Plucks & Arpeggios
Fast-decay envelopes on every Live synth, physical-model plucks, the Arpeggiator and Live 12 generators, and delay tricks that turn one note into a running line.
A pluck is an envelope first and a timbre second: a sharp attack (0–5 ms), a decay somewhere between 80 and 600 ms, zero or near-zero sustain, and a filter that closes faster than the amp. That shape is what reads as "plucked" regardless of whether it comes from FM, a wavetable, a string model or a sliced sample. Arpeggios are plucks given a job — a MIDI device or a delay line takes a held chord and turns it into a running line. Plucks live mostly between 200 Hz and 6 kHz, are almost always mono or narrow in the low mids and only get wide above 2 kHz, and they sit in the gap the kick leaves after its transient. Assumptions below: 120–140 BPM unless noted; every number is a starting point.
Anatomy
- Transient: a few ms of extra harmonics — filter envelope opening, FM index spiking, a mallet hit. Without it a pluck is a short pad.
- Decay curve: exponential, not linear. Operator/Drift/Wavetable envelopes are exponential-ish by default; Simpler needs its slope checked.
- Pitch stability: a pluck must land on pitch instantly. Avoid portamento and slow pitch envelopes unless the glide is the point (garage, melodic bass).
- Space: plucks are dry sounds that live in wet rooms. Delay and reverb carry the tail; the synth itself should die fast.
Recipes
Classic FM pluck (Operator)
The bread-and-butter pluck: a modulator with a faster envelope than the carrier so the first 50 ms are bright and the tail is nearly a sine. Works for everything from Goa to melodic techno.
- Load Operator, algorithm with B feeding A (second from the left). Osc A: Sine, level 0 dB. Osc B: Sine, Coarse 2, level −14 dB.
- Osc A envelope: Attack 0 ms, Decay 450 ms, Sustain −inf, Release 300 ms.
- Osc B envelope: Attack 0 ms, Decay 120 ms, Sustain −inf, Release 100 ms. The modulator envelope being 3–4× shorter than the carrier is the whole trick.
- Filter: on, LP 24, cutoff 3 kHz, envelope amount +30%, filter env decay 200 ms. Resonance 10%.
- Global: Spread 15% for a bit of width above the fundamental; Tone 70% so the FM aliasing does not get harsh.
- Voices 8, Retrigger on so repeated notes always restart the envelope.
| Parameter | Value | Why |
|---|---|---|
| Osc B level | −18 → −8 dB | FM index: more = brighter, clickier attack. Map to a macro. |
| Osc B ratio | 1, 2, 3 (or 1.5 for bell-ish) | Integer ratios = harmonic; 1.5 or 3.5 = metallic, good for techno. |
| Osc B decay | 60–200 ms | Controls how long the "pick" sound lasts. |
| Osc A decay | 250–800 ms | Body length; longer for melodic house, shorter for techno. |
Variations: ratio 1 + feedback 20% on Osc A gives a saw-like pluck (trance). Ratio 7 at −24 dB with 40 ms decay adds a tiny metallic click for techno. Add Pitch envelope +2 semitones with 15 ms decay for a tabla-like snap.
Wavetable pluck with position envelope
Instead of filter-only decay, modulate wavetable position with an envelope so the timbre itself morphs from bright to dark across the decay. Richer than a filter sweep and more stable in the low mids.
- Osc 1: Basics category, pick a table that goes from complex to simple (Harmonic Series works; so does Collection → Lightsaber). Position 60%.
- Amp envelope: A 1 ms, D 400 ms, S 0, R 250 ms. Set the Decay slope toward exponential (drag the curve handle).
- Env 2: A 0, D 150 ms, S 0. Mod matrix: Env 2 → Osc 1 Position −40%, Env 2 → Filter 1 Freq +35%.
- Filter 1: MS2 LP 24, cutoff 1.2 kHz, Res 15%, Drive 10% — the MS2 model saturates nicely as the envelope slams it.
- Unison: Classic, 3 voices, amount 15% — only if the pluck is the lead element; otherwise leave it mono.
- Osc 2: Sub category, a sine one octave down at −12 dB with the same amp env for weight on melodic bass-plucks.
Variations: Formant category tables + position envelope give vocal-ish plucks for future garage. Noise category + very short decay (80 ms) = tuned percussion.
Analog-style pluck (Drift and Analog)
The subtractive pluck: a saw or pulse through a low-pass with a snappy filter envelope. Drift's MS2 filter and Analog's dual filters both do this well; Drift is cheaper and has the better envelope shapes.
- Drift: Osc 1 Saw, Osc 2 Rectangle at −7 semitones (a fifth below) at 40% level for house, or at 0 semitones with 10 ct detune for electro.
- Filter: MS2 LP, cutoff 600 Hz, resonance 20%. Env 2 → Filter amount 55%. Env 2: A 0, D 180 ms, S 0.
- Amp (Env 1): A 1 ms, D 350 ms, S 0, R 200 ms. Voice mode Poly, 4 voices.
- Drift amount 20% — the small per-voice pitch and timing instability is what makes repeated notes not sound like a machine gun.
- In Analog instead: Osc 1 Saw, Osc 2 Square −1 oct, Filter 1 LP 24 dB at 500 Hz, Filter env 1 amount +40%, decay 200 ms, Quick Routing parallel filters off (series).
| Parameter | Value | Why |
|---|---|---|
| Filter env amount | 40–70% | Depth of the "wah" at note-on. Too much and it becomes an acid blip. |
| Filter env decay | 120–300 ms | Shorter than amp decay or the tail is dull. |
| Resonance | 10–30% | Emphasises the sweep; above 40% it rings and fights the melody. |
Variations: Drift Mono mode with Glide 40 ms and Legato on = garage/melodic bass pluck that slides between notes. Analog with Noise at −20 dB mixed in for the first 30 ms (use Amp 2 envelope for the noise) = pick noise.
Physical plucks: Collision, Tension, Electric
Modelled plucks give you the one thing subtractive plucks lack: inharmonic, position-dependent attacks that change with velocity. Tension is a literal plucked string; Collision is a mallet on a tuned object; Electric with a hard Mallet setting is a very short Rhodes.
- Tension: Excitator Pick, Protrusion 35%, Stiffness 20%, Velocity 60%, Position 15% (near the bridge = brighter). String: Decay 55%, Damping 40%, Inharmonicity 5% so it is not perfectly harmonic. Body: Piano, Size medium. Filter: LP 5 kHz with a short envelope.
- Collision: Mallet excitator, Stiffness 70%, Noise amount 15% with Noise Color bright. Resonator 1: Beam, Decay 30%, Material 40%, Pitch 0. Resonator 2 off or a Marimba at Decay 15% for an extra "tok". Keep Hit position around 25% for a proper fundamental.
- Electric: Mallet Force 80%, Stiffness 90%, Noise 20%. Fork: Tine level 60%, Tone decay short. Damper: Tone 70%, Attack 20%, Release 100%. Pickup: Symmetry 30%, Distance 70%. Tiny Release in the global envelope.
- Whichever you use: follow with a Compressor at 4:1, 10 ms attack, 80 ms release to tame the velocity range without killing the attack transient.
Variations: Tension with Bow excitator + 5 ms Force envelope on a Macro produces a "plucked bow" that is great under organic techno. Collision mallet at Stiffness 100% with Resonator Tube = plucked flute (Rhythm & Sound territory).
Sampled one-shot pluck (Simpler)
Any sound with a transient becomes a pluck in Simpler One-Shot mode. Guitar hits, kalimba, a resampled chord, a bottle — the envelope and filter re-shape it into a note.
- Drop a sample in Simpler, switch to One-Shot. Set Trigger (not Gate) so the sample plays regardless of note length.
- Snap on, Fade In 0, Fade Out 100–300 ms. Warp off for pitch-tracking plucks; Warp on (Complex Pro) if you want fixed length across notes — garage chords do this.
- Filter: LP 24, 2 kHz, Drive 15%, envelope amount +40%, decay ~150 ms (use the Filter envelope in the Filter/Global tab).
- Transpose to taste; for garage plucks +12 and Warp on gives the chipmunk-tight feel.
- Voices 6, Retrigger on. Add Velocity → Volume at 60% and Velocity → Filter at 40%.
Variations: Slice mode on a chord loop with Transient sensitivity high, then play slices as plucks from Push pads = instant garage stab-arp. Drum Sampler (12.1) with Pitch envelope and Ring effect for tuned percussive plucks.
Arpeggiator deep-dive
The Arpeggiator MIDI effect takes held notes and sequences them. The important controls beyond Style and Rate are Gate, Steps + Distance (transposition repeats), Retrigger, and the built-in velocity envelope — those turn a cycle of notes into a performable line.
- Style: Up, Down, UpDown, DownUp, Up&Down, Down&Up, Converge, Diverge, Con&Diverge, Pinky Up/UpDown, Thumb Up/UpDown, Play Order, Chord Trigger, Random, Random Other, Random Once. Play Order is the performer's choice — the arp follows the order you pressed keys.
- Rate: Sync on, 1/16 for techno/trance, 1/8 for house, 1/16T for Berlin-school. Swing follows the groove pool if you set Groove on the clip, or use Shuffle in the device's Rate section (Live 12 exposes swing amount).
- Gate: 30–50% for a pluck (the synth release does the rest), 90–100% for legato arps on a Mono synth with glide.
- Steps and Distance: Steps 2, Distance +12 st repeats the pattern an octave up — the classic trance "stacked octaves". Steps 3 with Distance +7 gives stacked fifths for darker techno.
- Retrigger: Off, Note, Beat. Beat with Interval 1 bar re-starts the pattern every bar so the arp stays locked to the downbeat even when you re-press chords mid-bar. Note restarts on every new key.
- Repeats: Inf for held arps; 1–4 to turn a chord stab into a short flourish.
- Velocity section: On, Decay 500 ms, Target 60, Retrigger on — a velocity envelope across the pattern. Set your synth to respond to velocity on filter cutoff and you get a built-in fade-in per bar.
- Hold: on, for hands-free Push performance; use the Transpose Key/Offset to move the arp in-scale with the set's Scale.
Variations: Random Other on a 7-note scale cluster with Rate 1/16T and 4 Repeats = generative techno fills. Chord Trigger style with a 3-note chord = rhythmic chord stabs (see Chords & stabs).
Live 12 generators: Euclidean, Rhythm, Seed, Strum
Instead of a device, generate the pattern into the clip. Rhythm generates hit grids (with Euclidean distribution options), Seed scatters pitches from a scale, Euclidean Sequencer (Pack) runs several Euclidean rings in parallel, and Strum spreads a chord's notes in time like a guitarist.
- Empty 1-bar clip, Scale mode on (C Minor). Open the MIDI Tools tab, Generators → Rhythm: Steps 16, Density 7 (Euclidean distribution) gives the 7-of-16 pattern; Rotation shifts the downbeat; Pitch locked to root.
- Transformations → Seed is a generator too: pick Scale, Pitch range 1–2 octaves, Density, Note Length; it fills pitches randomly but in-scale. Use it on top of the Rhythm output by selecting the Rhythm notes first.
- Apply Velocity Shaper with a repeating ramp (Period 1 bar) so each bar swells — more musical than Random velocity.
- For a guitar-ish arp, write a chord as block notes and apply Strum: Tension (how spread), Velocity falloff, Direction Up/Down alternating per chord — gives the "strummed pluck" feel at 1/64–1/32 spacing.
- Euclidean Sequencer (MIDI device in the Live 12 pack) for live use: 3 independent rings (e.g. 5/16, 7/16, 9/16) each sending a different pitch, Hold on, feeding one pluck — polyrhythmic arps you can tweak on Push.
- Follow with the Connect transformation if you want glide-like legato between the generated notes, or Quantize at 1/16 with 70% strength to tighten them.
Variations: Recombine (shuffle pitches, keep rhythm) on an existing arp clip for A/B variations across 8-bar phrases. Time Warp to stretch the second half of a generated phrase for an IDM lurch.
Delay-based pseudo-arps (Echo, ping-pong, Note Echo)
One pluck and a dotted-eighth delay is the oldest arpeggio in electronic music. Audio delays repeat the timbre; the Note Echo MIDI effect repeats the note and can transpose each repeat — a pseudo-arp that still hits the synth's envelope fresh.
- Audio: Echo, Sync on, Left 3/16 (1/8 dotted), Right 1/4, Ping Pong mode, Feedback 35–45%, Dry/Wet 35%. Filter: HP 300 Hz, LP 6 kHz inside the Echo so repeats thin out. Modulation 10% at 0.3 Hz for a little drift.
- Program the pluck with gaps: notes on 1 and the "and" of 2 only; the delay fills the rest. Count the delay grid against the kick — 3/16 against 4/4 creates the 3-over-4 feel.
- MIDI: Note Echo before the synth. Delay Time 1/8 dotted, Feedback 60%, Repeats 4, Pitch +12 st per repeat (or +7 for fifths-cascade), Velocity decay so each repeat is quieter. Because each repeat is a new note, the synth's velocity-to-filter mapping shapes the cascade.
- Stack both: Note Echo for the pitched cascade, Echo for the room. Keep audio delay feedback under 40% when Note Echo is already repeating.
- Ducking: Echo's Gate/Duck section — Duck on, so the repeats drop under new played notes and swell back in the gaps.
Variations: Grain Delay at 3/16 with Pitch +12 and Spray 20 ms for a shimmering pseudo-arp (ambient). Delay in Fade mode with Jump on and automated time for dub-style glitch arps (see Dub FX).
Sidechain pumping and sidechain-to-pad
The arp pumps against the kick, and the pad behind it ducks under the arp. Two sidechains in opposite directions is what makes a trance or melodic-techno arrangement breathe without volume automation.
- Arp track: Compressor, Sidechain on, Audio From Kick (pre-FX), Ratio 4:1, Attack 1 ms, Release 100–150 ms, Threshold until 4–6 dB gain reduction. Keep the Sidechain EQ: LP 150 Hz so only the kick's body triggers.
- Pad track: another Compressor, Sidechain from the Arp track, Ratio 2:1, Attack 5 ms, Release 200 ms, 2–3 dB reduction — the pad gets out of the way of every pluck.
- For a shaped pump instead of a detected one: Shaper (M4L) on the arp's Utility gain, synced 1/4, custom curve with a fast dip at step 1 and a slow rise. Deterministic, no kick needed, works in breakdowns.
- Envelope Follower on the arp track → mapped to a Pad's Auto Filter cutoff (inverted): pad darkens on every pluck, not just quieter.
- Check in mono that the pump does not expose the arp's stereo delay as a wobble; if it does, place the Compressor before Echo.
Variations: Sidechain the arp from its own Note Echo repeats (duplicate track, compress the dry by the wet) for self-ducking cascades.
Velocity and accent shaping
Flat velocity is the number-one reason an arp sounds like a preset. A pluck that reacts to velocity on three parameters at once (amp, filter, FM index) turns a velocity pattern into a timbral pattern.
- In the synth: Velocity → Amp 50–70%, Velocity → Filter env amount +40%, Velocity → FM index (Operator: Osc B level Vel 40%).
- Velocity MIDI effect after the Arpeggiator: Drive 0, Compand slightly (Comp 0.8) so quiet notes stay audible, Random 10–15 for life. Operation Add/Subtract mode gives fixed offsets for deterministic accents.
- In the clip: Velocity Shaper transformation with a pattern like 127, 70, 90, 60 repeating per 1/16 — a programmed accent pattern that reads as a groove.
- Velocity Ramp on 8 bars (Shaper with a slow slope) for the build; combine with filter cutoff automation.
- On Push: aftertouch → Osc B level for FM-expressive arps while holding the chord.
Variations: Chance in the clip (note probability 70%) with Velocity Deviation ±20 for arps that differ slightly per cycle without touching the notes.
Supersaw pluck and gated trance arp
A wide detuned saw stack with a hard filter envelope and a gated 1/16 pattern. This is the one place a pluck is allowed to be stereo-wide, because it is the lead element.
- Wavetable Osc 1 Basics → Saw, Osc 2 Basics → Saw at +12 semis, −6 dB. Unison Classic, 6 voices, Amount 35%.
- Filter 1 OSR LP 12 dB, cutoff 900 Hz, Res 10%, Env 2 → Freq +45% (Env 2: A 0, D 220 ms, S 0).
- Amp env A 0, D 300 ms, S 0.15, R 80 ms — tiny sustain keeps it from choking between 1/16s at 140 BPM.
- Arpeggiator Gate 40%, Steps 2, Distance +12, Retrigger Beat 1 bar.
- Utility after the chain: Mono below 250 Hz (Bass Mono) so the detune does not smear the low mids.
Genre-specific pluck quickies: techno, house, garage, melodic
Four ten-second variants built on the Operator FM pluck above, because the timbre differences between genres are mostly ratio, decay and processing choices.
- Techno: Osc B ratio 3.5 (inharmonic), decay 180 ms total, Roar Diode shaper 20% drive, mono. Pattern: offbeat 1/8 or a 3/16 that resolves every 2 bars. Reverb dark and short (Dark Hall 0.8 s).
- House: ratio 2, Osc A decay 500 ms, Chorus-Ensemble Ensemble mode 25%, Delay 1/8 ping-pong 30%. Pattern: syncopated 1/8s between the kick, often on a 7th chord's top notes.
- UK garage: Simpler version with Warp on, pitched +7, swing 60% from the groove pool, gate short; Delay 1/16 at 20%; a Pitch MIDI effect with +12 on alternating notes via Random.
- Melodic techno / progressive: Wavetable pluck with 3-voice unison 12%, Echo 3/16 at 45% feedback with Echo's Reverb 30%, slow Auto Filter LFO (1/4 bar, 15%) for gentle motion; 8-bar filter automation over the phrase.
Processing chain
Three rules. Saturation goes before EQ so the harmonics it adds get HP-filtered. Sidechain compression goes before the delay so the delay tail rides over the kick instead of being chopped (unless you want the chopped tail — then put the compressor last). Reverb is the last stage and is never more than 25% wet on the insert; use a send if the pluck shares a room with the pad.
Rack
Save Macro Variations for "verse" (Decay 30%, Space 20%) and "drop" (Decay 60%, Bite 70%, Space 45%) and switch them from Push. Macro randomization on Bite and Decay with a limited range gives per-take variation without ever leaving the usable zone. See Lead rack for the performance-side mapping.
Note examples
Original pluck and arp patterns in Live naming (C3 = middle C). Plucks are short, so register and rhythm do almost all the work; keep most notes between C3 and C5 so they sit above the bass and below the hats.
Three-against-four melodic techno arp (F minor, 124 BPM)
A three-note figure in 16ths repeats every three steps, so the note on each kick changes (F, Ab, C, F), creating movement without writing a melody. Accent the beat notes with velocity mapped to filter cutoff and automate the filter decay slowly over 16 bars for the classic melodic techno build.
Deep house pluck riff (G minor, 123 BPM)
Almost every note avoids the kick (off-beat 8ths and the late 16ths), so the pluck reads as groove rather than melody. The Gm7 chord tones (G, Bb, D, F) mean it works over any i–iv vamp, and ghosted pickups at low velocity give the swing its push.
Euclidean 5-of-16 pluck (D Dorian, 130 BPM)
Five hits spread as evenly as possible over 16 steps produce the 3-3-3-3-4 feel that sits across the kick. Bar two swaps C for B natural, the Dorian sixth, which brightens the repeat without changing the rhythm; the wide D3 to A4 range makes Echo repeats easy to follow.
Strummed pluck chords with a top answer (C major, 84 BPM)
Staggering each chord note by one 16th (or with the Strum MIDI tool) turns a block chord into a guitar-like pluck; long decays let the notes overlap. The single blue notes answer in the gap, and the step-wise move from Fmaj7 to Em7 keeps every voice within a tone of where it was.
Genre variations
| Genre | Tuning / ratio | Decay | Distortion | Width | Pattern |
|---|---|---|---|---|---|
| Trance | Supersaw or FM ratio 1 + feedback | 300 ms, small sustain | Light Analog Clip | Wide, mono below 250 | 1/16 Up, Steps 2 +12, dotted-eighth delay |
| Techno | FM ratio 3.5 / 7, inharmonic | 120–200 ms | Roar Diode 20%, Erosion | Mono, delay slightly wide | Offbeat 1/8, 3/16 resolving every 2 bars |
| Deep / melodic house | FM ratio 2, Electric mallet | 400–600 ms | Chorus-Ensemble, no drive | Medium via Ensemble | Syncopated 1/8, 7th-chord top notes |
| UK garage | Simpler +7/+12 warped | Sample length, fade 100 ms | Redux 12-bit | Narrow | Swung 1/16, 2-step gaps |
| Dub techno | Analog saw, filter env | 250 ms, long delay tail | Saturator before Echo | Echo ping-pong wide | Sparse, 1 note per bar + 3/16 echo |
| Ambient / IDM | Collision beam, Granulator | Long, inharmonic | None, or Erosion | Wide | Euclidean rings, Seed, Random Other |
| Synthwave | Analog saw+square, 10 ct detune | 200 ms, gate 50% | Tape (Saturator Soft Sine) | Chorus wide | 1/16 Up, octave-jumping bass arp |
Common mistakes
- Attack above 5 ms. It stops being a pluck. If you need softness, soften the filter envelope, not the amp attack.
- Sustain not at zero. Any sustain means held notes drone under the arp; with an Arpeggiator Gate at 100% that becomes a pad.
- Delay time not relative to the kick grid. 3/16 against a 4/4 kick is intentional; an unsynced 310 ms delay is mud.
- Stereo plucks in the low mids. Unison and chorus below 300 Hz collapse in mono and smear with the bass. Utility Bass Mono.
- Reverb on the insert at 40%. The pluck disappears. Keep the insert dry-ish and send to a shared room.
- Flat velocity. Even 10 points of Random velocity, routed to filter and FM, fixes "preset" sound.
- Arp Retrigger off while jamming. The pattern drifts from the downbeat every time you re-press a chord. Use Beat retrigger.
- Fighting the pad. A pluck and a pad sharing 500 Hz–2 kHz: sidechain the pad from the pluck or carve 3 dB at the pluck fundamental in the pad.
Related
- Operator — FM ratios and envelope loop modes
- MIDI Tools — Arpeggiator, generators and transformations in depth
- Chords & stabs — the polyphonic cousin
- Leads — when the pluck becomes the melody
- Dub FX & delays — Echo and Delay feedback tricks
- Delay design and Sidechain & ducking
- MIDI generator rack and Lead rack
- Psytrance, Deep techno, UK garage, Synthwave
- BPM to ms — delay times for pseudo-arps