one note per bar, long tails, sub dominant |
| Neuro-influenced dubstep (140) | 3 | LFO 1/8 + Shifter, yoi attacks | Hard clip + Diode | Medium | Half-time, growl-reese alternation (see wobble & growl) |
| Neuro in industrial techno (140, 4/4) | 2 | Comb + Beat Repeat | Pedal, Erosion | Mono | Stabs on offbeats, no sub (kick carries low end) |
Common mistakes
- Distorting the sub. Sub through Fold = rumble and intermodulation mud. HP 150 before every distortion stage, sub re-added at the end.
- One generation. A single synth chain with ten effects is still one generation. The sound comes from recording and reprocessing.
- All rates power-of-two. 1/4, 1/8, 1/16 only = a wobble, not neuro. Put a 3/8, 3/16 or 1/8T in every generation.
- Not naming clips. Generation 3 sounds great and you have no idea what generation 2 was. Name clips with the generation and the key process.
- Width in early generations. Chorus or Shifter stereo spread baked into generation 1 cannot be made mono later without comb filtering. Width is the last stage only.
- Letting 3 kHz pile up. Spectral Resonator, Corpus and Fold all accumulate energy around 2.5–3.5 kHz. Dynamic cut it or the bass is fatiguing in 30 seconds.
- Over-ducking the mids. Sidechain the sub hard, the mids lightly.
- Forgetting the edit stage. Neuro is as much arrangement as sound design. Slice it, chop it, leave gaps.
Related
- Reese bass — the usual generation-0 source
- Wobble & growl bass · Sub bass · Glitch & IDM sounds
- Resampling workflow · Spectral processing · Automation vs modulation
- Resampling rack · Reese rack
- Operator · Wavetable · Roar & saturation · Racks & macros · Routing & resampling
- Neurofunk · Drum & bass · Halftime
- DnB track deconstruction · Halftime track deconstruction